- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
1173 lines
32 KiB
C#
1173 lines
32 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text.Json;
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using Server.Commands;
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using Server.Items;
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using Server.Json;
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using Server.Mobiles;
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using Server.Utilities;
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using CPA = Server.CommandPropertyAttribute;
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namespace Server.Engines.Spawners
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{
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public abstract class BaseSpawner : Item, ISpawner
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{
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private static WarnTimer m_WarnTimer;
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private int m_Count;
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private bool m_Group;
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private int m_HomeRange;
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private TimeSpan m_MaxDelay;
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private TimeSpan m_MinDelay;
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private bool m_Running;
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private int m_Team;
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private InternalTimer m_Timer;
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private int m_WalkingRange = -1;
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public BaseSpawner() : this(1, TimeSpan.FromMinutes(5), TimeSpan.FromMinutes(10), 0, 4)
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{
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}
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public BaseSpawner(string spawnedName) : this(
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1,
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TimeSpan.FromMinutes(5),
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TimeSpan.FromMinutes(10),
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0,
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4,
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spawnedName
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)
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{
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}
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public BaseSpawner(
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int amount, int minDelay, int maxDelay, int team, int homeRange,
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params string[] spawnedNames
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) : this(
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amount,
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TimeSpan.FromMinutes(minDelay),
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TimeSpan.FromMinutes(maxDelay),
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team,
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homeRange,
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spawnedNames
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)
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{
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}
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public BaseSpawner(
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int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange,
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params string[] spawnedNames
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) : base(0x1f13)
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{
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InitSpawn(amount, minDelay, maxDelay, team, homeRange);
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for (var i = 0; i < spawnedNames.Length; i++)
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{
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AddEntry(spawnedNames[i], 100, amount, false);
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}
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}
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public BaseSpawner(DynamicJson json, JsonSerializerOptions options) : base(0x1f13)
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{
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json.GetProperty("count", options, out int amount);
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json.GetProperty("minDelay", options, out TimeSpan minDelay);
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json.GetProperty("maxDelay", options, out TimeSpan maxDelay);
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json.GetProperty("team", options, out int team);
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json.GetProperty("homeRange", options, out int homeRange);
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json.GetProperty("walkingRange", options, out int walkingRange);
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m_WalkingRange = walkingRange;
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InitSpawn(amount, minDelay, maxDelay, team, homeRange);
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json.GetProperty("entries", options, out List<SpawnerEntry> entries);
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foreach (var entry in entries)
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{
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AddEntry(entry.SpawnedName, entry.SpawnedProbability, entry.SpawnedMaxCount, false);
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}
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}
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public BaseSpawner(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "Spawner";
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public bool IsFull => Spawned?.Count >= m_Count;
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public bool IsEmpty => Spawned?.Count == 0;
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public DateTime End { get; set; }
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public List<SpawnerEntry> Entries { get; private set; }
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public Dictionary<ISpawnable, SpawnerEntry> Spawned { get; private set; }
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[CommandProperty(AccessLevel.Developer)]
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public int Count
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{
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get => m_Count;
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set
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{
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m_Count = value;
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if (m_Timer != null && (!IsFull && !m_Timer.Running || IsFull && m_Timer.Running))
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{
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DoTimer();
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}
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.Developer)]
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public virtual WayPoint WayPoint { get; set; }
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[CommandProperty(AccessLevel.Developer)]
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public bool Running
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{
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get => m_Running;
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set
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{
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if (value)
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{
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Start();
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}
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else
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{
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Stop();
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}
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.Developer)]
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public int WalkingRange
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{
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get => m_WalkingRange;
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set
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{
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m_WalkingRange = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.Developer)]
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public int Team
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{
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get => m_Team;
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set
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{
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m_Team = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.Developer)]
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public TimeSpan MinDelay
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{
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get => m_MinDelay;
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set
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{
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m_MinDelay = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.Developer)]
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public TimeSpan MaxDelay
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{
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get => m_MaxDelay;
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set
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{
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m_MaxDelay = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.Developer)]
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public TimeSpan NextSpawn
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{
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get => m_Running && m_Timer?.Running == true ? End - DateTime.UtcNow : TimeSpan.FromSeconds(0);
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set
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{
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Start();
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DoTimer(value);
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}
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}
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[CommandProperty(AccessLevel.Developer)]
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public bool Group
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{
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get => m_Group;
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set
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{
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m_Group = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.Developer)]
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public bool ReturnOnDeactivate { get; set; }
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public virtual Point3D HomeLocation => Location;
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public bool UnlinkOnTaming => true;
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[CommandProperty(AccessLevel.Developer)]
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public int HomeRange
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{
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get => m_HomeRange;
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set
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{
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m_HomeRange = value;
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InvalidateProperties();
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}
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}
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Region ISpawner.Region => Region.Find(Location, Map);
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public void Remove(ISpawnable spawn)
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{
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Defrag();
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if (spawn != null)
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{
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Spawned.TryGetValue(spawn, out var entry);
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entry?.Spawned.Remove(spawn);
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Spawned.Remove(spawn);
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}
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if (m_Running && !IsFull && m_Timer?.Running == false)
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{
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DoTimer();
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}
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}
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public virtual void Respawn()
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{
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RemoveSpawns();
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for (var i = 0; i < m_Count; i++)
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{
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Spawn();
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}
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DoTimer(); // Turn off the timer!
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}
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public abstract Point3D GetSpawnPosition(ISpawnable spawned, Map map);
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public override void OnAfterDuped(Item newItem)
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{
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if (newItem is BaseSpawner newSpawner)
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{
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for (var i = 0; i < Entries.Count; i++)
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{
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newSpawner.AddEntry(
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Entries[i].SpawnedName,
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Entries[i].SpawnedProbability,
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Entries[i].SpawnedMaxCount,
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false
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);
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}
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}
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}
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public SpawnerEntry AddEntry(string creaturename, int probability = 100, int amount = 1, bool dotimer = true)
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{
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var entry = new SpawnerEntry(creaturename, probability, amount);
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Entries.Add(entry);
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if (dotimer)
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{
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DoTimer(TimeSpan.FromSeconds(1));
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}
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return entry;
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}
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public void InitSpawn(int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange)
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{
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Visible = false;
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Movable = false;
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m_Running = true;
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m_Group = false;
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m_MinDelay = minDelay;
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m_MaxDelay = maxDelay;
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m_Count = amount;
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m_Team = team;
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m_HomeRange = homeRange;
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Entries = new List<SpawnerEntry>();
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Spawned = new Dictionary<ISpawnable, SpawnerEntry>();
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DoTimer(TimeSpan.FromSeconds(1));
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.AccessLevel >= AccessLevel.Developer)
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{
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from.SendGump(new SpawnerGump(this));
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}
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}
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public virtual void GetSpawnerProperties(ObjectPropertyList list)
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{
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (m_Running)
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{
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list.Add(1060742); // active
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list.Add(1060656, m_Count.ToString()); // amount to make: ~1_val~
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list.Add(1061169, m_HomeRange.ToString()); // range ~1_val~
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list.Add(1050039, "walking range:\t{0}", m_WalkingRange); // ~1_NUMBER~ ~2_ITEMNAME~
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list.Add(1053099, "group:\t{0}", m_Group); // ~1_oretype~: ~2_armortype~
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list.Add(1060847, "team:\t{0}", m_Team); // ~1_val~ ~2_val~
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list.Add(1063483, "delay:\t{0} to {1}", m_MinDelay, m_MaxDelay); // ~1_MATERIAL~: ~2_ITEMNAME~
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GetSpawnerProperties(list);
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for (var i = 0; i < 6 && i < Entries.Count; ++i)
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{
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list.Add(1060658 + i, "\t{0}\t{1}", Entries[i].SpawnedName, CountSpawns(Entries[i]));
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}
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}
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else
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{
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list.Add(1060743); // inactive
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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base.OnSingleClick(from);
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if (m_Running)
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{
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LabelTo(from, "[Running]");
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}
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else
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{
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LabelTo(from, "[Off]");
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}
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}
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public void Start()
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{
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if (!m_Running)
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{
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if (Entries.Count > 0)
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{
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m_Running = true;
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DoTimer();
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}
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}
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}
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public void Stop()
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{
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if (m_Running)
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{
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m_Timer?.Stop();
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m_Running = false;
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}
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}
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public void Defrag()
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{
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Entries ??= new List<SpawnerEntry>();
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for (var i = 0; i < Entries.Count; ++i)
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{
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Entries[i].Defrag(this);
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}
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}
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public virtual bool OnDefragSpawn(ISpawnable spawned, bool remove)
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{
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if (!remove) // Override could have set it to true already
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{
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remove = spawned.Deleted || spawned.Spawner == null || spawned switch
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{
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Item item => item.RootParent is Mobile || item.IsLockedDown || item.IsSecure,
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Mobile m => m is BaseCreature c && (c.Controlled || c.IsStabled),
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_ => true
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};
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}
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if (remove)
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{
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Spawned.Remove(spawned);
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}
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return remove;
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}
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public void OnTick()
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{
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if (m_Group)
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{
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Defrag();
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if (Spawned.Count > 0)
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{
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return;
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}
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Respawn();
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}
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else
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{
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Spawn();
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}
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DoTimer();
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}
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public virtual void Spawn()
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{
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Defrag();
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if (Entries.Count <= 0 || IsFull)
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{
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return;
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}
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var probsum = 0;
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foreach (var spawnerEntry in Entries)
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{
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if (!spawnerEntry.IsFull)
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{
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probsum += spawnerEntry.SpawnedProbability;
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}
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}
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if (probsum <= 0)
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{
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return;
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}
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var rand = Utility.RandomMinMax(1, probsum);
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for (var i = 0; i < Entries.Count; i++)
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{
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var entry = Entries[i];
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if (entry.IsFull)
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{
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continue;
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}
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if (rand <= entry.SpawnedProbability)
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{
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Spawn(entry, out var flags);
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entry.Valid = flags;
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return;
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}
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rand -= entry.SpawnedProbability;
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}
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}
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private static string[,] FormatProperties(string[] args)
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{
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string[,] props;
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var remains = args.Length;
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if (remains >= 2)
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{
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props = new string[remains / 2, 2];
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remains /= 2;
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for (var j = 0; j < remains; ++j)
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{
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props[j, 0] = args[j * 2];
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props[j, 1] = args[j * 2 + 1];
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}
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}
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else
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{
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props = new string[0, 0];
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}
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return props;
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}
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private static PropertyInfo[] GetTypeProperties(Type type, string[,] props)
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{
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PropertyInfo[] realProps = null;
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if (props != null)
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{
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realProps = new PropertyInfo[props.GetLength(0)];
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var allProps =
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type.GetProperties(BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public);
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for (var i = 0; i < realProps.Length; ++i)
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{
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PropertyInfo thisProp = null;
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var propName = props[i, 0];
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for (var j = 0; thisProp == null && j < allProps.Length; ++j)
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{
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if (propName.InsensitiveEquals(allProps[j].Name))
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{
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thisProp = allProps[j];
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}
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}
|
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|
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if (thisProp == null)
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{
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return null;
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}
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var attr = Properties.GetCPA(thisProp);
|
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if (attr == null || attr.WriteLevel > AccessLevel.Developer || !thisProp.CanWrite || attr.ReadOnly)
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{
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return null;
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}
|
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realProps[i] = thisProp;
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}
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}
|
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return realProps;
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}
|
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|
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public bool Spawn(int index, out EntryFlags flags)
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{
|
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if (index >= 0 && index < Entries.Count)
|
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{
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return Spawn(Entries[index], out flags);
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}
|
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|
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flags = EntryFlags.InvalidEntry;
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return false;
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}
|
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|
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public bool Spawn(SpawnerEntry entry, out EntryFlags flags)
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{
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var map = GetSpawnMap();
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flags = EntryFlags.None;
|
|
|
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if (map == null || map == Map.Internal || Parent != null)
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{
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return false;
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}
|
|
|
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// Defrag taken care of in Spawn(), beforehand
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// Count check taken care of in Spawn(), beforehand
|
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|
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var type = AssemblyHandler.FindFirstTypeForName(entry.SpawnedName);
|
|
|
|
if (type == null)
|
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{
|
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flags = EntryFlags.InvalidType;
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return false;
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}
|
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|
|
try
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{
|
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IEntity entity = null;
|
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|
|
var propargs = string.IsNullOrEmpty(entry.Properties)
|
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? Array.Empty<string>()
|
|
: CommandSystem.Split(entry.Properties.Trim());
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var props = FormatProperties(propargs);
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|
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var realProps = GetTypeProperties(type, props);
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|
|
if (realProps == null)
|
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{
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flags = EntryFlags.InvalidProps;
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return false;
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}
|
|
|
|
var paramargs = string.IsNullOrEmpty(entry.Parameters)
|
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? Array.Empty<string>()
|
|
: entry.Parameters.Trim().Split(' ');
|
|
|
|
if (paramargs.Length == 0)
|
|
{
|
|
entity = type.CreateInstance<IEntity>(
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|
ci => Add.IsConstructible(ci, AccessLevel.Developer)
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);
|
|
}
|
|
else
|
|
{
|
|
var ctors = type.GetConstructors();
|
|
|
|
for (var i = 0; i < ctors.Length; ++i)
|
|
{
|
|
var ctor = ctors[i];
|
|
|
|
if (Add.IsConstructible(ctor, AccessLevel.Developer))
|
|
{
|
|
var paramList = ctor.GetParameters();
|
|
|
|
if (paramargs.Length == paramList.Length)
|
|
{
|
|
var paramValues = Add.ParseValues(paramList, paramargs);
|
|
|
|
if (paramValues != null)
|
|
{
|
|
entity = ctor.Invoke(paramValues) as IEntity;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (entity == null)
|
|
{
|
|
flags = EntryFlags.InvalidType | EntryFlags.InvalidParams;
|
|
return false;
|
|
}
|
|
|
|
for (var i = 0; i < realProps.Length; i++)
|
|
{
|
|
if (realProps[i] != null)
|
|
{
|
|
object toSet = null;
|
|
var result = Properties.ConstructFromString(
|
|
realProps[i].PropertyType,
|
|
entity,
|
|
props[i, 1],
|
|
ref toSet
|
|
);
|
|
|
|
if (result == null)
|
|
{
|
|
realProps[i].SetValue(entity, toSet, null);
|
|
}
|
|
else
|
|
{
|
|
flags = EntryFlags.InvalidProps;
|
|
|
|
(entity as ISpawnable)?.Delete();
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (entity is Mobile m)
|
|
{
|
|
Spawned.Add(m, entry);
|
|
entry.Spawned.Add(m);
|
|
|
|
var loc = m is BaseVendor ? Location : GetSpawnPosition(m, map);
|
|
|
|
m.OnBeforeSpawn(loc, map);
|
|
m.MoveToWorld(loc, map);
|
|
|
|
if (m is BaseCreature c)
|
|
{
|
|
var walkrange = GetWalkingRange();
|
|
|
|
c.RangeHome = walkrange >= 0 ? walkrange : m_HomeRange;
|
|
c.CurrentWayPoint = WayPoint;
|
|
|
|
if (m_Team > 0)
|
|
{
|
|
c.Team = m_Team;
|
|
}
|
|
|
|
c.Home = Location;
|
|
c.HomeMap = Map;
|
|
}
|
|
|
|
m.Spawner = this;
|
|
m.OnAfterSpawn();
|
|
}
|
|
else if (entity is Item item)
|
|
{
|
|
Spawned.Add(item, entry);
|
|
entry.Spawned.Add(item);
|
|
|
|
var loc = GetSpawnPosition(item, map);
|
|
|
|
item.OnBeforeSpawn(loc, map);
|
|
|
|
item.MoveToWorld(loc, map);
|
|
|
|
item.Spawner = this;
|
|
item.OnAfterSpawn();
|
|
}
|
|
else
|
|
{
|
|
// Other IEntity types that might get created are simply not supported
|
|
flags = EntryFlags.InvalidType | EntryFlags.InvalidParams;
|
|
return false;
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Console.WriteLine($"EXCEPTION CAUGHT: {Serial}");
|
|
Console.WriteLine(e);
|
|
return false;
|
|
}
|
|
|
|
ClearProperties();
|
|
return true;
|
|
}
|
|
|
|
public virtual int GetWalkingRange() => m_WalkingRange;
|
|
|
|
public virtual Map GetSpawnMap() => Map;
|
|
|
|
public void DoTimer()
|
|
{
|
|
if (!m_Running)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var minSeconds = (int)m_MinDelay.TotalSeconds;
|
|
var maxSeconds = (int)m_MaxDelay.TotalSeconds;
|
|
|
|
var delay = TimeSpan.FromSeconds(Utility.RandomMinMax(minSeconds, maxSeconds));
|
|
DoTimer(delay);
|
|
}
|
|
|
|
public virtual void DoTimer(TimeSpan delay)
|
|
{
|
|
if (!m_Running)
|
|
{
|
|
return;
|
|
}
|
|
|
|
End = DateTime.UtcNow + delay;
|
|
|
|
if (m_Timer == null)
|
|
{
|
|
m_Timer = new InternalTimer(this, delay);
|
|
}
|
|
else
|
|
{
|
|
m_Timer?.Stop();
|
|
m_Timer.Delay = delay;
|
|
}
|
|
|
|
if (!IsFull)
|
|
{
|
|
m_Timer.Start();
|
|
}
|
|
}
|
|
|
|
public int CountSpawns(SpawnerEntry entry)
|
|
{
|
|
Defrag();
|
|
|
|
return entry.Spawned.Count;
|
|
}
|
|
|
|
public void RemoveEntry(SpawnerEntry entry)
|
|
{
|
|
Defrag();
|
|
|
|
for (var i = entry.Spawned.Count - 1; i >= 0; i--)
|
|
{
|
|
var e = entry.Spawned[i];
|
|
entry.Spawned.RemoveAt(i);
|
|
e?.Delete();
|
|
}
|
|
|
|
Entries.Remove(entry);
|
|
|
|
if (m_Running && !IsFull && m_Timer?.Running == false)
|
|
{
|
|
DoTimer();
|
|
}
|
|
|
|
InvalidateProperties();
|
|
}
|
|
|
|
public void RemoveSpawn(int index) // Entry
|
|
{
|
|
if (index >= 0 && index < Entries.Count)
|
|
{
|
|
RemoveSpawn(Entries[index]);
|
|
}
|
|
}
|
|
|
|
public void RemoveSpawn(SpawnerEntry entry)
|
|
{
|
|
for (var i = entry.Spawned.Count - 1; i >= 0; i--)
|
|
{
|
|
var e = entry.Spawned[i];
|
|
|
|
if (e != null)
|
|
{
|
|
entry.Spawned.RemoveAt(i);
|
|
Spawned.Remove(e);
|
|
e.Delete();
|
|
}
|
|
}
|
|
}
|
|
|
|
public void RemoveSpawns()
|
|
{
|
|
Defrag();
|
|
|
|
for (var i = 0; i < Entries.Count; i++)
|
|
{
|
|
var entry = Entries[i];
|
|
|
|
for (var j = entry.Spawned.Count - 1; j >= 0; j--)
|
|
{
|
|
var e = entry.Spawned[j];
|
|
|
|
if (e != null)
|
|
{
|
|
Spawned.Remove(e);
|
|
entry.Spawned.RemoveAt(j);
|
|
e.Delete();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_Running && !IsFull && m_Timer?.Running == false)
|
|
{
|
|
DoTimer();
|
|
}
|
|
|
|
InvalidateProperties();
|
|
}
|
|
|
|
public void BringToHome()
|
|
{
|
|
Defrag();
|
|
|
|
foreach (var e in Spawned.Keys)
|
|
{
|
|
e?.MoveToWorld(Location, Map);
|
|
}
|
|
}
|
|
|
|
public override void OnDelete()
|
|
{
|
|
base.OnDelete();
|
|
|
|
Stop();
|
|
RemoveSpawns();
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(8); // version
|
|
|
|
writer.Write(ReturnOnDeactivate);
|
|
|
|
writer.Write(Entries.Count);
|
|
|
|
for (var i = 0; i < Entries.Count; ++i)
|
|
{
|
|
Entries[i].Serialize(writer);
|
|
}
|
|
|
|
writer.Write(m_WalkingRange);
|
|
|
|
writer.Write(WayPoint);
|
|
|
|
writer.Write(m_Group);
|
|
|
|
writer.Write(m_MinDelay);
|
|
writer.Write(m_MaxDelay);
|
|
writer.Write(m_Count);
|
|
writer.Write(m_Team);
|
|
writer.Write(m_HomeRange);
|
|
writer.Write(m_Running);
|
|
|
|
if (m_Running)
|
|
{
|
|
writer.WriteDeltaTime(End);
|
|
}
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
|
|
Spawned = new Dictionary<ISpawnable, SpawnerEntry>();
|
|
|
|
if (version < 7)
|
|
{
|
|
Entries = new List<SpawnerEntry>();
|
|
}
|
|
|
|
switch (version)
|
|
{
|
|
case 8:
|
|
{
|
|
ReturnOnDeactivate = reader.ReadBool();
|
|
goto case 7;
|
|
}
|
|
case 7:
|
|
{
|
|
var size = reader.ReadInt();
|
|
|
|
Entries = new List<SpawnerEntry>(size);
|
|
|
|
for (var i = 0; i < size; ++i)
|
|
{
|
|
Entries.Add(new SpawnerEntry(this, reader));
|
|
}
|
|
|
|
goto case 4; // Skip the other crap
|
|
}
|
|
case 6:
|
|
{
|
|
var size = reader.ReadInt();
|
|
|
|
var addentries = Entries.Count == 0;
|
|
|
|
for (var i = 0; i < size; ++i)
|
|
{
|
|
if (addentries)
|
|
{
|
|
Entries.Add(new SpawnerEntry(string.Empty, 100, reader.ReadInt()));
|
|
}
|
|
else
|
|
{
|
|
Entries[i].SpawnedMaxCount = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
goto case 5;
|
|
}
|
|
case 5:
|
|
{
|
|
var size = reader.ReadInt();
|
|
|
|
var addentries = Entries.Count == 0;
|
|
|
|
for (var i = 0; i < size; ++i)
|
|
{
|
|
if (addentries)
|
|
{
|
|
Entries.Add(new SpawnerEntry(string.Empty, reader.ReadInt(), 1));
|
|
}
|
|
else
|
|
{
|
|
Entries[i].SpawnedProbability = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
goto case 4;
|
|
}
|
|
case 4:
|
|
{
|
|
m_WalkingRange = reader.ReadInt();
|
|
|
|
goto case 3;
|
|
}
|
|
case 3:
|
|
case 2:
|
|
{
|
|
WayPoint = reader.ReadEntity<WayPoint>();
|
|
|
|
goto case 1;
|
|
}
|
|
|
|
case 1:
|
|
{
|
|
m_Group = reader.ReadBool();
|
|
|
|
goto case 0;
|
|
}
|
|
|
|
case 0:
|
|
{
|
|
m_MinDelay = reader.ReadTimeSpan();
|
|
m_MaxDelay = reader.ReadTimeSpan();
|
|
m_Count = reader.ReadInt();
|
|
m_Team = reader.ReadInt();
|
|
m_HomeRange = reader.ReadInt();
|
|
m_Running = reader.ReadBool();
|
|
|
|
var ts = TimeSpan.Zero;
|
|
|
|
if (m_Running)
|
|
{
|
|
ts = reader.ReadDeltaTime() - DateTime.UtcNow;
|
|
}
|
|
|
|
if (version < 7)
|
|
{
|
|
var size = reader.ReadInt();
|
|
|
|
var addentries = Entries.Count == 0;
|
|
|
|
for (var i = 0; i < size; ++i)
|
|
{
|
|
var typeName = reader.ReadString();
|
|
|
|
if (addentries)
|
|
{
|
|
Entries.Add(new SpawnerEntry(typeName, 100, 1));
|
|
}
|
|
else
|
|
{
|
|
Entries[i].SpawnedName = typeName;
|
|
}
|
|
|
|
if (AssemblyHandler.FindFirstTypeForName(typeName) == null)
|
|
{
|
|
m_WarnTimer ??= new WarnTimer();
|
|
|
|
m_WarnTimer.Add(Location, Map, typeName);
|
|
}
|
|
}
|
|
|
|
var count = reader.ReadInt();
|
|
|
|
for (var i = 0; i < count; ++i)
|
|
{
|
|
var e = reader.ReadEntity<ISpawnable>();
|
|
|
|
if (e == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (e is BaseCreature creature)
|
|
{
|
|
creature.RemoveIfUntamed = true;
|
|
}
|
|
|
|
e.Spawner = this;
|
|
|
|
for (var j = 0; j < Entries.Count; j++)
|
|
{
|
|
if (AssemblyHandler.FindFirstTypeForName(Entries[j].SpawnedName) == e.GetType())
|
|
{
|
|
Entries[j].Spawned.Add(e);
|
|
Spawned.Add(e, Entries[j]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
DoTimer(ts);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (version < 4)
|
|
{
|
|
m_WalkingRange = m_HomeRange;
|
|
}
|
|
}
|
|
|
|
private class InternalTimer : Timer
|
|
{
|
|
private readonly BaseSpawner m_Spawner;
|
|
|
|
public InternalTimer(BaseSpawner spawner, TimeSpan delay) : base(delay)
|
|
{
|
|
Priority = spawner.IsFull ? TimerPriority.FiveSeconds : TimerPriority.OneSecond;
|
|
|
|
m_Spawner = spawner;
|
|
}
|
|
|
|
protected override void OnTick()
|
|
{
|
|
if (m_Spawner?.Deleted == false)
|
|
{
|
|
m_Spawner.OnTick();
|
|
}
|
|
}
|
|
}
|
|
|
|
private class WarnTimer : Timer
|
|
{
|
|
private readonly List<WarnEntry> m_List;
|
|
|
|
public WarnTimer() : base(TimeSpan.FromSeconds(1.0))
|
|
{
|
|
m_List = new List<WarnEntry>();
|
|
Start();
|
|
}
|
|
|
|
public void Add(Point3D p, Map map, string name)
|
|
{
|
|
m_List.Add(new WarnEntry(p, map, name));
|
|
}
|
|
|
|
protected override void OnTick()
|
|
{
|
|
try
|
|
{
|
|
Console.WriteLine("Warning: {0} bad spawns detected, logged: 'badspawn.log'", m_List.Count);
|
|
|
|
using var op = new StreamWriter("badspawn.log", true);
|
|
op.WriteLine("# Bad spawns : {0}", DateTime.Now);
|
|
op.WriteLine("# Format: X Y Z F Name");
|
|
op.WriteLine();
|
|
|
|
foreach (var e in m_List)
|
|
{
|
|
op.WriteLine(
|
|
"{0}\t{1}\t{2}\t{3}\t{4}",
|
|
e.m_Point.X,
|
|
e.m_Point.Y,
|
|
e.m_Point.Z,
|
|
e.m_Map,
|
|
e.m_Name
|
|
);
|
|
}
|
|
|
|
op.WriteLine();
|
|
op.WriteLine();
|
|
}
|
|
catch
|
|
{
|
|
// ignored
|
|
}
|
|
}
|
|
|
|
private class WarnEntry
|
|
{
|
|
public readonly Map m_Map;
|
|
public readonly string m_Name;
|
|
public Point3D m_Point;
|
|
|
|
public WarnEntry(Point3D p, Map map, string name)
|
|
{
|
|
m_Point = p;
|
|
m_Map = map;
|
|
m_Name = name;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
[Flags]
|
|
public enum EntryFlags
|
|
{
|
|
None = 0x000,
|
|
InvalidType = 0x001,
|
|
InvalidParams = 0x002,
|
|
InvalidProps = 0x004,
|
|
InvalidEntry = 0x008
|
|
}
|
|
}
|