ModernUO/Projects/UOContent/Items/Misc/EffectController.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

384 lines
12 KiB
C#

using System;
namespace Server.Items
{
public enum ECEffectType
{
None,
Moving,
Location,
Target,
Lightning
}
public enum EffectTriggerType
{
None,
Sequenced,
DoubleClick,
InRange
}
public class EffectController : Item
{
private IEntity m_Source;
private IEntity m_Target;
[Constructible]
public EffectController() : base(0x1B72)
{
Movable = false;
Visible = false;
TriggerType = EffectTriggerType.Sequenced;
EffectLayer = (EffectLayer)255;
}
public EffectController(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public ECEffectType EffectType { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public EffectTriggerType TriggerType { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public EffectLayer EffectLayer { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan EffectDelay { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan TriggerDelay { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan SoundDelay { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Item SourceItem
{
get => m_Source as Item;
set => m_Source = value;
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile SourceMobile
{
get => m_Source as Mobile;
set => m_Source = value;
}
[CommandProperty(AccessLevel.GameMaster)]
public bool SourceNull
{
get => m_Source == null;
set
{
if (value)
{
m_Source = null;
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Item TargetItem
{
get => m_Target as Item;
set => m_Target = value;
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile TargetMobile
{
get => m_Target as Mobile;
set => m_Target = value;
}
[CommandProperty(AccessLevel.GameMaster)]
public bool TargetNull
{
get => m_Target == null;
set
{
if (value)
{
m_Target = null;
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public EffectController Sequence { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
private bool FixedDirection { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
private bool Explodes { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
private bool PlaySoundAtTrigger { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int EffectItemID { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int EffectHue { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int RenderMode { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int Speed { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int Duration { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int ParticleEffect { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int ExplodeParticleEffect { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int ExplodeSound { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int Unknown { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int SoundID { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int TriggerRange { get; set; }
public override string DefaultName => "Effect Controller";
public override bool HandlesOnMovement => TriggerType == EffectTriggerType.InRange;
public override void OnDoubleClick(Mobile from)
{
if (TriggerType == EffectTriggerType.DoubleClick)
{
DoEffect(from);
}
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (m.Location != oldLocation && TriggerType == EffectTriggerType.InRange &&
Utility.InRange(GetWorldLocation(), m.Location, TriggerRange) &&
!Utility.InRange(GetWorldLocation(), oldLocation, TriggerRange))
{
DoEffect(m);
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(EffectDelay);
writer.Write(TriggerDelay);
writer.Write(SoundDelay);
if (m_Source is Item srcItem)
{
writer.Write(srcItem);
}
else
{
writer.Write(m_Source as Mobile);
}
if (m_Target is Item targItem)
{
writer.Write(targItem);
}
else
{
writer.Write(m_Target as Mobile);
}
writer.Write(Sequence);
writer.Write(FixedDirection);
writer.Write(Explodes);
writer.Write(PlaySoundAtTrigger);
writer.WriteEncodedInt((int)EffectType);
writer.WriteEncodedInt((int)EffectLayer);
writer.WriteEncodedInt((int)TriggerType);
writer.WriteEncodedInt(EffectItemID);
writer.WriteEncodedInt(EffectHue);
writer.WriteEncodedInt(RenderMode);
writer.WriteEncodedInt(Speed);
writer.WriteEncodedInt(Duration);
writer.WriteEncodedInt(ParticleEffect);
writer.WriteEncodedInt(ExplodeParticleEffect);
writer.WriteEncodedInt(ExplodeSound);
writer.WriteEncodedInt(Unknown);
writer.WriteEncodedInt(SoundID);
writer.WriteEncodedInt(TriggerRange);
}
private IEntity ReadEntity(IGenericReader reader) => World.FindEntity(reader.ReadUInt());
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
EffectDelay = reader.ReadTimeSpan();
TriggerDelay = reader.ReadTimeSpan();
SoundDelay = reader.ReadTimeSpan();
m_Source = ReadEntity(reader);
m_Target = ReadEntity(reader);
Sequence = reader.ReadEntity<EffectController>();
FixedDirection = reader.ReadBool();
Explodes = reader.ReadBool();
PlaySoundAtTrigger = reader.ReadBool();
EffectType = (ECEffectType)reader.ReadEncodedInt();
EffectLayer = (EffectLayer)reader.ReadEncodedInt();
TriggerType = (EffectTriggerType)reader.ReadEncodedInt();
EffectItemID = reader.ReadEncodedInt();
EffectHue = reader.ReadEncodedInt();
RenderMode = reader.ReadEncodedInt();
Speed = reader.ReadEncodedInt();
Duration = reader.ReadEncodedInt();
ParticleEffect = reader.ReadEncodedInt();
ExplodeParticleEffect = reader.ReadEncodedInt();
ExplodeSound = reader.ReadEncodedInt();
Unknown = reader.ReadEncodedInt();
SoundID = reader.ReadEncodedInt();
TriggerRange = reader.ReadEncodedInt();
break;
}
}
}
public void PlaySound(IEntity trigger)
{
var ent = PlaySoundAtTrigger ? trigger : this;
Effects.PlaySound((ent as Item)?.GetWorldLocation() ?? ent.Location, ent.Map, SoundID);
}
public void DoEffect(IEntity trigger)
{
if (Deleted || TriggerType == EffectTriggerType.None)
{
return;
}
if (trigger is Mobile mobile && mobile.Hidden && mobile.AccessLevel > AccessLevel.Player)
{
return;
}
if (SoundID > 0)
{
Timer.DelayCall(SoundDelay, PlaySound, trigger);
}
if (Sequence != null)
{
Timer.DelayCall(TriggerDelay, Sequence.DoEffect, trigger);
}
if (EffectType != ECEffectType.None)
{
Timer.DelayCall(EffectDelay, InternalDoEffect, trigger);
}
}
public void InternalDoEffect(IEntity trigger)
{
var from = m_Source ?? trigger;
var to = m_Target ?? trigger;
switch (EffectType)
{
case ECEffectType.Lightning:
{
Effects.SendBoltEffect(from, false, EffectHue);
break;
}
case ECEffectType.Location:
{
Effects.SendLocationParticles(
EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration),
EffectItemID,
Speed,
Duration,
EffectHue,
RenderMode,
ParticleEffect,
Unknown
);
break;
}
case ECEffectType.Moving:
{
if (from == this)
{
from = EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration);
}
if (to == this)
{
to = EffectItem.Create(to.Location, to.Map, EffectItem.DefaultDuration);
}
Effects.SendMovingParticles(
from,
to,
EffectItemID,
Speed,
Duration,
FixedDirection,
Explodes,
EffectHue,
RenderMode,
ParticleEffect,
ExplodeParticleEffect,
ExplodeSound,
EffectLayer,
Unknown
);
break;
}
case ECEffectType.Target:
{
Effects.SendTargetParticles(
from,
EffectItemID,
Speed,
Duration,
EffectHue,
RenderMode,
ParticleEffect,
EffectLayer,
Unknown
);
break;
}
}
}
}
}