- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
881 lines
27 KiB
C#
881 lines
27 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Items
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{
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public enum PuzzleChestCylinder
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{
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None = 0xE73,
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LightBlue = 0x186F,
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Blue = 0x186A,
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Green = 0x186B,
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Orange = 0x186C,
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Purple = 0x186D,
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Red = 0x186E,
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DarkBlue = 0x1869,
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Yellow = 0x1870
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}
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public class PuzzleChestSolution
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{
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public const int Length = 5;
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public PuzzleChestSolution()
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{
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for (var i = 0; i < Cylinders.Length; i++)
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{
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Cylinders[i] = RandomCylinder();
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}
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}
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public PuzzleChestSolution(
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PuzzleChestCylinder first, PuzzleChestCylinder second, PuzzleChestCylinder third,
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PuzzleChestCylinder fourth, PuzzleChestCylinder fifth
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)
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{
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First = first;
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Second = second;
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Third = third;
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Fourth = fourth;
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Fifth = fifth;
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}
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public PuzzleChestSolution(PuzzleChestSolution solution)
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{
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for (var i = 0; i < Cylinders.Length; i++)
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{
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Cylinders[i] = solution.Cylinders[i];
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}
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}
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public PuzzleChestSolution(IGenericReader reader)
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{
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var version = reader.ReadEncodedInt();
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var length = reader.ReadEncodedInt();
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for (var i = 0;; i++)
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{
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if (i < length)
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{
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var cylinder = (PuzzleChestCylinder)reader.ReadInt();
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if (i < Cylinders.Length)
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{
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Cylinders[i] = cylinder;
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}
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}
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else if (i < Cylinders.Length)
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{
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Cylinders[i] = RandomCylinder();
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}
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else
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{
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break;
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}
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}
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}
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public PuzzleChestCylinder[] Cylinders { get; } = new PuzzleChestCylinder[Length];
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public PuzzleChestCylinder First
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{
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get => Cylinders[0];
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set => Cylinders[0] = value;
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}
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public PuzzleChestCylinder Second
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{
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get => Cylinders[1];
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set => Cylinders[1] = value;
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}
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public PuzzleChestCylinder Third
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{
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get => Cylinders[2];
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set => Cylinders[2] = value;
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}
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public PuzzleChestCylinder Fourth
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{
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get => Cylinders[3];
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set => Cylinders[3] = value;
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}
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public PuzzleChestCylinder Fifth
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{
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get => Cylinders[4];
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set => Cylinders[4] = value;
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}
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public static PuzzleChestCylinder RandomCylinder()
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{
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return Utility.Random(8) switch
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{
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0 => PuzzleChestCylinder.LightBlue,
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1 => PuzzleChestCylinder.Blue,
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2 => PuzzleChestCylinder.Green,
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3 => PuzzleChestCylinder.Orange,
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4 => PuzzleChestCylinder.Purple,
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5 => PuzzleChestCylinder.Red,
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6 => PuzzleChestCylinder.DarkBlue,
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_ => PuzzleChestCylinder.Yellow
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};
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}
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public bool Matches(PuzzleChestSolution solution, out int cylinders, out int colors)
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{
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cylinders = 0;
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colors = 0;
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var matchesSrc = new bool[solution.Cylinders.Length];
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var matchesDst = new bool[solution.Cylinders.Length];
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for (var i = 0; i < Cylinders.Length; i++)
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{
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if (Cylinders[i] == solution.Cylinders[i])
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{
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cylinders++;
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matchesSrc[i] = true;
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matchesDst[i] = true;
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}
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}
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for (var i = 0; i < Cylinders.Length; i++)
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{
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if (!matchesSrc[i])
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{
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for (var j = 0; j < solution.Cylinders.Length; j++)
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{
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if (Cylinders[i] == solution.Cylinders[j] && !matchesDst[j])
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{
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colors++;
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matchesDst[j] = true;
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}
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}
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}
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}
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return cylinders == Cylinders.Length;
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}
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public virtual void Serialize(IGenericWriter writer)
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{
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writer.WriteEncodedInt(0); // version
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writer.WriteEncodedInt(Cylinders.Length);
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for (var i = 0; i < Cylinders.Length; i++)
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{
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writer.Write((int)Cylinders[i]);
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}
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}
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}
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public class PuzzleChestSolutionAndTime : PuzzleChestSolution
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{
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public PuzzleChestSolutionAndTime(DateTime when, PuzzleChestSolution solution) : base(solution) => When = when;
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public PuzzleChestSolutionAndTime(IGenericReader reader) : base(reader)
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{
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var version = reader.ReadEncodedInt();
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When = reader.ReadDeltaTime();
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}
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public DateTime When { get; }
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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writer.WriteDeltaTime(When);
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}
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}
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public abstract class PuzzleChest : BaseTreasureChest
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{
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public const int HintsCount = 3;
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public readonly TimeSpan CleanupTime = TimeSpan.FromHours(1.0);
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private readonly Dictionary<Mobile, PuzzleChestSolutionAndTime> m_Guesses =
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new();
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private PuzzleChestSolution m_Solution;
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public PuzzleChest(int itemID) : base(itemID)
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{
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}
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public PuzzleChest(Serial serial) : base(serial)
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{
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}
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public PuzzleChestSolution Solution
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{
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get => m_Solution;
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set
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{
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m_Solution = value;
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InitHints();
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}
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}
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public PuzzleChestCylinder[] Hints { get; private set; } = new PuzzleChestCylinder[HintsCount];
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public PuzzleChestCylinder FirstHint
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{
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get => Hints[0];
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set => Hints[0] = value;
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}
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public PuzzleChestCylinder SecondHint
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{
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get => Hints[1];
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set => Hints[1] = value;
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}
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public PuzzleChestCylinder ThirdHint
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{
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get => Hints[2];
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set => Hints[2] = value;
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}
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public override string DefaultName => null;
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private void InitHints()
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{
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var list = new List<PuzzleChestCylinder>(Solution.Cylinders.Length - 1);
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for (var i = 1; i < Solution.Cylinders.Length; i++)
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{
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list.Add(Solution.Cylinders[i]);
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}
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Hints = new PuzzleChestCylinder[HintsCount];
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for (var i = 0; i < Hints.Length; i++)
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{
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var random = list.RandomElement();
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Hints[i] = random;
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list.Remove(random);
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}
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}
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protected override void SetLockLevel()
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{
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LockLevel = 0; // Can't be unlocked
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}
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public override bool CheckLocked(Mobile from)
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{
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if (Locked)
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{
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PuzzleChestSolution solution = GetLastGuess(from);
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if (solution != null)
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{
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solution = new PuzzleChestSolution(solution);
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}
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else
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{
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solution = new PuzzleChestSolution(
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PuzzleChestCylinder.None,
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PuzzleChestCylinder.None,
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PuzzleChestCylinder.None,
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PuzzleChestCylinder.None,
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PuzzleChestCylinder.None
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);
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}
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from.CloseGump<PuzzleGump>();
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from.CloseGump<StatusGump>();
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from.SendGump(new PuzzleGump(from, this, solution, 0));
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return true;
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}
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return false;
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}
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public PuzzleChestSolutionAndTime GetLastGuess(Mobile m)
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{
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m_Guesses.TryGetValue(m, out var pcst);
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return pcst;
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}
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public void SubmitSolution(Mobile m, PuzzleChestSolution solution)
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{
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if (solution.Matches(Solution, out var correctCylinders, out var correctColors))
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{
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LockPick(m);
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DisplayTo(m);
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}
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else
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{
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m_Guesses[m] = new PuzzleChestSolutionAndTime(DateTime.UtcNow, solution);
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m.SendGump(new StatusGump(correctCylinders, correctColors));
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DoDamage(m);
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}
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}
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public void DoDamage(Mobile to)
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{
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switch (Utility.Random(4))
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{
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case 0:
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{
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Effects.SendLocationEffect(to, 0x113A, 20);
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to.PlaySound(0x231);
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to.LocalOverheadMessage(MessageType.Regular, 0x44, 1010523); // A toxic vapor envelops thee.
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to.ApplyPoison(to, Poison.Regular);
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break;
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}
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case 1:
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{
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Effects.SendLocationEffect(to, 0x3709, 30);
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to.PlaySound(0x54);
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to.LocalOverheadMessage(MessageType.Regular, 0xEE, 1010524); // Searing heat scorches thy skin.
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AOS.Damage(to, to, Utility.RandomMinMax(10, 40), 0, 100, 0, 0, 0);
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break;
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}
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case 2:
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{
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to.PlaySound(0x223);
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// Pain lances through thee from a sharp metal blade.
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to.LocalOverheadMessage(MessageType.Regular, 0x62, 1010525);
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AOS.Damage(to, to, Utility.RandomMinMax(10, 40), 100, 0, 0, 0, 0);
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break;
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}
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default:
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{
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to.BoltEffect(0);
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// Lightning arcs through thy body.
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to.LocalOverheadMessage(MessageType.Regular, 0xDA, 1010526);
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AOS.Damage(to, to, Utility.RandomMinMax(10, 40), 0, 0, 0, 0, 100);
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break;
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}
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}
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}
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public override void LockPick(Mobile from)
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{
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base.LockPick(from);
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m_Guesses.Clear();
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}
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private static void GetRandomAOSStats(out int attributeCount, out int min, out int max)
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{
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var rnd = Utility.Random(15);
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if (rnd < 1)
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{
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attributeCount = Utility.RandomMinMax(2, 6);
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min = 20;
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max = 70;
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}
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else if (rnd < 3)
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{
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attributeCount = Utility.RandomMinMax(2, 4);
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min = 20;
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max = 50;
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}
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else if (rnd < 6)
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{
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attributeCount = Utility.RandomMinMax(2, 3);
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min = 20;
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max = 40;
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}
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else if (rnd < 10)
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{
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attributeCount = Utility.RandomMinMax(1, 2);
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min = 10;
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max = 30;
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}
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else
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{
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attributeCount = 1;
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min = 10;
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max = 20;
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}
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}
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protected override void GenerateTreasure()
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{
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DropItem(new Gold(600, 900));
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var gems = new List<Item>();
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for (var i = 0; i < 9; i++)
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{
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var gem = Loot.RandomGem();
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var gemType = gem.GetType();
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foreach (var listGem in gems)
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{
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if (listGem.GetType() == gemType)
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{
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listGem.Amount++;
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gem.Delete();
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break;
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}
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}
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if (!gem.Deleted)
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{
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gems.Add(gem);
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}
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}
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foreach (var gem in gems)
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{
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DropItem(gem);
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}
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if (Utility.RandomDouble() < 0.2)
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{
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DropItem(new BagOfReagents());
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}
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for (var i = 0; i < 2; i++)
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{
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Item item;
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if (Core.AOS)
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{
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item = Loot.RandomArmorOrShieldOrWeaponOrJewelry();
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}
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else
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{
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item = Loot.RandomArmorOrShieldOrWeapon();
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}
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if (item is BaseWeapon weapon)
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{
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if (Core.AOS)
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{
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GetRandomAOSStats(out var attributeCount, out var min, out var max);
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BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max);
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}
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else
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{
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weapon.DamageLevel = (WeaponDamageLevel)Utility.Random(6);
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weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random(6);
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weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(6);
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}
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DropItem(weapon);
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}
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else if (item is BaseArmor armor)
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{
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if (Core.AOS)
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{
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GetRandomAOSStats(out var attributeCount, out var min, out var max);
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BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max);
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}
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else
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{
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armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(6);
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armor.Durability = (ArmorDurabilityLevel)Utility.Random(6);
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}
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DropItem(armor);
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}
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else if (item is BaseHat hat)
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{
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if (Core.AOS)
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{
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GetRandomAOSStats(out var attributeCount, out var min, out var max);
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BaseRunicTool.ApplyAttributesTo(hat, attributeCount, min, max);
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}
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DropItem(hat);
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}
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else if (item is BaseJewel jewel)
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{
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GetRandomAOSStats(out var attributeCount, out var min, out var max);
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BaseRunicTool.ApplyAttributesTo(jewel, attributeCount, min, max);
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DropItem(jewel);
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}
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}
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Solution = new PuzzleChestSolution();
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}
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public void CleanupGuesses()
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{
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var toDelete = new List<Mobile>();
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foreach (var kvp in m_Guesses)
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{
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if (DateTime.UtcNow - kvp.Value.When > CleanupTime)
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{
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toDelete.Add(kvp.Key);
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}
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}
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foreach (var m in toDelete)
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{
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m_Guesses.Remove(m);
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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CleanupGuesses();
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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m_Solution.Serialize(writer);
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writer.WriteEncodedInt(Hints.Length);
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for (var i = 0; i < Hints.Length; i++)
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{
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writer.Write((int)Hints[i]);
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}
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writer.WriteEncodedInt(m_Guesses.Count);
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foreach (var kvp in m_Guesses)
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{
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writer.Write(kvp.Key);
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kvp.Value.Serialize(writer);
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}
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadEncodedInt();
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m_Solution = new PuzzleChestSolution(reader);
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var length = reader.ReadEncodedInt();
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for (var i = 0; i < length; i++)
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{
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var cylinder = (PuzzleChestCylinder)reader.ReadInt();
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if (length == Hints.Length)
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{
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Hints[i] = cylinder;
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}
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}
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if (length != Hints.Length)
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{
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InitHints();
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}
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var guesses = reader.ReadEncodedInt();
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for (var i = 0; i < guesses; i++)
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{
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var m = reader.ReadEntity<Mobile>();
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var sol = new PuzzleChestSolutionAndTime(reader);
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m_Guesses[m] = sol;
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|
}
|
|
}
|
|
|
|
private class PuzzleGump : Gump
|
|
{
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private readonly PuzzleChest m_Chest;
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private readonly Mobile m_From;
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private readonly PuzzleChestSolution m_Solution;
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public PuzzleGump(Mobile from, PuzzleChest chest, PuzzleChestSolution solution, int check) : base(50, 50)
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{
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m_From = from;
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m_Chest = chest;
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m_Solution = solution;
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Draggable = false;
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|
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AddBackground(25, 0, 500, 410, 0x53);
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AddImage(62, 20, 0x67);
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AddHtmlLocalized(80, 36, 110, 70, 1018309, true); // A Puzzle Lock
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|
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|
/* Correctly choose the sequence of cylinders needed to open the latch. Each cylinder
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* may potentially be used more than once. Beware! A false attempt could be deadly!
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|
*/
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AddHtmlLocalized(214, 26, 270, 90, 1018310, true, true);
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|
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AddLeftCylinderButton(62, 130, PuzzleChestCylinder.LightBlue, 10);
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AddLeftCylinderButton(62, 180, PuzzleChestCylinder.Blue, 11);
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AddLeftCylinderButton(62, 230, PuzzleChestCylinder.Green, 12);
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AddLeftCylinderButton(62, 280, PuzzleChestCylinder.Orange, 13);
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|
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AddRightCylinderButton(451, 130, PuzzleChestCylinder.Purple, 14);
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AddRightCylinderButton(451, 180, PuzzleChestCylinder.Red, 15);
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AddRightCylinderButton(451, 230, PuzzleChestCylinder.DarkBlue, 16);
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AddRightCylinderButton(451, 280, PuzzleChestCylinder.Yellow, 17);
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|
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|
var lockpicking = from.Skills.Lockpicking.Base;
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if (lockpicking >= 60.0)
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|
{
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|
AddHtmlLocalized(160, 125, 230, 24, 1018308); // Lockpicking hint:
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|
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|
AddBackground(159, 150, 230, 95, 0x13EC);
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|
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|
if (lockpicking >= 80.0)
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|
{
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|
AddHtmlLocalized(165, 157, 200, 40, 1018312); // In the first slot:
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|
AddCylinder(350, 165, chest.Solution.First);
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|
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AddHtmlLocalized(165, 197, 200, 40, 1018313); // Used in unknown slot:
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|
AddCylinder(350, 200, chest.FirstHint);
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|
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|
if (lockpicking >= 90.0)
|
|
{
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|
AddCylinder(350, 212, chest.SecondHint);
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|
}
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|
|
|
if (lockpicking >= 100.0)
|
|
{
|
|
AddCylinder(350, 224, chest.ThirdHint);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AddHtmlLocalized(165, 157, 200, 40, 1018313); // Used in unknown slot:
|
|
AddCylinder(350, 160, chest.FirstHint);
|
|
|
|
if (lockpicking >= 70.0)
|
|
{
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|
AddCylinder(350, 172, chest.SecondHint);
|
|
}
|
|
}
|
|
}
|
|
|
|
PuzzleChestSolution lastGuess = chest.GetLastGuess(from);
|
|
if (lastGuess != null)
|
|
{
|
|
AddHtmlLocalized(127, 249, 170, 20, 1018311); // Thy previous guess:
|
|
|
|
AddBackground(290, 247, 115, 25, 0x13EC);
|
|
|
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AddCylinder(281, 254, lastGuess.First);
|
|
AddCylinder(303, 254, lastGuess.Second);
|
|
AddCylinder(325, 254, lastGuess.Third);
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|
AddCylinder(347, 254, lastGuess.Fourth);
|
|
AddCylinder(369, 254, lastGuess.Fifth);
|
|
}
|
|
|
|
AddPedestal(140, 270, solution.First, 0, check == 0);
|
|
AddPedestal(195, 270, solution.Second, 1, check == 1);
|
|
AddPedestal(250, 270, solution.Third, 2, check == 2);
|
|
AddPedestal(305, 270, solution.Fourth, 3, check == 3);
|
|
AddPedestal(360, 270, solution.Fifth, 4, check == 4);
|
|
|
|
AddButton(258, 370, 0xFA5, 0xFA7, 1);
|
|
}
|
|
|
|
private void AddLeftCylinderButton(int x, int y, PuzzleChestCylinder cylinder, int buttonID)
|
|
{
|
|
AddBackground(x, y, 30, 30, 0x13EC);
|
|
AddCylinder(x - 7, y + 10, cylinder);
|
|
AddButton(x + 38, y + 9, 0x13A8, 0x4B9, buttonID);
|
|
}
|
|
|
|
private void AddRightCylinderButton(int x, int y, PuzzleChestCylinder cylinder, int buttonID)
|
|
{
|
|
AddBackground(x, y, 30, 30, 0x13EC);
|
|
AddCylinder(x - 7, y + 10, cylinder);
|
|
AddButton(x - 26, y + 9, 0x13A8, 0x4B9, buttonID);
|
|
}
|
|
|
|
private void AddPedestal(int x, int y, PuzzleChestCylinder cylinder, int switchID, bool initialState)
|
|
{
|
|
AddItem(x, y, 0xB10);
|
|
AddItem(x - 23, y + 12, 0xB12);
|
|
AddItem(x + 23, y + 12, 0xB13);
|
|
AddItem(x, y + 23, 0xB11);
|
|
|
|
if (cylinder != PuzzleChestCylinder.None)
|
|
{
|
|
AddItem(x, y + 2, 0x51A);
|
|
AddCylinder(x - 1, y + 19, cylinder);
|
|
}
|
|
else
|
|
{
|
|
AddItem(x, y + 2, 0x521);
|
|
}
|
|
|
|
AddRadio(x + 7, y + 65, 0x867, 0x86A, initialState, switchID);
|
|
}
|
|
|
|
private void AddCylinder(int x, int y, PuzzleChestCylinder cylinder)
|
|
{
|
|
if (cylinder != PuzzleChestCylinder.None)
|
|
{
|
|
AddItem(x, y, (int)cylinder);
|
|
}
|
|
else
|
|
{
|
|
AddItem(x + 9, y, (int)cylinder);
|
|
}
|
|
}
|
|
|
|
public override void OnResponse(NetState sender, RelayInfo info)
|
|
{
|
|
if (m_Chest.Deleted || info.ButtonID == 0 || !m_From.CheckAlive())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (m_From.AccessLevel == AccessLevel.Player &&
|
|
(m_From.Map != m_Chest.Map || !m_From.InRange(m_Chest.GetWorldLocation(), 2)))
|
|
{
|
|
m_From.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500446); // That is too far away.
|
|
return;
|
|
}
|
|
|
|
if (info.ButtonID == 1)
|
|
{
|
|
m_Chest.SubmitSolution(m_From, m_Solution);
|
|
}
|
|
else
|
|
{
|
|
if (info.Switches.Length == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var pedestal = info.Switches[0];
|
|
if (pedestal < 0 || pedestal >= m_Solution.Cylinders.Length)
|
|
{
|
|
return;
|
|
}
|
|
|
|
PuzzleChestCylinder cylinder;
|
|
switch (info.ButtonID)
|
|
{
|
|
case 10:
|
|
cylinder = PuzzleChestCylinder.LightBlue;
|
|
break;
|
|
case 11:
|
|
cylinder = PuzzleChestCylinder.Blue;
|
|
break;
|
|
case 12:
|
|
cylinder = PuzzleChestCylinder.Green;
|
|
break;
|
|
case 13:
|
|
cylinder = PuzzleChestCylinder.Orange;
|
|
break;
|
|
case 14:
|
|
cylinder = PuzzleChestCylinder.Purple;
|
|
break;
|
|
case 15:
|
|
cylinder = PuzzleChestCylinder.Red;
|
|
break;
|
|
case 16:
|
|
cylinder = PuzzleChestCylinder.DarkBlue;
|
|
break;
|
|
case 17:
|
|
cylinder = PuzzleChestCylinder.Yellow;
|
|
break;
|
|
default: return;
|
|
}
|
|
|
|
m_Solution.Cylinders[pedestal] = cylinder;
|
|
|
|
m_From.SendGump(new PuzzleGump(m_From, m_Chest, m_Solution, pedestal));
|
|
}
|
|
}
|
|
}
|
|
|
|
private class StatusGump : Gump
|
|
{
|
|
public StatusGump(int correctCylinders, int correctColors) : base(50, 50)
|
|
{
|
|
AddBackground(15, 250, 305, 163, 0x53);
|
|
AddBackground(28, 265, 280, 133, 0xBB8);
|
|
|
|
AddHtmlLocalized(35, 271, 270, 24, 1018314); // Thou hast failed to solve the puzzle!
|
|
|
|
AddHtmlLocalized(35, 297, 250, 24, 1018315); // Correctly placed colors:
|
|
AddLabel(285, 297, 0x44, correctCylinders.ToString());
|
|
|
|
AddHtmlLocalized(35, 323, 250, 24, 1018316); // Used colors in wrong slots:
|
|
AddLabel(285, 323, 0x44, correctColors.ToString());
|
|
|
|
AddButton(152, 369, 0xFA5, 0xFA7, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
[Flippable(0xE41, 0xE40)]
|
|
public class MetalGoldenPuzzleChest : PuzzleChest
|
|
{
|
|
[Constructible]
|
|
public MetalGoldenPuzzleChest() : base(0xE41)
|
|
{
|
|
}
|
|
|
|
public MetalGoldenPuzzleChest(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.WriteEncodedInt(0); // version
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadEncodedInt();
|
|
}
|
|
}
|
|
|
|
[Flippable(0xE80, 0x9A8)]
|
|
public class StrongBoxPuzzle : PuzzleChest
|
|
{
|
|
[Constructible]
|
|
public StrongBoxPuzzle() : base(0xE80)
|
|
{
|
|
}
|
|
|
|
public StrongBoxPuzzle(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.WriteEncodedInt(0); // version
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadEncodedInt();
|
|
}
|
|
}
|
|
}
|