ModernUO/Projects/UOContent/Engines/Khaldun/PuzzleChest.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

881 lines
27 KiB
C#

using System;
using System.Collections.Generic;
using Server.Gumps;
using Server.Network;
namespace Server.Items
{
public enum PuzzleChestCylinder
{
None = 0xE73,
LightBlue = 0x186F,
Blue = 0x186A,
Green = 0x186B,
Orange = 0x186C,
Purple = 0x186D,
Red = 0x186E,
DarkBlue = 0x1869,
Yellow = 0x1870
}
public class PuzzleChestSolution
{
public const int Length = 5;
public PuzzleChestSolution()
{
for (var i = 0; i < Cylinders.Length; i++)
{
Cylinders[i] = RandomCylinder();
}
}
public PuzzleChestSolution(
PuzzleChestCylinder first, PuzzleChestCylinder second, PuzzleChestCylinder third,
PuzzleChestCylinder fourth, PuzzleChestCylinder fifth
)
{
First = first;
Second = second;
Third = third;
Fourth = fourth;
Fifth = fifth;
}
public PuzzleChestSolution(PuzzleChestSolution solution)
{
for (var i = 0; i < Cylinders.Length; i++)
{
Cylinders[i] = solution.Cylinders[i];
}
}
public PuzzleChestSolution(IGenericReader reader)
{
var version = reader.ReadEncodedInt();
var length = reader.ReadEncodedInt();
for (var i = 0;; i++)
{
if (i < length)
{
var cylinder = (PuzzleChestCylinder)reader.ReadInt();
if (i < Cylinders.Length)
{
Cylinders[i] = cylinder;
}
}
else if (i < Cylinders.Length)
{
Cylinders[i] = RandomCylinder();
}
else
{
break;
}
}
}
public PuzzleChestCylinder[] Cylinders { get; } = new PuzzleChestCylinder[Length];
public PuzzleChestCylinder First
{
get => Cylinders[0];
set => Cylinders[0] = value;
}
public PuzzleChestCylinder Second
{
get => Cylinders[1];
set => Cylinders[1] = value;
}
public PuzzleChestCylinder Third
{
get => Cylinders[2];
set => Cylinders[2] = value;
}
public PuzzleChestCylinder Fourth
{
get => Cylinders[3];
set => Cylinders[3] = value;
}
public PuzzleChestCylinder Fifth
{
get => Cylinders[4];
set => Cylinders[4] = value;
}
public static PuzzleChestCylinder RandomCylinder()
{
return Utility.Random(8) switch
{
0 => PuzzleChestCylinder.LightBlue,
1 => PuzzleChestCylinder.Blue,
2 => PuzzleChestCylinder.Green,
3 => PuzzleChestCylinder.Orange,
4 => PuzzleChestCylinder.Purple,
5 => PuzzleChestCylinder.Red,
6 => PuzzleChestCylinder.DarkBlue,
_ => PuzzleChestCylinder.Yellow
};
}
public bool Matches(PuzzleChestSolution solution, out int cylinders, out int colors)
{
cylinders = 0;
colors = 0;
var matchesSrc = new bool[solution.Cylinders.Length];
var matchesDst = new bool[solution.Cylinders.Length];
for (var i = 0; i < Cylinders.Length; i++)
{
if (Cylinders[i] == solution.Cylinders[i])
{
cylinders++;
matchesSrc[i] = true;
matchesDst[i] = true;
}
}
for (var i = 0; i < Cylinders.Length; i++)
{
if (!matchesSrc[i])
{
for (var j = 0; j < solution.Cylinders.Length; j++)
{
if (Cylinders[i] == solution.Cylinders[j] && !matchesDst[j])
{
colors++;
matchesDst[j] = true;
}
}
}
}
return cylinders == Cylinders.Length;
}
public virtual void Serialize(IGenericWriter writer)
{
writer.WriteEncodedInt(0); // version
writer.WriteEncodedInt(Cylinders.Length);
for (var i = 0; i < Cylinders.Length; i++)
{
writer.Write((int)Cylinders[i]);
}
}
}
public class PuzzleChestSolutionAndTime : PuzzleChestSolution
{
public PuzzleChestSolutionAndTime(DateTime when, PuzzleChestSolution solution) : base(solution) => When = when;
public PuzzleChestSolutionAndTime(IGenericReader reader) : base(reader)
{
var version = reader.ReadEncodedInt();
When = reader.ReadDeltaTime();
}
public DateTime When { get; }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.WriteDeltaTime(When);
}
}
public abstract class PuzzleChest : BaseTreasureChest
{
public const int HintsCount = 3;
public readonly TimeSpan CleanupTime = TimeSpan.FromHours(1.0);
private readonly Dictionary<Mobile, PuzzleChestSolutionAndTime> m_Guesses =
new();
private PuzzleChestSolution m_Solution;
public PuzzleChest(int itemID) : base(itemID)
{
}
public PuzzleChest(Serial serial) : base(serial)
{
}
public PuzzleChestSolution Solution
{
get => m_Solution;
set
{
m_Solution = value;
InitHints();
}
}
public PuzzleChestCylinder[] Hints { get; private set; } = new PuzzleChestCylinder[HintsCount];
public PuzzleChestCylinder FirstHint
{
get => Hints[0];
set => Hints[0] = value;
}
public PuzzleChestCylinder SecondHint
{
get => Hints[1];
set => Hints[1] = value;
}
public PuzzleChestCylinder ThirdHint
{
get => Hints[2];
set => Hints[2] = value;
}
public override string DefaultName => null;
private void InitHints()
{
var list = new List<PuzzleChestCylinder>(Solution.Cylinders.Length - 1);
for (var i = 1; i < Solution.Cylinders.Length; i++)
{
list.Add(Solution.Cylinders[i]);
}
Hints = new PuzzleChestCylinder[HintsCount];
for (var i = 0; i < Hints.Length; i++)
{
var random = list.RandomElement();
Hints[i] = random;
list.Remove(random);
}
}
protected override void SetLockLevel()
{
LockLevel = 0; // Can't be unlocked
}
public override bool CheckLocked(Mobile from)
{
if (Locked)
{
PuzzleChestSolution solution = GetLastGuess(from);
if (solution != null)
{
solution = new PuzzleChestSolution(solution);
}
else
{
solution = new PuzzleChestSolution(
PuzzleChestCylinder.None,
PuzzleChestCylinder.None,
PuzzleChestCylinder.None,
PuzzleChestCylinder.None,
PuzzleChestCylinder.None
);
}
from.CloseGump<PuzzleGump>();
from.CloseGump<StatusGump>();
from.SendGump(new PuzzleGump(from, this, solution, 0));
return true;
}
return false;
}
public PuzzleChestSolutionAndTime GetLastGuess(Mobile m)
{
m_Guesses.TryGetValue(m, out var pcst);
return pcst;
}
public void SubmitSolution(Mobile m, PuzzleChestSolution solution)
{
if (solution.Matches(Solution, out var correctCylinders, out var correctColors))
{
LockPick(m);
DisplayTo(m);
}
else
{
m_Guesses[m] = new PuzzleChestSolutionAndTime(DateTime.UtcNow, solution);
m.SendGump(new StatusGump(correctCylinders, correctColors));
DoDamage(m);
}
}
public void DoDamage(Mobile to)
{
switch (Utility.Random(4))
{
case 0:
{
Effects.SendLocationEffect(to, 0x113A, 20);
to.PlaySound(0x231);
to.LocalOverheadMessage(MessageType.Regular, 0x44, 1010523); // A toxic vapor envelops thee.
to.ApplyPoison(to, Poison.Regular);
break;
}
case 1:
{
Effects.SendLocationEffect(to, 0x3709, 30);
to.PlaySound(0x54);
to.LocalOverheadMessage(MessageType.Regular, 0xEE, 1010524); // Searing heat scorches thy skin.
AOS.Damage(to, to, Utility.RandomMinMax(10, 40), 0, 100, 0, 0, 0);
break;
}
case 2:
{
to.PlaySound(0x223);
// Pain lances through thee from a sharp metal blade.
to.LocalOverheadMessage(MessageType.Regular, 0x62, 1010525);
AOS.Damage(to, to, Utility.RandomMinMax(10, 40), 100, 0, 0, 0, 0);
break;
}
default:
{
to.BoltEffect(0);
// Lightning arcs through thy body.
to.LocalOverheadMessage(MessageType.Regular, 0xDA, 1010526);
AOS.Damage(to, to, Utility.RandomMinMax(10, 40), 0, 0, 0, 0, 100);
break;
}
}
}
public override void LockPick(Mobile from)
{
base.LockPick(from);
m_Guesses.Clear();
}
private static void GetRandomAOSStats(out int attributeCount, out int min, out int max)
{
var rnd = Utility.Random(15);
if (rnd < 1)
{
attributeCount = Utility.RandomMinMax(2, 6);
min = 20;
max = 70;
}
else if (rnd < 3)
{
attributeCount = Utility.RandomMinMax(2, 4);
min = 20;
max = 50;
}
else if (rnd < 6)
{
attributeCount = Utility.RandomMinMax(2, 3);
min = 20;
max = 40;
}
else if (rnd < 10)
{
attributeCount = Utility.RandomMinMax(1, 2);
min = 10;
max = 30;
}
else
{
attributeCount = 1;
min = 10;
max = 20;
}
}
protected override void GenerateTreasure()
{
DropItem(new Gold(600, 900));
var gems = new List<Item>();
for (var i = 0; i < 9; i++)
{
var gem = Loot.RandomGem();
var gemType = gem.GetType();
foreach (var listGem in gems)
{
if (listGem.GetType() == gemType)
{
listGem.Amount++;
gem.Delete();
break;
}
}
if (!gem.Deleted)
{
gems.Add(gem);
}
}
foreach (var gem in gems)
{
DropItem(gem);
}
if (Utility.RandomDouble() < 0.2)
{
DropItem(new BagOfReagents());
}
for (var i = 0; i < 2; i++)
{
Item item;
if (Core.AOS)
{
item = Loot.RandomArmorOrShieldOrWeaponOrJewelry();
}
else
{
item = Loot.RandomArmorOrShieldOrWeapon();
}
if (item is BaseWeapon weapon)
{
if (Core.AOS)
{
GetRandomAOSStats(out var attributeCount, out var min, out var max);
BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max);
}
else
{
weapon.DamageLevel = (WeaponDamageLevel)Utility.Random(6);
weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random(6);
weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(6);
}
DropItem(weapon);
}
else if (item is BaseArmor armor)
{
if (Core.AOS)
{
GetRandomAOSStats(out var attributeCount, out var min, out var max);
BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max);
}
else
{
armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(6);
armor.Durability = (ArmorDurabilityLevel)Utility.Random(6);
}
DropItem(armor);
}
else if (item is BaseHat hat)
{
if (Core.AOS)
{
GetRandomAOSStats(out var attributeCount, out var min, out var max);
BaseRunicTool.ApplyAttributesTo(hat, attributeCount, min, max);
}
DropItem(hat);
}
else if (item is BaseJewel jewel)
{
GetRandomAOSStats(out var attributeCount, out var min, out var max);
BaseRunicTool.ApplyAttributesTo(jewel, attributeCount, min, max);
DropItem(jewel);
}
}
Solution = new PuzzleChestSolution();
}
public void CleanupGuesses()
{
var toDelete = new List<Mobile>();
foreach (var kvp in m_Guesses)
{
if (DateTime.UtcNow - kvp.Value.When > CleanupTime)
{
toDelete.Add(kvp.Key);
}
}
foreach (var m in toDelete)
{
m_Guesses.Remove(m);
}
}
public override void Serialize(IGenericWriter writer)
{
CleanupGuesses();
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
m_Solution.Serialize(writer);
writer.WriteEncodedInt(Hints.Length);
for (var i = 0; i < Hints.Length; i++)
{
writer.Write((int)Hints[i]);
}
writer.WriteEncodedInt(m_Guesses.Count);
foreach (var kvp in m_Guesses)
{
writer.Write(kvp.Key);
kvp.Value.Serialize(writer);
}
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadEncodedInt();
m_Solution = new PuzzleChestSolution(reader);
var length = reader.ReadEncodedInt();
for (var i = 0; i < length; i++)
{
var cylinder = (PuzzleChestCylinder)reader.ReadInt();
if (length == Hints.Length)
{
Hints[i] = cylinder;
}
}
if (length != Hints.Length)
{
InitHints();
}
var guesses = reader.ReadEncodedInt();
for (var i = 0; i < guesses; i++)
{
var m = reader.ReadEntity<Mobile>();
var sol = new PuzzleChestSolutionAndTime(reader);
m_Guesses[m] = sol;
}
}
private class PuzzleGump : Gump
{
private readonly PuzzleChest m_Chest;
private readonly Mobile m_From;
private readonly PuzzleChestSolution m_Solution;
public PuzzleGump(Mobile from, PuzzleChest chest, PuzzleChestSolution solution, int check) : base(50, 50)
{
m_From = from;
m_Chest = chest;
m_Solution = solution;
Draggable = false;
AddBackground(25, 0, 500, 410, 0x53);
AddImage(62, 20, 0x67);
AddHtmlLocalized(80, 36, 110, 70, 1018309, true); // A Puzzle Lock
/* Correctly choose the sequence of cylinders needed to open the latch. Each cylinder
* may potentially be used more than once. Beware! A false attempt could be deadly!
*/
AddHtmlLocalized(214, 26, 270, 90, 1018310, true, true);
AddLeftCylinderButton(62, 130, PuzzleChestCylinder.LightBlue, 10);
AddLeftCylinderButton(62, 180, PuzzleChestCylinder.Blue, 11);
AddLeftCylinderButton(62, 230, PuzzleChestCylinder.Green, 12);
AddLeftCylinderButton(62, 280, PuzzleChestCylinder.Orange, 13);
AddRightCylinderButton(451, 130, PuzzleChestCylinder.Purple, 14);
AddRightCylinderButton(451, 180, PuzzleChestCylinder.Red, 15);
AddRightCylinderButton(451, 230, PuzzleChestCylinder.DarkBlue, 16);
AddRightCylinderButton(451, 280, PuzzleChestCylinder.Yellow, 17);
var lockpicking = from.Skills.Lockpicking.Base;
if (lockpicking >= 60.0)
{
AddHtmlLocalized(160, 125, 230, 24, 1018308); // Lockpicking hint:
AddBackground(159, 150, 230, 95, 0x13EC);
if (lockpicking >= 80.0)
{
AddHtmlLocalized(165, 157, 200, 40, 1018312); // In the first slot:
AddCylinder(350, 165, chest.Solution.First);
AddHtmlLocalized(165, 197, 200, 40, 1018313); // Used in unknown slot:
AddCylinder(350, 200, chest.FirstHint);
if (lockpicking >= 90.0)
{
AddCylinder(350, 212, chest.SecondHint);
}
if (lockpicking >= 100.0)
{
AddCylinder(350, 224, chest.ThirdHint);
}
}
else
{
AddHtmlLocalized(165, 157, 200, 40, 1018313); // Used in unknown slot:
AddCylinder(350, 160, chest.FirstHint);
if (lockpicking >= 70.0)
{
AddCylinder(350, 172, chest.SecondHint);
}
}
}
PuzzleChestSolution lastGuess = chest.GetLastGuess(from);
if (lastGuess != null)
{
AddHtmlLocalized(127, 249, 170, 20, 1018311); // Thy previous guess:
AddBackground(290, 247, 115, 25, 0x13EC);
AddCylinder(281, 254, lastGuess.First);
AddCylinder(303, 254, lastGuess.Second);
AddCylinder(325, 254, lastGuess.Third);
AddCylinder(347, 254, lastGuess.Fourth);
AddCylinder(369, 254, lastGuess.Fifth);
}
AddPedestal(140, 270, solution.First, 0, check == 0);
AddPedestal(195, 270, solution.Second, 1, check == 1);
AddPedestal(250, 270, solution.Third, 2, check == 2);
AddPedestal(305, 270, solution.Fourth, 3, check == 3);
AddPedestal(360, 270, solution.Fifth, 4, check == 4);
AddButton(258, 370, 0xFA5, 0xFA7, 1);
}
private void AddLeftCylinderButton(int x, int y, PuzzleChestCylinder cylinder, int buttonID)
{
AddBackground(x, y, 30, 30, 0x13EC);
AddCylinder(x - 7, y + 10, cylinder);
AddButton(x + 38, y + 9, 0x13A8, 0x4B9, buttonID);
}
private void AddRightCylinderButton(int x, int y, PuzzleChestCylinder cylinder, int buttonID)
{
AddBackground(x, y, 30, 30, 0x13EC);
AddCylinder(x - 7, y + 10, cylinder);
AddButton(x - 26, y + 9, 0x13A8, 0x4B9, buttonID);
}
private void AddPedestal(int x, int y, PuzzleChestCylinder cylinder, int switchID, bool initialState)
{
AddItem(x, y, 0xB10);
AddItem(x - 23, y + 12, 0xB12);
AddItem(x + 23, y + 12, 0xB13);
AddItem(x, y + 23, 0xB11);
if (cylinder != PuzzleChestCylinder.None)
{
AddItem(x, y + 2, 0x51A);
AddCylinder(x - 1, y + 19, cylinder);
}
else
{
AddItem(x, y + 2, 0x521);
}
AddRadio(x + 7, y + 65, 0x867, 0x86A, initialState, switchID);
}
private void AddCylinder(int x, int y, PuzzleChestCylinder cylinder)
{
if (cylinder != PuzzleChestCylinder.None)
{
AddItem(x, y, (int)cylinder);
}
else
{
AddItem(x + 9, y, (int)cylinder);
}
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_Chest.Deleted || info.ButtonID == 0 || !m_From.CheckAlive())
{
return;
}
if (m_From.AccessLevel == AccessLevel.Player &&
(m_From.Map != m_Chest.Map || !m_From.InRange(m_Chest.GetWorldLocation(), 2)))
{
m_From.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500446); // That is too far away.
return;
}
if (info.ButtonID == 1)
{
m_Chest.SubmitSolution(m_From, m_Solution);
}
else
{
if (info.Switches.Length == 0)
{
return;
}
var pedestal = info.Switches[0];
if (pedestal < 0 || pedestal >= m_Solution.Cylinders.Length)
{
return;
}
PuzzleChestCylinder cylinder;
switch (info.ButtonID)
{
case 10:
cylinder = PuzzleChestCylinder.LightBlue;
break;
case 11:
cylinder = PuzzleChestCylinder.Blue;
break;
case 12:
cylinder = PuzzleChestCylinder.Green;
break;
case 13:
cylinder = PuzzleChestCylinder.Orange;
break;
case 14:
cylinder = PuzzleChestCylinder.Purple;
break;
case 15:
cylinder = PuzzleChestCylinder.Red;
break;
case 16:
cylinder = PuzzleChestCylinder.DarkBlue;
break;
case 17:
cylinder = PuzzleChestCylinder.Yellow;
break;
default: return;
}
m_Solution.Cylinders[pedestal] = cylinder;
m_From.SendGump(new PuzzleGump(m_From, m_Chest, m_Solution, pedestal));
}
}
}
private class StatusGump : Gump
{
public StatusGump(int correctCylinders, int correctColors) : base(50, 50)
{
AddBackground(15, 250, 305, 163, 0x53);
AddBackground(28, 265, 280, 133, 0xBB8);
AddHtmlLocalized(35, 271, 270, 24, 1018314); // Thou hast failed to solve the puzzle!
AddHtmlLocalized(35, 297, 250, 24, 1018315); // Correctly placed colors:
AddLabel(285, 297, 0x44, correctCylinders.ToString());
AddHtmlLocalized(35, 323, 250, 24, 1018316); // Used colors in wrong slots:
AddLabel(285, 323, 0x44, correctColors.ToString());
AddButton(152, 369, 0xFA5, 0xFA7, 0);
}
}
}
[Flippable(0xE41, 0xE40)]
public class MetalGoldenPuzzleChest : PuzzleChest
{
[Constructible]
public MetalGoldenPuzzleChest() : base(0xE41)
{
}
public MetalGoldenPuzzleChest(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadEncodedInt();
}
}
[Flippable(0xE80, 0x9A8)]
public class StrongBoxPuzzle : PuzzleChest
{
[Constructible]
public StrongBoxPuzzle() : base(0xE80)
{
}
public StrongBoxPuzzle(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadEncodedInt();
}
}
}