- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
384 lines
12 KiB
C#
384 lines
12 KiB
C#
using System;
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namespace Server.Items
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{
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public enum ECEffectType
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{
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None,
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Moving,
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Location,
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Target,
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Lightning
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}
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public enum EffectTriggerType
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{
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None,
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Sequenced,
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DoubleClick,
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InRange
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}
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public class EffectController : Item
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{
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private IEntity m_Source;
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private IEntity m_Target;
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[Constructible]
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public EffectController() : base(0x1B72)
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{
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Movable = false;
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Visible = false;
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TriggerType = EffectTriggerType.Sequenced;
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EffectLayer = (EffectLayer)255;
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}
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public EffectController(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public ECEffectType EffectType { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public EffectTriggerType TriggerType { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public EffectLayer EffectLayer { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public TimeSpan EffectDelay { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public TimeSpan TriggerDelay { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public TimeSpan SoundDelay { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Item SourceItem
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{
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get => m_Source as Item;
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set => m_Source = value;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile SourceMobile
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{
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get => m_Source as Mobile;
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set => m_Source = value;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool SourceNull
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{
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get => m_Source == null;
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set
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{
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if (value)
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{
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m_Source = null;
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}
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Item TargetItem
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{
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get => m_Target as Item;
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set => m_Target = value;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile TargetMobile
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{
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get => m_Target as Mobile;
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set => m_Target = value;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool TargetNull
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{
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get => m_Target == null;
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set
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{
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if (value)
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{
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m_Target = null;
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}
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public EffectController Sequence { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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private bool FixedDirection { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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private bool Explodes { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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private bool PlaySoundAtTrigger { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int EffectItemID { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int EffectHue { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int RenderMode { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int Speed { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int Duration { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int ParticleEffect { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int ExplodeParticleEffect { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int ExplodeSound { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int Unknown { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int SoundID { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int TriggerRange { get; set; }
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public override string DefaultName => "Effect Controller";
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public override bool HandlesOnMovement => TriggerType == EffectTriggerType.InRange;
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public override void OnDoubleClick(Mobile from)
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{
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if (TriggerType == EffectTriggerType.DoubleClick)
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{
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DoEffect(from);
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}
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (m.Location != oldLocation && TriggerType == EffectTriggerType.InRange &&
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Utility.InRange(GetWorldLocation(), m.Location, TriggerRange) &&
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!Utility.InRange(GetWorldLocation(), oldLocation, TriggerRange))
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{
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DoEffect(m);
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(EffectDelay);
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writer.Write(TriggerDelay);
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writer.Write(SoundDelay);
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if (m_Source is Item srcItem)
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{
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writer.Write(srcItem);
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}
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else
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{
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writer.Write(m_Source as Mobile);
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}
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if (m_Target is Item targItem)
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{
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writer.Write(targItem);
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}
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else
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{
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writer.Write(m_Target as Mobile);
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}
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writer.Write(Sequence);
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writer.Write(FixedDirection);
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writer.Write(Explodes);
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writer.Write(PlaySoundAtTrigger);
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writer.WriteEncodedInt((int)EffectType);
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writer.WriteEncodedInt((int)EffectLayer);
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writer.WriteEncodedInt((int)TriggerType);
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writer.WriteEncodedInt(EffectItemID);
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writer.WriteEncodedInt(EffectHue);
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writer.WriteEncodedInt(RenderMode);
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writer.WriteEncodedInt(Speed);
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writer.WriteEncodedInt(Duration);
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writer.WriteEncodedInt(ParticleEffect);
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writer.WriteEncodedInt(ExplodeParticleEffect);
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writer.WriteEncodedInt(ExplodeSound);
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writer.WriteEncodedInt(Unknown);
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writer.WriteEncodedInt(SoundID);
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writer.WriteEncodedInt(TriggerRange);
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}
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private IEntity ReadEntity(IGenericReader reader) => World.FindEntity(reader.ReadUInt());
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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EffectDelay = reader.ReadTimeSpan();
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TriggerDelay = reader.ReadTimeSpan();
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SoundDelay = reader.ReadTimeSpan();
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m_Source = ReadEntity(reader);
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m_Target = ReadEntity(reader);
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Sequence = reader.ReadEntity<EffectController>();
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FixedDirection = reader.ReadBool();
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Explodes = reader.ReadBool();
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PlaySoundAtTrigger = reader.ReadBool();
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EffectType = (ECEffectType)reader.ReadEncodedInt();
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EffectLayer = (EffectLayer)reader.ReadEncodedInt();
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TriggerType = (EffectTriggerType)reader.ReadEncodedInt();
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EffectItemID = reader.ReadEncodedInt();
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EffectHue = reader.ReadEncodedInt();
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RenderMode = reader.ReadEncodedInt();
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Speed = reader.ReadEncodedInt();
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Duration = reader.ReadEncodedInt();
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ParticleEffect = reader.ReadEncodedInt();
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ExplodeParticleEffect = reader.ReadEncodedInt();
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ExplodeSound = reader.ReadEncodedInt();
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Unknown = reader.ReadEncodedInt();
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SoundID = reader.ReadEncodedInt();
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TriggerRange = reader.ReadEncodedInt();
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break;
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}
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}
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}
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public void PlaySound(IEntity trigger)
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{
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var ent = PlaySoundAtTrigger ? trigger : this;
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Effects.PlaySound((ent as Item)?.GetWorldLocation() ?? ent.Location, ent.Map, SoundID);
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}
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public void DoEffect(IEntity trigger)
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{
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if (Deleted || TriggerType == EffectTriggerType.None)
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{
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return;
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}
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if (trigger is Mobile mobile && mobile.Hidden && mobile.AccessLevel > AccessLevel.Player)
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{
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return;
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}
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if (SoundID > 0)
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{
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Timer.DelayCall(SoundDelay, PlaySound, trigger);
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}
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if (Sequence != null)
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{
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Timer.DelayCall(TriggerDelay, Sequence.DoEffect, trigger);
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}
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if (EffectType != ECEffectType.None)
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{
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Timer.DelayCall(EffectDelay, InternalDoEffect, trigger);
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}
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}
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public void InternalDoEffect(IEntity trigger)
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{
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var from = m_Source ?? trigger;
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var to = m_Target ?? trigger;
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switch (EffectType)
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{
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case ECEffectType.Lightning:
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{
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Effects.SendBoltEffect(from, false, EffectHue);
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break;
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}
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case ECEffectType.Location:
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{
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Effects.SendLocationParticles(
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EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration),
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EffectItemID,
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Speed,
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Duration,
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EffectHue,
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RenderMode,
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ParticleEffect,
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Unknown
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);
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break;
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}
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case ECEffectType.Moving:
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{
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if (from == this)
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{
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from = EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration);
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}
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if (to == this)
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{
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to = EffectItem.Create(to.Location, to.Map, EffectItem.DefaultDuration);
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}
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Effects.SendMovingParticles(
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from,
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to,
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EffectItemID,
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Speed,
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Duration,
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FixedDirection,
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Explodes,
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EffectHue,
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RenderMode,
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ParticleEffect,
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ExplodeParticleEffect,
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ExplodeSound,
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EffectLayer,
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Unknown
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);
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break;
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}
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case ECEffectType.Target:
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{
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Effects.SendTargetParticles(
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from,
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EffectItemID,
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Speed,
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Duration,
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EffectHue,
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RenderMode,
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ParticleEffect,
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EffectLayer,
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Unknown
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);
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break;
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}
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}
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}
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}
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}
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