- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
140 lines
3.3 KiB
C#
140 lines
3.3 KiB
C#
using System;
|
|
|
|
namespace Server.Factions
|
|
{
|
|
public class TownState
|
|
{
|
|
private Mobile m_Finance;
|
|
private Mobile m_Sheriff;
|
|
|
|
public TownState(Town town) => Town = town;
|
|
|
|
public TownState(IGenericReader reader)
|
|
{
|
|
var version = reader.ReadEncodedInt();
|
|
|
|
switch (version)
|
|
{
|
|
case 3:
|
|
{
|
|
LastIncome = reader.ReadDateTime();
|
|
|
|
goto case 2;
|
|
}
|
|
case 2:
|
|
{
|
|
Tax = reader.ReadEncodedInt();
|
|
LastTaxChange = reader.ReadDateTime();
|
|
|
|
goto case 1;
|
|
}
|
|
case 1:
|
|
{
|
|
Silver = reader.ReadEncodedInt();
|
|
|
|
goto case 0;
|
|
}
|
|
case 0:
|
|
{
|
|
Town = Town.ReadReference(reader);
|
|
Owner = Faction.ReadReference(reader);
|
|
|
|
m_Sheriff = reader.ReadEntity<Mobile>();
|
|
m_Finance = reader.ReadEntity<Mobile>();
|
|
|
|
Town.State = this;
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public Town Town { get; set; }
|
|
|
|
public Faction Owner { get; set; }
|
|
|
|
public Mobile Sheriff
|
|
{
|
|
get => m_Sheriff;
|
|
set
|
|
{
|
|
if (m_Sheriff != null)
|
|
{
|
|
var pl = PlayerState.Find(m_Sheriff);
|
|
|
|
if (pl != null)
|
|
{
|
|
pl.Sheriff = null;
|
|
}
|
|
}
|
|
|
|
m_Sheriff = value;
|
|
|
|
if (m_Sheriff != null)
|
|
{
|
|
var pl = PlayerState.Find(m_Sheriff);
|
|
|
|
if (pl != null)
|
|
{
|
|
pl.Sheriff = Town;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public Mobile Finance
|
|
{
|
|
get => m_Finance;
|
|
set
|
|
{
|
|
if (m_Finance != null)
|
|
{
|
|
var pl = PlayerState.Find(m_Finance);
|
|
|
|
if (pl != null)
|
|
{
|
|
pl.Finance = null;
|
|
}
|
|
}
|
|
|
|
m_Finance = value;
|
|
|
|
if (m_Finance != null)
|
|
{
|
|
var pl = PlayerState.Find(m_Finance);
|
|
|
|
if (pl != null)
|
|
{
|
|
pl.Finance = Town;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public int Silver { get; set; }
|
|
|
|
public int Tax { get; set; }
|
|
|
|
public DateTime LastTaxChange { get; set; }
|
|
|
|
public DateTime LastIncome { get; set; }
|
|
|
|
public void Serialize(IGenericWriter writer)
|
|
{
|
|
writer.WriteEncodedInt(3); // version
|
|
|
|
writer.Write(LastIncome);
|
|
|
|
writer.WriteEncodedInt(Tax);
|
|
writer.Write(LastTaxChange);
|
|
|
|
writer.WriteEncodedInt(Silver);
|
|
|
|
Town.WriteReference(writer, Town);
|
|
Faction.WriteReference(writer, Owner);
|
|
|
|
writer.Write(m_Sheriff);
|
|
writer.Write(m_Finance);
|
|
}
|
|
}
|
|
}
|