ModernUO/Projects/UOContent/Engines/Quests/The Summoning/TheSummoningQuest.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

120 lines
3.2 KiB
C#

using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Doom
{
public class TheSummoningQuest : QuestSystem
{
private static readonly Type[] m_TypeReferenceTable =
{
typeof(AcceptConversation),
typeof(CollectBonesObjective),
typeof(VanquishDaemonConversation),
typeof(VanquishDaemonObjective)
};
public TheSummoningQuest(Victoria victoria, PlayerMobile from) : base(from) => Victoria = victoria;
public TheSummoningQuest()
{
}
public override Type[] TypeReferenceTable => m_TypeReferenceTable;
public Victoria Victoria { get; private set; }
public bool WaitForSummon { get; set; }
public override object Name => 1050025;
public override object OfferMessage => 1050020;
public override bool IsTutorial => false;
public override TimeSpan RestartDelay => TimeSpan.Zero;
public override int Picture => 0x15B5;
// NOTE: Quest not entirely OSI-accurate: some changes made to prevent numerous OSI bugs
public override void Slice()
{
if (WaitForSummon && Victoria != null)
{
var altar = Victoria.Altar;
if (altar != null && altar.Daemon?.Alive != true)
{
if (From.Map == Victoria.Map && From.InRange(Victoria, 8))
{
WaitForSummon = false;
AddConversation(new VanquishDaemonConversation());
}
}
}
base.Slice();
}
public static int GetDaemonBonesFor(BaseCreature creature)
{
if (creature?.Controlled != false || creature.Summoned)
{
return 0;
}
var fame = creature.Fame;
if (fame < 1500)
{
return Utility.Dice(2, 5, -1);
}
if (fame < 20000)
{
return Utility.Dice(2, 4, 8);
}
return 50;
}
public override void Cancel()
{
base.Cancel();
QuestObjective obj = FindObjective<CollectBonesObjective>();
if (obj?.CurProgress > 0)
{
From.BankBox.DropItem(new DaemonBone(obj.CurProgress));
From.SendLocalizedMessage(
1050030
); // The Daemon bones that you have thus far given to Victoria have been returned to you.
}
}
public override void Accept()
{
base.Accept();
AddConversation(new AcceptConversation());
}
public override void ChildDeserialize(IGenericReader reader)
{
var version = reader.ReadEncodedInt();
Victoria = reader.ReadEntity<Victoria>();
WaitForSummon = reader.ReadBool();
}
public override void ChildSerialize(IGenericWriter writer)
{
writer.WriteEncodedInt(0); // version
writer.Write(Victoria);
writer.Write(WaitForSummon);
}
}
}