ModernUO/Projects/UOContent/Engines/Doom/GauntletSpawner.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

698 lines
19 KiB
C#

using System;
using System.Collections.Generic;
using Server.Items;
using Server.Mobiles;
using Server.Regions;
using Server.Utilities;
namespace Server.Engines.Doom
{
public enum GauntletSpawnerState
{
InSequence,
InProgress,
Completed
}
public class GauntletSpawner : Item
{
public const int PlayersPerSpawn = 5;
public const int InSequenceItemHue = 0x000;
public const int InProgressItemHue = 0x676;
public const int CompletedItemHue = 0x455;
private GauntletSpawnerState m_State;
private Timer m_Timer;
[Constructible]
public GauntletSpawner(string typeName = null) : base(0x36FE)
{
Visible = false;
Movable = false;
TypeName = typeName;
Creatures = new List<Mobile>();
Traps = new List<BaseTrap>();
}
public GauntletSpawner(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public string TypeName { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public BaseDoor Door { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public BaseAddon Addon { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public GauntletSpawner Sequence { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool HasCompleted
{
get
{
if (Creatures.Count == 0)
{
return false;
}
for (var i = 0; i < Creatures.Count; ++i)
{
var mob = Creatures[i];
if (!mob.Deleted)
{
return false;
}
}
return true;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Rectangle2D RegionBounds { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public GauntletSpawnerState State
{
get => m_State;
set
{
if (m_State == value)
{
return;
}
m_State = value;
var hue = 0;
var lockDoors = m_State == GauntletSpawnerState.InProgress;
hue = m_State switch
{
GauntletSpawnerState.InSequence => InSequenceItemHue,
GauntletSpawnerState.InProgress => InProgressItemHue,
GauntletSpawnerState.Completed => CompletedItemHue,
_ => hue
};
if (Door != null)
{
Door.Hue = hue;
Door.Locked = lockDoors;
if (lockDoors)
{
Door.KeyValue = Key.RandomValue();
Door.Open = false;
}
if (Door.Link != null)
{
Door.Link.Hue = hue;
Door.Link.Locked = lockDoors;
if (lockDoors)
{
Door.Link.KeyValue = Key.RandomValue();
Door.Open = false;
}
}
}
if (Addon != null)
{
Addon.Hue = hue;
}
if (m_State == GauntletSpawnerState.InProgress)
{
CreateRegion();
FullSpawn();
m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0), Slice);
}
else
{
ClearCreatures();
ClearTraps();
DestroyRegion();
m_Timer?.Stop();
m_Timer = null;
}
}
}
public List<Mobile> Creatures { get; set; }
public List<BaseTrap> Traps { get; set; }
public Region Region { get; set; }
public override string DefaultName => "doom spawner";
public virtual void CreateRegion()
{
if (Region != null)
{
return;
}
var map = Map;
if (map == null || map == Map.Internal)
{
return;
}
Region = new GauntletRegion(this, map);
}
public virtual void DestroyRegion()
{
Region?.Unregister();
Region = null;
}
public virtual int ComputeTrapCount()
{
var area = RegionBounds.Width * RegionBounds.Height;
return area / 100;
}
public virtual void ClearTraps()
{
for (var i = 0; i < Traps.Count; ++i)
{
Traps[i].Delete();
}
Traps.Clear();
}
public virtual void SpawnTrap()
{
var map = Map;
if (map == null)
{
return;
}
BaseTrap trap;
var random = Utility.Random(100);
if (random < 22)
{
trap = new SawTrap(Utility.RandomBool() ? SawTrapType.WestFloor : SawTrapType.NorthFloor);
}
else if (random < 44)
{
trap = new SpikeTrap(Utility.RandomBool() ? SpikeTrapType.WestFloor : SpikeTrapType.NorthFloor);
}
else if (random < 66)
{
trap = new GasTrap(Utility.RandomBool() ? GasTrapType.NorthWall : GasTrapType.WestWall);
}
else if (random < 88)
{
trap = new FireColumnTrap();
}
else
{
trap = new MushroomTrap();
}
if (trap is FireColumnTrap || trap is MushroomTrap)
{
trap.Hue = 0x451;
}
// try 10 times to find a valid location
for (var i = 0; i < 10; ++i)
{
var x = Utility.Random(RegionBounds.X, RegionBounds.Width);
var y = Utility.Random(RegionBounds.Y, RegionBounds.Height);
var z = Z;
if (!map.CanFit(x, y, z, 16, false, false))
{
z = map.GetAverageZ(x, y);
}
if (!map.CanFit(x, y, z, 16, false, false))
{
continue;
}
trap.MoveToWorld(new Point3D(x, y, z), map);
Traps.Add(trap);
return;
}
trap.Delete();
}
public virtual int ComputeSpawnCount()
{
var playerCount = 0;
var map = Map;
if (map != null)
{
var loc = GetWorldLocation();
var reg = Region.Find(loc, map).GetRegion("Doom Gauntlet");
if (reg != null)
{
playerCount = reg.GetPlayerCount();
}
}
if (playerCount == 0 && Region != null)
{
playerCount = Region.GetPlayerCount();
}
return Math.Max((playerCount + PlayersPerSpawn - 1) / PlayersPerSpawn, 1);
}
public virtual void ClearCreatures()
{
for (var i = 0; i < Creatures.Count; ++i)
{
Creatures[i].Delete();
}
Creatures.Clear();
}
public virtual void FullSpawn()
{
ClearCreatures();
var count = ComputeSpawnCount();
for (var i = 0; i < count; ++i)
{
Spawn();
}
ClearTraps();
count = ComputeTrapCount();
for (var i = 0; i < count; ++i)
{
SpawnTrap();
}
}
public virtual void Spawn()
{
try
{
if (TypeName == null)
{
return;
}
var type = AssemblyHandler.FindFirstTypeForName(TypeName, true);
if (type == null)
{
return;
}
var mob = type.CreateEntityInstance<Mobile>();
if (mob != null)
{
mob.MoveToWorld(GetWorldLocation(), Map);
Creatures.Add(mob);
}
}
catch
{
// ignored
}
}
public virtual void RecurseReset()
{
if (m_State != GauntletSpawnerState.InSequence)
{
State = GauntletSpawnerState.InSequence;
if (Sequence?.Deleted == false)
{
Sequence.RecurseReset();
}
}
}
public virtual void Slice()
{
if (m_State != GauntletSpawnerState.InProgress)
{
return;
}
var count = ComputeSpawnCount();
for (var i = Creatures.Count; i < count; ++i)
{
Spawn();
}
if (HasCompleted)
{
State = GauntletSpawnerState.Completed;
if (Sequence?.Deleted == false)
{
if (Sequence.State == GauntletSpawnerState.Completed)
{
RecurseReset();
}
Sequence.State = GauntletSpawnerState.InProgress;
}
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write(RegionBounds);
writer.Write(Traps);
writer.Write(Creatures);
writer.Write(TypeName);
writer.Write(Door);
writer.Write(Addon);
writer.Write(Sequence);
writer.Write((int)m_State);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 1:
{
RegionBounds = reader.ReadRect2D();
Traps = reader.ReadEntityList<BaseTrap>();
goto case 0;
}
case 0:
{
if (version < 1)
{
Traps = new List<BaseTrap>();
RegionBounds = new Rectangle2D(X - 40, Y - 40, 80, 80);
}
Creatures = reader.ReadEntityList<Mobile>();
TypeName = reader.ReadString();
Door = reader.ReadEntity<BaseDoor>();
Addon = reader.ReadEntity<BaseAddon>();
Sequence = reader.ReadEntity<GauntletSpawner>();
State = (GauntletSpawnerState)reader.ReadInt();
break;
}
}
}
public static void Initialize()
{
CommandSystem.Register("GenGauntlet", AccessLevel.Administrator, GenGauntlet_OnCommand);
}
public static void CreateTeleporter(int xFrom, int yFrom, int xTo, int yTo)
{
var telePad = new Static(0x1822);
var teleItem = new Teleporter(new Point3D(xTo, yTo, -1), Map.Malas);
telePad.Hue = 0x482;
telePad.MoveToWorld(new Point3D(xFrom, yFrom, -1), Map.Malas);
teleItem.MoveToWorld(new Point3D(xFrom, yFrom, -1), Map.Malas);
teleItem.SourceEffect = true;
teleItem.DestEffect = true;
teleItem.SoundID = 0x1FE;
}
public static BaseDoor CreateDoorSet(int xDoor, int yDoor, bool doorEastToWest, int hue)
{
BaseDoor hiDoor = new MetalDoor(doorEastToWest ? DoorFacing.NorthCCW : DoorFacing.WestCW);
BaseDoor loDoor = new MetalDoor(doorEastToWest ? DoorFacing.SouthCW : DoorFacing.EastCCW);
hiDoor.MoveToWorld(new Point3D(xDoor, yDoor, -1), Map.Malas);
loDoor.MoveToWorld(
new Point3D(xDoor + (doorEastToWest ? 0 : 1), yDoor + (doorEastToWest ? 1 : 0), -1),
Map.Malas
);
hiDoor.Link = loDoor;
loDoor.Link = hiDoor;
hiDoor.Hue = hue;
loDoor.Hue = hue;
return hiDoor;
}
public static GauntletSpawner CreateSpawner(
string typeName, int xSpawner, int ySpawner, int xDoor, int yDoor,
int xPentagram, int yPentagram, bool doorEastToWest, int xStart, int yStart, int xWidth, int yHeight
)
{
var spawner = new GauntletSpawner(typeName);
spawner.MoveToWorld(new Point3D(xSpawner, ySpawner, -1), Map.Malas);
if (xDoor > 0 && yDoor > 0)
{
spawner.Door = CreateDoorSet(xDoor, yDoor, doorEastToWest, 0);
}
spawner.RegionBounds = new Rectangle2D(xStart, yStart, xWidth, yHeight);
if (xPentagram > 0 && yPentagram > 0)
{
var pentagram = new PentagramAddon();
pentagram.MoveToWorld(new Point3D(xPentagram, yPentagram, -1), Map.Malas);
spawner.Addon = pentagram;
}
return spawner;
}
public static void CreatePricedHealer(int price, int x, int y)
{
var healer = new PricedHealer(price);
healer.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
healer.Home = healer.Location;
healer.RangeHome = 5;
}
public static void CreateMorphItem(int x, int y, int inactiveItemID, int activeItemID, int range, int hue)
{
var item = new MorphItem(inactiveItemID, activeItemID, range);
item.Hue = hue;
item.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
}
public static void CreateVarietyDealer(int x, int y)
{
var dealer = new VarietyDealer();
/* Begin outfit */
dealer.Name = "Nix";
dealer.Title = "the Variety Dealer";
dealer.Body = 400;
dealer.Female = false;
dealer.Hue = 0x8835;
var items = new List<Item>(dealer.Items);
for (var i = 0; i < items.Count; ++i)
{
var item = items[i];
if (item.Layer != Layer.ShopBuy && item.Layer != Layer.ShopResale && item.Layer != Layer.ShopSell)
{
item.Delete();
}
}
dealer.HairItemID = 0x2049; // Pig Tails
dealer.HairHue = 0x482;
dealer.FacialHairItemID = 0x203E;
dealer.FacialHairHue = 0x482;
dealer.AddItem(new FloppyHat(1));
dealer.AddItem(new Robe(1));
dealer.AddItem(new LanternOfSouls());
dealer.AddItem(new Sandals(0x482));
/* End outfit */
dealer.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
dealer.Home = dealer.Location;
dealer.RangeHome = 2;
}
public static void GenGauntlet_OnCommand(CommandEventArgs e)
{
/* Begin healer room */
CreatePricedHealer(5000, 387, 400);
CreateTeleporter(390, 407, 394, 405);
var healerDoor = CreateDoorSet(393, 404, true, 0x44E);
healerDoor.Locked = true;
healerDoor.KeyValue = Key.RandomValue();
if (healerDoor.Link != null)
{
healerDoor.Link.Locked = true;
healerDoor.Link.KeyValue = Key.RandomValue();
}
/* End healer room */
/* Begin supply room */
CreateMorphItem(433, 371, 0x29F, 0x116, 3, 0x44E);
CreateMorphItem(433, 372, 0x29F, 0x115, 3, 0x44E);
CreateVarietyDealer(492, 369);
for (var x = 434; x <= 478; ++x)
{
for (var y = 371; y <= 372; ++y)
{
var item = new Static(0x524);
item.Hue = 1;
item.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
}
}
/* End supply room */
/* Begin gauntlet cycle */
CreateTeleporter(471, 428, 474, 428);
CreateTeleporter(462, 494, 462, 498);
CreateTeleporter(403, 502, 399, 506);
CreateTeleporter(357, 476, 356, 480);
CreateTeleporter(361, 433, 357, 434);
var sp1 = CreateSpawner("DarknightCreeper", 491, 456, 473, 432, 417, 426, true, 473, 412, 39, 60);
var sp2 = CreateSpawner("FleshRenderer", 482, 520, 468, 496, 426, 422, false, 448, 496, 56, 48);
var sp3 = CreateSpawner("Impaler", 406, 538, 408, 504, 432, 430, false, 376, 504, 64, 48);
var sp4 = CreateSpawner("ShadowKnight", 335, 512, 360, 478, 424, 439, false, 300, 478, 72, 64);
var sp5 = CreateSpawner("AbysmalHorror", 326, 433, 360, 429, 416, 435, true, 300, 408, 60, 56);
var sp6 = CreateSpawner("DemonKnight", 423, 430, 0, 0, 423, 430, true, 392, 392, 72, 96);
sp1.Sequence = sp2;
sp2.Sequence = sp3;
sp3.Sequence = sp4;
sp4.Sequence = sp5;
sp5.Sequence = sp6;
sp6.Sequence = sp1;
sp1.State = GauntletSpawnerState.InProgress;
/* End gauntlet cycle */
/* Begin exit gate */
var gate = new ConfirmationMoongate();
gate.Dispellable = false;
gate.Target = new Point3D(2350, 1270, -85);
gate.TargetMap = Map.Malas;
gate.GumpWidth = 420;
gate.GumpHeight = 280;
gate.MessageColor = 0x7F00;
gate.MessageNumber = 1062109; // You are about to exit Dungeon Doom. Do you wish to continue?
gate.TitleColor = 0x7800;
gate.TitleNumber = 1062108; // Please verify...
gate.Hue = 0x44E;
gate.MoveToWorld(new Point3D(433, 326, 4), Map.Malas);
/* End exit gate */
}
}
public class GauntletRegion : BaseRegion
{
private GauntletSpawner m_Spawner;
public GauntletRegion(GauntletSpawner spawner, Map map)
: base(null, map, Find(spawner.Location, spawner.Map), spawner.RegionBounds)
{
m_Spawner = spawner;
GoLocation = spawner.Location;
Register();
}
public override void AlterLightLevel(Mobile m, ref int global, ref int personal)
{
global = 12;
}
public override void OnEnter(Mobile m)
{
}
public override void OnExit(Mobile m)
{
}
}
}