ModernUO/Projects/UOContent/Engines/Quests/Dark Tides/Mobiles/SummonedPaladin.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

266 lines
7.3 KiB
C#

using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Necro
{
public class SummonedPaladin : BaseCreature
{
private PlayerMobile m_Necromancer;
private bool m_ToDelete;
public SummonedPaladin(PlayerMobile necromancer) : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
m_Necromancer = necromancer;
InitStats(45, 30, 5);
Title = "the Paladin";
Hue = 0x83F3;
Female = false;
Body = 0x190;
Name = NameList.RandomName("male");
Utility.AssignRandomHair(this);
Utility.AssignRandomFacialHair(this, false);
FacialHairHue = HairHue;
AddItem(new Boots(0x1));
AddItem(new ChainChest());
AddItem(new ChainLegs());
AddItem(new RingmailArms());
AddItem(new PlateHelm());
AddItem(new PlateGloves());
AddItem(new PlateGorget());
AddItem(new Cloak(0xCF));
AddItem(new ThinLongsword());
SetSkill(SkillName.Swords, 50.0);
SetSkill(SkillName.Tactics, 50.0);
PackGold(500);
}
public SummonedPaladin(Serial serial) : base(serial)
{
}
public override bool ClickTitle => false;
public override bool PlayerRangeSensitive => false;
public override bool IsHarmfulCriminal(Mobile target)
{
if (target == m_Necromancer)
{
return false;
}
return base.IsHarmfulCriminal(target);
}
public override void OnThink()
{
if (!m_ToDelete && !Frozen)
{
if (m_Necromancer?.Deleted != false || m_Necromancer.Map == Map.Internal)
{
Delete();
return;
}
if (Combatant != m_Necromancer)
{
Combatant = m_Necromancer;
}
if (!m_Necromancer.Alive)
{
var qs = m_Necromancer.Quest;
if (qs is DarkTidesQuest && qs.FindObjective<FindMardothEndObjective>() == null)
{
qs.AddObjective(new FindMardothEndObjective(false));
}
Say(1060139, m_Necromancer.Name); // You have made my work easy for me, ~1_NAME~. My task here is done.
m_ToDelete = true;
Timer.DelayCall(TimeSpan.FromSeconds(5.0), Delete);
}
else if (m_Necromancer.Map != Map || GetDistanceToSqrt(m_Necromancer) > RangePerception + 1)
{
Effects.SendLocationParticles(
EffectItem.Create(Location, Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
2023
);
Effects.SendLocationParticles(
EffectItem.Create(m_Necromancer.Location, m_Necromancer.Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
5023
);
Map = m_Necromancer.Map;
Location = m_Necromancer.Location;
PlaySound(0x1FE);
Say(1060140); // You cannot escape me, knave of evil!
}
}
base.OnThink();
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
var qs = m_Necromancer.Quest;
if (qs is DarkTidesQuest && qs.FindObjective<FindMardothEndObjective>() == null)
{
qs.AddObjective(new FindMardothEndObjective(true));
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Necromancer);
writer.Write(m_ToDelete);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
m_Necromancer = reader.ReadEntity<PlayerMobile>();
m_ToDelete = reader.ReadBool();
if (m_ToDelete)
{
Delete();
}
}
public static void BeginSummon(PlayerMobile player)
{
new SummonTimer(player).Start();
}
private class SummonTimer : Timer
{
private readonly PlayerMobile m_Player;
private SummonedPaladin m_Paladin;
private int m_Step;
public SummonTimer(PlayerMobile player) : base(TimeSpan.FromSeconds(4.0))
{
Priority = TimerPriority.FiftyMS;
m_Player = player;
}
protected override void OnTick()
{
if (m_Player.Deleted)
{
if (m_Step > 0)
{
m_Paladin.Delete();
}
return;
}
if (m_Step > 0 && m_Paladin.Deleted)
{
return;
}
if (m_Step == 0)
{
var moongate = new SummonedPaladinMoongate();
moongate.MoveToWorld(new Point3D(2091, 1348, -90), Map.Malas);
Effects.PlaySound(moongate.Location, moongate.Map, 0x20E);
m_Paladin = new SummonedPaladin(m_Player);
m_Paladin.Frozen = true;
m_Paladin.Location = moongate.Location;
m_Paladin.Map = moongate.Map;
Delay = TimeSpan.FromSeconds(2.0);
Start();
}
else if (m_Step == 1)
{
m_Paladin.Direction = m_Paladin.GetDirectionTo(m_Player);
m_Paladin.Say(1060122); // STOP WICKED ONE!
Delay = TimeSpan.FromSeconds(3.0);
Start();
}
else
{
m_Paladin.Frozen = false;
m_Paladin.Say(1060123); // I will slay you before I allow you to complete your evil rites!
m_Paladin.Combatant = m_Player;
}
m_Step++;
}
}
}
public class SummonedPaladinMoongate : Item
{
public SummonedPaladinMoongate() : base(0xF6C)
{
Movable = false;
Hue = 0x482;
Light = LightType.Circle300;
Timer.DelayCall(TimeSpan.FromSeconds(10.0), Delete);
}
public SummonedPaladinMoongate(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
Delete();
}
}
}