- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
137 lines
3.3 KiB
C#
137 lines
3.3 KiB
C#
using System.Collections.Generic;
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namespace Server.Factions
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{
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public abstract class BaseMonolith : BaseSystemController
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{
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private Faction m_Faction;
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private Sigil m_Sigil;
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private Town m_Town;
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public BaseMonolith(Town town = null, Faction faction = null) : base(0x1183)
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{
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Movable = false;
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Town = town;
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Faction = faction;
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Monoliths.Add(this);
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}
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public BaseMonolith(Serial serial) : base(serial)
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{
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Monoliths.Add(this);
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}
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public Sigil Sigil
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{
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get => m_Sigil;
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set
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{
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if (m_Sigil == value)
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{
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return;
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}
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m_Sigil = value;
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if (m_Sigil?.LastMonolith != null && m_Sigil.LastMonolith != this && m_Sigil.LastMonolith.Sigil == m_Sigil)
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{
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m_Sigil.LastMonolith.Sigil = null;
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}
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if (m_Sigil != null)
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{
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m_Sigil.LastMonolith = this;
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}
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UpdateSigil();
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}
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}
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public Town Town
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{
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get => m_Town;
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set
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{
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m_Town = value;
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OnTownChanged();
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}
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}
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public Faction Faction
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{
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get => m_Faction;
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set
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{
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m_Faction = value;
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Hue = m_Faction?.Definition.HuePrimary ?? 0;
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}
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}
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public static List<BaseMonolith> Monoliths { get; set; } = new();
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public override void OnLocationChange(Point3D oldLocation)
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{
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base.OnLocationChange(oldLocation);
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UpdateSigil();
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}
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public override void OnMapChange()
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{
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base.OnMapChange();
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UpdateSigil();
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}
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public virtual void UpdateSigil()
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{
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if (m_Sigil?.Deleted != false)
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{
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return;
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}
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m_Sigil.MoveToWorld(new Point3D(X, Y, Z + 18), Map);
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}
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public virtual void OnTownChanged()
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{
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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Monoliths.Remove(this);
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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Town.WriteReference(writer, m_Town);
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Faction.WriteReference(writer, m_Faction);
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writer.Write(m_Sigil);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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Town = Town.ReadReference(reader);
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Faction = Faction.ReadReference(reader);
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m_Sigil = reader.ReadEntity<Sigil>();
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break;
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}
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}
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}
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}
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}
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