ModernUO/Projects/UOContent/Engines/Factions/Items/Traps/BaseFactionTrap.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

306 lines
8.4 KiB
C#

using System;
using Server.Items;
using Server.Network;
namespace Server.Factions
{
public enum AllowedPlacing
{
Everywhere,
AnyFactionTown,
ControlledFactionTown,
FactionStronghold
}
public abstract class BaseFactionTrap : BaseTrap
{
private Timer m_Concealing;
public BaseFactionTrap(Faction f, Mobile m, int itemID) : base(itemID)
{
Visible = false;
Faction = f;
TimeOfPlacement = DateTime.UtcNow;
Placer = m;
}
public BaseFactionTrap(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public Faction Faction { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Placer { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime TimeOfPlacement { get; set; }
public virtual int EffectSound => 0;
public virtual int SilverFromDisarm => 100;
public virtual int MessageHue => 0;
public virtual int AttackMessage => 0;
public virtual int DisarmMessage => 0;
public virtual AllowedPlacing AllowedPlacing => AllowedPlacing.Everywhere;
public virtual TimeSpan ConcealPeriod => TimeSpan.FromMinutes(1.0);
public virtual TimeSpan DecayPeriod
{
get
{
if (Core.AOS)
{
return TimeSpan.FromDays(1.0);
}
return TimeSpan.MaxValue; // no decay
}
}
public override void OnTrigger(Mobile from)
{
if (!IsEnemy(from))
{
return;
}
Conceal();
DoVisibleEffect();
Effects.PlaySound(Location, Map, EffectSound);
DoAttackEffect(from);
var silverToAward = from.Alive ? 20 : 40;
if (Placer != null && Faction != null)
{
var victimState = PlayerState.Find(from);
if (victimState?.CanGiveSilverTo(Placer) == true && victimState.KillPoints > 0)
{
var silverGiven = Faction.AwardSilver(Placer, silverToAward);
if (silverGiven > 0)
{
// TODO: Get real message
if (from.Alive)
{
Placer.SendMessage(
"You have earned {0} silver pieces because {1} fell for your trap.",
silverGiven,
from.Name
);
}
else
{
// You have earned ~1_SILVER_AMOUNT~ pieces for vanquishing ~2_PLAYER_NAME~!
Placer.SendLocalizedMessage(1042736, $"{silverGiven} silver\t{from.Name}");
}
}
victimState.OnGivenSilverTo(Placer);
}
}
from.LocalOverheadMessage(MessageType.Regular, MessageHue, AttackMessage);
}
public abstract void DoVisibleEffect();
public abstract void DoAttackEffect(Mobile m);
public virtual int IsValidLocation() => IsValidLocation(GetWorldLocation(), Map);
public virtual int IsValidLocation(Point3D p, Map m)
{
if (m == null)
{
return 502956; // You cannot place a trap on that.
}
if (Core.ML)
{
foreach (var item in m.GetItemsInRange(p, 0))
{
if (item is BaseFactionTrap trap && trap.Faction == Faction)
{
return 1075263; // There is already a trap belonging to your faction at this location.;
}
}
}
switch (AllowedPlacing)
{
case AllowedPlacing.FactionStronghold:
{
var region = Region.Find(p, m).GetRegion<StrongholdRegion>();
if (region != null && region.Faction == Faction)
{
return 0;
}
return 1010355; // This trap can only be placed in your stronghold
}
case AllowedPlacing.AnyFactionTown:
{
var town = Town.FromRegion(Region.Find(p, m));
if (town != null)
{
return 0;
}
return 1010356; // This trap can only be placed in a faction town
}
case AllowedPlacing.ControlledFactionTown:
{
var town = Town.FromRegion(Region.Find(p, m));
if (town != null && town.Owner == Faction)
{
return 0;
}
return 1010357; // This trap can only be placed in a town your faction controls
}
}
return 0;
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
base.OnMovement(m, oldLocation);
if (!CheckDecay() && CheckRange(m.Location, oldLocation, 6))
{
if (Faction.Find(m) != null &&
(m.Skills.DetectHidden.Value - 80.0) / 20.0 > Utility.RandomDouble())
{
PrivateOverheadLocalizedMessage(m, 1010154, MessageHue, "", ""); // [Faction Trap]
}
}
}
public void PrivateOverheadLocalizedMessage(Mobile to, int number, int hue, string name, string args)
{
to?.NetState.SendMessageLocalized(Serial, ItemID, MessageType.Regular, hue, 3, number, name, args);
}
public virtual bool CheckDecay()
{
var decayPeriod = DecayPeriod;
if (decayPeriod == TimeSpan.MaxValue)
{
return false;
}
if (TimeOfPlacement + decayPeriod < DateTime.UtcNow)
{
Timer.DelayCall(Delete);
return true;
}
return false;
}
public virtual void BeginConceal()
{
m_Concealing?.Stop();
m_Concealing = Timer.DelayCall(ConcealPeriod, Conceal);
}
public virtual void Conceal()
{
m_Concealing?.Stop();
m_Concealing = null;
if (!Deleted)
{
Visible = false;
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
Faction.WriteReference(writer, Faction);
writer.Write(Placer);
writer.Write(TimeOfPlacement);
if (Visible)
{
BeginConceal();
}
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
Faction = Faction.ReadReference(reader);
Placer = reader.ReadEntity<Mobile>();
TimeOfPlacement = reader.ReadDateTime();
if (Visible)
{
BeginConceal();
}
CheckDecay();
}
public override void OnDelete()
{
if (Faction?.Traps.Contains(this) == true)
{
Faction.Traps.Remove(this);
}
base.OnDelete();
}
public virtual bool IsEnemy(Mobile mob)
{
if (mob.Hidden && mob.AccessLevel > AccessLevel.Player)
{
return false;
}
if (!mob.Alive || mob.IsDeadBondedPet)
{
return false;
}
var faction = Faction.Find(mob, true);
if (faction == null && mob is BaseFactionGuard guard)
{
faction = guard.Faction;
}
if (faction == null)
{
return false;
}
return faction != Faction;
}
}
}