ModernUO/Projects/UOContent/Items/Games/Mahjong/MahjongPlayers.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

610 lines
16 KiB
C#

using System.Collections.Generic;
namespace Server.Engines.Mahjong
{
public class MahjongPlayers
{
private readonly bool[] m_InGame;
private readonly Mobile[] m_Players;
private readonly bool[] m_PublicHand;
private readonly int[] m_Scores;
private readonly List<Mobile> m_Spectators;
public MahjongPlayers(MahjongGame game, int maxPlayers, int baseScore)
{
Game = game;
m_Spectators = new List<Mobile>();
m_Players = new Mobile[maxPlayers];
m_InGame = new bool[maxPlayers];
m_PublicHand = new bool[maxPlayers];
m_Scores = new int[maxPlayers];
for (var i = 0; i < m_Scores.Length; i++)
{
m_Scores[i] = baseScore;
}
}
public MahjongPlayers(MahjongGame game, IGenericReader reader)
{
Game = game;
m_Spectators = new List<Mobile>();
var version = reader.ReadInt();
var seats = reader.ReadInt();
m_Players = new Mobile[seats];
m_InGame = new bool[seats];
m_PublicHand = new bool[seats];
m_Scores = new int[seats];
for (var i = 0; i < seats; i++)
{
m_Players[i] = reader.ReadEntity<Mobile>();
m_PublicHand[i] = reader.ReadBool();
m_Scores[i] = reader.ReadInt();
}
DealerPosition = reader.ReadInt();
}
public MahjongGame Game { get; }
public int Seats => m_Players.Length;
public Mobile Dealer => m_Players[DealerPosition];
public int DealerPosition { get; private set; }
public Mobile GetPlayer(int index)
{
if (index < 0 || index >= m_Players.Length)
{
return null;
}
return m_Players[index];
}
public int GetPlayerIndex(Mobile mobile)
{
for (var i = 0; i < m_Players.Length; i++)
{
if (m_Players[i] == mobile)
{
return i;
}
}
return -1;
}
public bool IsInGameDealer(Mobile mobile)
{
if (Dealer != mobile)
{
return false;
}
return m_InGame[DealerPosition];
}
public bool IsInGamePlayer(int index)
{
if (index < 0 || index >= m_Players.Length || m_Players[index] == null)
{
return false;
}
return m_InGame[index];
}
public bool IsInGamePlayer(Mobile mobile)
{
var index = GetPlayerIndex(mobile);
return IsInGamePlayer(index);
}
public bool IsSpectator(Mobile mobile) => m_Spectators.Contains(mobile);
public int GetScore(int index)
{
if (index < 0 || index >= m_Scores.Length)
{
return 0;
}
return m_Scores[index];
}
public bool IsPublic(int index)
{
if (index < 0 || index >= m_PublicHand.Length)
{
return false;
}
return m_PublicHand[index];
}
public void SetPublic(int index, bool value)
{
if (index < 0 || index >= m_PublicHand.Length || m_PublicHand[index] == value)
{
return;
}
m_PublicHand[index] = value;
SendTilesPacket(true, !Game.SpectatorVision);
if (IsInGamePlayer(index))
{
m_Players[index].SendLocalizedMessage(value ? 1062775 : 1062776); // Your hand is [not] publicly viewable.
}
}
public List<Mobile> GetInGameMobiles(bool players, bool spectators)
{
var list = new List<Mobile>();
if (players)
{
for (var i = 0; i < m_Players.Length; i++)
{
if (IsInGamePlayer(i))
{
list.Add(m_Players[i]);
}
}
}
if (spectators)
{
list.AddRange(m_Spectators);
}
return list;
}
public void CheckPlayers()
{
var removed = false;
for (var i = 0; i < m_Players.Length; i++)
{
var player = m_Players[i];
if (player == null)
{
continue;
}
if (player.Deleted)
{
m_Players[i] = null;
SendPlayerExitMessage(player);
UpdateDealer(true);
removed = true;
}
else if (m_InGame[i])
{
if (player.NetState == null)
{
m_InGame[i] = false;
SendPlayerExitMessage(player);
UpdateDealer(true);
removed = true;
}
else if (!Game.IsAccessibleTo(player) || player.Map != Game.Map ||
!player.InRange(Game.GetWorldLocation(), 5))
{
m_InGame[i] = false;
player.Send(new MahjongRelieve(Game));
SendPlayerExitMessage(player);
UpdateDealer(true);
removed = true;
}
}
}
for (var i = 0; i < m_Spectators.Count;)
{
var mobile = m_Spectators[i];
if (mobile.NetState == null || mobile.Deleted)
{
m_Spectators.RemoveAt(i);
}
else if (!Game.IsAccessibleTo(mobile) || mobile.Map != Game.Map ||
!mobile.InRange(Game.GetWorldLocation(), 5))
{
m_Spectators.RemoveAt(i);
mobile.Send(new MahjongRelieve(Game));
}
else
{
i++;
}
}
if (removed && !UpdateSpectators())
{
SendPlayersPacket(true, true);
}
}
private void UpdateDealer(bool message)
{
if (IsInGamePlayer(DealerPosition))
{
return;
}
for (var i = DealerPosition + 1; i < m_Players.Length; i++)
{
if (IsInGamePlayer(i))
{
DealerPosition = i;
if (message)
{
SendDealerChangedMessage();
}
return;
}
}
for (var i = 0; i < DealerPosition; i++)
{
if (IsInGamePlayer(i))
{
DealerPosition = i;
if (message)
{
SendDealerChangedMessage();
}
return;
}
}
}
private int GetNextSeat()
{
for (var i = DealerPosition; i < m_Players.Length; i++)
{
if (m_Players[i] == null)
{
return i;
}
}
for (var i = 0; i < DealerPosition; i++)
{
if (m_Players[i] == null)
{
return i;
}
}
return -1;
}
private bool UpdateSpectators()
{
if (m_Spectators.Count == 0)
{
return false;
}
var nextSeat = GetNextSeat();
if (nextSeat >= 0)
{
var newPlayer = m_Spectators[0];
m_Spectators.RemoveAt(0);
AddPlayer(newPlayer, nextSeat, false);
UpdateSpectators();
return true;
}
return false;
}
private void AddPlayer(Mobile player, int index, bool sendJoinGame)
{
m_Players[index] = player;
m_InGame[index] = true;
UpdateDealer(false);
if (sendJoinGame)
{
player.Send(new MahjongJoinGame(Game));
}
SendPlayersPacket(true, true);
player.Send(new MahjongGeneralInfo(Game));
player.Send(new MahjongTilesInfo(Game, player));
if (DealerPosition == index)
{
SendLocalizedMessage(1062773, player.Name); // ~1_name~ has entered the game as the dealer.
}
else
{
SendLocalizedMessage(1062772, player.Name); // ~1_name~ has entered the game as a player.
}
}
private void AddSpectator(Mobile mobile)
{
if (!IsSpectator(mobile))
{
m_Spectators.Add(mobile);
}
mobile.Send(new MahjongJoinGame(Game));
mobile.Send(new MahjongPlayersInfo(Game, mobile));
mobile.Send(new MahjongGeneralInfo(Game));
mobile.Send(new MahjongTilesInfo(Game, mobile));
}
public void Join(Mobile mobile)
{
var index = GetPlayerIndex(mobile);
if (index >= 0)
{
AddPlayer(mobile, index, true);
}
else
{
var nextSeat = GetNextSeat();
if (nextSeat >= 0)
{
AddPlayer(mobile, nextSeat, true);
}
else
{
AddSpectator(mobile);
}
}
}
public void LeaveGame(Mobile player)
{
var index = GetPlayerIndex(player);
if (index >= 0)
{
m_InGame[index] = false;
SendPlayerExitMessage(player);
UpdateDealer(true);
SendPlayersPacket(true, true);
}
else
{
m_Spectators.Remove(player);
}
}
public void ResetScores(int value)
{
for (var i = 0; i < m_Scores.Length; i++)
{
m_Scores[i] = value;
}
SendPlayersPacket(true, Game.ShowScores);
SendLocalizedMessage(1062697); // The dealer redistributes the score sticks evenly.
}
public void TransferScore(Mobile from, int toPosition, int amount)
{
var fromPosition = GetPlayerIndex(from);
var to = GetPlayer(toPosition);
if (fromPosition < 0 || to == null || m_Scores[fromPosition] < amount)
{
return;
}
m_Scores[fromPosition] -= amount;
m_Scores[toPosition] += amount;
if (Game.ShowScores)
{
SendPlayersPacket(true, true);
}
else
{
from.Send(new MahjongPlayersInfo(Game, from));
to.Send(new MahjongPlayersInfo(Game, to));
}
SendLocalizedMessage(
1062774,
$"{from.Name}\t{to.Name}\t{amount}"
); // ~1_giver~ gives ~2_receiver~ ~3_number~ points.
}
public void OpenSeat(int index)
{
var player = GetPlayer(index);
if (player == null)
{
return;
}
if (m_InGame[index])
{
player.Send(new MahjongRelieve(Game));
}
m_Players[index] = null;
SendLocalizedMessage(1062699, player.Name); // ~1_name~ is relieved from the game by the dealer.
UpdateDealer(true);
if (!UpdateSpectators())
{
SendPlayersPacket(true, true);
}
}
public void AssignDealer(int index)
{
var to = GetPlayer(index);
if (to == null || !m_InGame[index])
{
return;
}
var oldDealer = DealerPosition;
DealerPosition = index;
if (IsInGamePlayer(oldDealer))
{
m_Players[oldDealer].Send(new MahjongPlayersInfo(Game, m_Players[oldDealer]));
}
to.Send(new MahjongPlayersInfo(Game, to));
SendDealerChangedMessage();
}
private void SendDealerChangedMessage()
{
if (Dealer != null)
{
SendLocalizedMessage(1062698, Dealer.Name); // ~1_name~ is assigned the dealer.
}
}
private void SendPlayerExitMessage(Mobile who)
{
SendLocalizedMessage(1062762, who.Name); // ~1_name~ has left the game.
}
public void SendPlayersPacket(bool players, bool spectators)
{
foreach (var mobile in GetInGameMobiles(players, spectators))
{
mobile.Send(new MahjongPlayersInfo(Game, mobile));
}
}
public void SendGeneralPacket(bool players, bool spectators)
{
var mobiles = GetInGameMobiles(players, spectators);
if (mobiles.Count == 0)
{
return;
}
var generalInfo = new MahjongGeneralInfo(Game);
generalInfo.Acquire();
foreach (var mobile in mobiles)
{
mobile.Send(generalInfo);
}
generalInfo.Release();
}
public void SendTilesPacket(bool players, bool spectators)
{
foreach (var mobile in GetInGameMobiles(players, spectators))
{
mobile.Send(new MahjongTilesInfo(Game, mobile));
}
}
public void SendTilePacket(MahjongTile tile, bool players, bool spectators)
{
foreach (var mobile in GetInGameMobiles(players, spectators))
{
mobile.Send(new MahjongTileInfo(tile, mobile));
}
}
public void SendRelievePacket(bool players, bool spectators)
{
var mobiles = GetInGameMobiles(players, spectators);
if (mobiles.Count == 0)
{
return;
}
var relieve = new MahjongRelieve(Game);
relieve.Acquire();
foreach (var mobile in mobiles)
{
mobile.Send(relieve);
}
relieve.Release();
}
public void SendLocalizedMessage(int number)
{
foreach (var mobile in GetInGameMobiles(true, true))
{
mobile.SendLocalizedMessage(number);
}
}
public void SendLocalizedMessage(int number, string args)
{
foreach (var mobile in GetInGameMobiles(true, true))
{
mobile.SendLocalizedMessage(number, args);
}
}
public void Save(IGenericWriter writer)
{
writer.Write(0); // version
writer.Write(Seats);
for (var i = 0; i < Seats; i++)
{
writer.Write(m_Players[i]);
writer.Write(m_PublicHand[i]);
writer.Write(m_Scores[i]);
}
writer.Write(DealerPosition);
}
}
}