WorldPacketSA should not be used yet. There is much more work to be done and that version has not been looked at in quite some time.
1705 lines
No EOL
46 KiB
C#
1705 lines
No EOL
46 KiB
C#
using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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using Server.Accounting;
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namespace Server.Misc
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{
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public class CharacterCreation
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{
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public static void Initialize()
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{
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// Register our event handler
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EventSink.CharacterCreated += new CharacterCreatedEventHandler( EventSink_CharacterCreated );
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}
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private static void AddBackpack( Mobile m )
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{
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Container pack = m.Backpack;
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if ( pack == null )
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{
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pack = new Backpack();
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pack.Movable = false;
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m.AddItem( pack );
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}
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PackItem( new RedBook( "a book", m.Name, 20, true ) );
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PackItem( new Gold( 1000 ) ); // Starting gold can be customized here
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PackItem( new Dagger() );
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PackItem( new Candle() );
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}
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private static Item MakeNewbie( Item item )
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{
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if ( !Core.AOS )
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item.LootType = LootType.Newbied;
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return item;
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}
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private static void PlaceItemIn( Container parent, int x, int y, Item item )
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{
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parent.AddItem( item );
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item.Location = new Point3D( x, y, 0 );
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}
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private static Item MakePotionKeg( PotionEffect type, int hue )
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{
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PotionKeg keg = new PotionKeg();
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keg.Held = 100;
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keg.Type = type;
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keg.Hue = hue;
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return MakeNewbie( keg );
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}
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private static void FillBankAOS( Mobile m )
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{
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BankBox bank = m.BankBox;
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// The new AOS bankboxes don't have powerscrolls, they are automatically 'applied':
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for ( int i = 0; i < PowerScroll.Skills.Count; ++i )
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m.Skills[PowerScroll.Skills[ i ]].Cap = 120.0;
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m.StatCap = 250;
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Container cont;
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// Begin box of money
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cont = new WoodenBox();
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cont.ItemID = 0xE7D;
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cont.Hue = 0x489;
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PlaceItemIn( cont, 16, 51, new BankCheck( 500000 ) );
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PlaceItemIn( cont, 28, 51, new BankCheck( 250000 ) );
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PlaceItemIn( cont, 40, 51, new BankCheck( 100000 ) );
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PlaceItemIn( cont, 52, 51, new BankCheck( 100000 ) );
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PlaceItemIn( cont, 64, 51, new BankCheck( 50000 ) );
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PlaceItemIn( cont, 16, 115, new Factions.Silver( 9000 ) );
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PlaceItemIn( cont, 34, 115, new Gold( 60000 ) );
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PlaceItemIn( bank, 18, 169, cont );
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// End box of money
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// Begin bag of potion kegs
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cont = new Backpack();
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cont.Name = "Various Potion Kegs";
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PlaceItemIn( cont, 45, 149, MakePotionKeg( PotionEffect.CureGreater, 0x2D ) );
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PlaceItemIn( cont, 69, 149, MakePotionKeg( PotionEffect.HealGreater, 0x499 ) );
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PlaceItemIn( cont, 93, 149, MakePotionKeg( PotionEffect.PoisonDeadly, 0x46 ) );
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PlaceItemIn( cont, 117, 149, MakePotionKeg( PotionEffect.RefreshTotal, 0x21 ) );
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PlaceItemIn( cont, 141, 149, MakePotionKeg( PotionEffect.ExplosionGreater, 0x74 ) );
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PlaceItemIn( cont, 93, 82, new Bottle( 1000 ) );
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PlaceItemIn( bank, 53, 169, cont );
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// End bag of potion kegs
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// Begin bag of tools
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cont = new Bag();
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cont.Name = "Tool Bag";
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PlaceItemIn( cont, 30, 35, new TinkerTools( 1000 ) );
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PlaceItemIn( cont, 60, 35, new HousePlacementTool() );
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PlaceItemIn( cont, 90, 35, new DovetailSaw( 1000 ) );
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PlaceItemIn( cont, 30, 68, new Scissors() );
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PlaceItemIn( cont, 45, 68, new MortarPestle( 1000 ) );
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PlaceItemIn( cont, 75, 68, new ScribesPen( 1000 ) );
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PlaceItemIn( cont, 90, 68, new SmithHammer( 1000 ) );
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PlaceItemIn( cont, 30, 118, new TwoHandedAxe() );
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PlaceItemIn( cont, 60, 118, new FletcherTools( 1000 ) );
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PlaceItemIn( cont, 90, 118, new SewingKit( 1000 ) );
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PlaceItemIn( cont, 36, 51, new RunicHammer( CraftResource.DullCopper, 1000 ) );
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PlaceItemIn( cont, 42, 51, new RunicHammer( CraftResource.ShadowIron, 1000 ) );
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PlaceItemIn( cont, 48, 51, new RunicHammer( CraftResource.Copper, 1000 ) );
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PlaceItemIn( cont, 54, 51, new RunicHammer( CraftResource.Bronze, 1000 ) );
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PlaceItemIn( cont, 61, 51, new RunicHammer( CraftResource.Gold, 1000 ) );
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PlaceItemIn( cont, 67, 51, new RunicHammer( CraftResource.Agapite, 1000 ) );
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PlaceItemIn( cont, 73, 51, new RunicHammer( CraftResource.Verite, 1000 ) );
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PlaceItemIn( cont, 79, 51, new RunicHammer( CraftResource.Valorite, 1000 ) );
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PlaceItemIn( cont, 36, 55, new RunicSewingKit( CraftResource.SpinedLeather, 1000 ) );
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PlaceItemIn( cont, 42, 55, new RunicSewingKit( CraftResource.HornedLeather, 1000 ) );
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PlaceItemIn( cont, 48, 55, new RunicSewingKit( CraftResource.BarbedLeather, 1000 ) );
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PlaceItemIn( bank, 118, 169, cont );
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// End bag of tools
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// Begin bag of archery ammo
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cont = new Bag();
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cont.Name = "Bag Of Archery Ammo";
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PlaceItemIn( cont, 48, 76, new Arrow( 5000 ) );
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PlaceItemIn( cont, 72, 76, new Bolt( 5000 ) );
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PlaceItemIn( bank, 118, 124, cont );
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// End bag of archery ammo
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// Begin bag of treasure maps
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cont = new Bag();
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cont.Name = "Bag Of Treasure Maps";
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PlaceItemIn( cont, 30, 35, new TreasureMap( 1, Map.Trammel ) );
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PlaceItemIn( cont, 45, 35, new TreasureMap( 2, Map.Trammel ) );
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PlaceItemIn( cont, 60, 35, new TreasureMap( 3, Map.Trammel ) );
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PlaceItemIn( cont, 75, 35, new TreasureMap( 4, Map.Trammel ) );
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PlaceItemIn( cont, 90, 35, new TreasureMap( 5, Map.Trammel ) );
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PlaceItemIn( cont, 90, 35, new TreasureMap( 6, Map.Trammel ) );
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PlaceItemIn( cont, 30, 50, new TreasureMap( 1, Map.Trammel ) );
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PlaceItemIn( cont, 45, 50, new TreasureMap( 2, Map.Trammel ) );
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PlaceItemIn( cont, 60, 50, new TreasureMap( 3, Map.Trammel ) );
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PlaceItemIn( cont, 75, 50, new TreasureMap( 4, Map.Trammel ) );
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PlaceItemIn( cont, 90, 50, new TreasureMap( 5, Map.Trammel ) );
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PlaceItemIn( cont, 90, 50, new TreasureMap( 6, Map.Trammel ) );
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PlaceItemIn( cont, 55, 100, new Lockpick( 30 ) );
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PlaceItemIn( cont, 60, 100, new Pickaxe() );
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PlaceItemIn( bank, 98, 124, cont );
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// End bag of treasure maps
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// Begin bag of raw materials
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cont = new Bag();
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cont.Hue = 0x835;
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cont.Name = "Raw Materials Bag";
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PlaceItemIn( cont, 92, 60, new BarbedLeather( 5000 ) );
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PlaceItemIn( cont, 92, 68, new HornedLeather( 5000 ) );
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PlaceItemIn( cont, 92, 76, new SpinedLeather( 5000 ) );
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PlaceItemIn( cont, 92, 84, new Leather( 5000 ) );
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PlaceItemIn( cont, 30, 118, new Cloth( 5000 ) );
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PlaceItemIn( cont, 30, 84, new Board( 5000 ) );
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PlaceItemIn( cont, 57, 80, new BlankScroll( 500 ) );
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PlaceItemIn( cont, 30, 35, new DullCopperIngot( 5000 ) );
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PlaceItemIn( cont, 37, 35, new ShadowIronIngot( 5000 ) );
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PlaceItemIn( cont, 44, 35, new CopperIngot( 5000 ) );
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PlaceItemIn( cont, 51, 35, new BronzeIngot( 5000 ) );
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PlaceItemIn( cont, 58, 35, new GoldIngot( 5000 ) );
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PlaceItemIn( cont, 65, 35, new AgapiteIngot( 5000 ) );
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PlaceItemIn( cont, 72, 35, new VeriteIngot( 5000 ) );
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PlaceItemIn( cont, 79, 35, new ValoriteIngot( 5000 ) );
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PlaceItemIn( cont, 86, 35, new IronIngot( 5000 ) );
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PlaceItemIn( cont, 30, 59, new RedScales( 5000 ) );
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PlaceItemIn( cont, 36, 59, new YellowScales( 5000 ) );
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PlaceItemIn( cont, 42, 59, new BlackScales( 5000 ) );
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PlaceItemIn( cont, 48, 59, new GreenScales( 5000 ) );
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PlaceItemIn( cont, 54, 59, new WhiteScales( 5000 ) );
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PlaceItemIn( cont, 60, 59, new BlueScales( 5000 ) );
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PlaceItemIn( bank, 98, 169, cont );
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// End bag of raw materials
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// Begin bag of spell casting stuff
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cont = new Backpack();
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cont.Hue = 0x480;
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cont.Name = "Spell Casting Stuff";
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PlaceItemIn( cont, 45, 105, new Spellbook( UInt64.MaxValue ) );
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PlaceItemIn( cont, 65, 105, new NecromancerSpellbook( (UInt64)0xFFFF ) );
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PlaceItemIn( cont, 85, 105, new BookOfChivalry( (UInt64)0x3FF ) );
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PlaceItemIn( cont, 105, 105, new BookOfBushido() ); //Default ctor = full
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PlaceItemIn( cont, 125, 105, new BookOfNinjitsu() ); //Default ctor = full
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Runebook runebook = new Runebook( 10 );
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runebook.CurCharges = runebook.MaxCharges;
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PlaceItemIn( cont, 145, 105, runebook );
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Item toHue = new BagOfReagents( 150 );
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toHue.Hue = 0x2D;
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PlaceItemIn( cont, 45, 150, toHue );
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toHue = new BagOfNecroReagents( 150 );
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toHue.Hue = 0x488;
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PlaceItemIn( cont, 65, 150, toHue );
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PlaceItemIn( cont, 140, 150, new BagOfAllReagents( 500 ) );
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for ( int i = 0; i < 9; ++i )
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PlaceItemIn( cont, 45 + (i * 10), 75, new RecallRune() );
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PlaceItemIn( cont, 141, 74, new FireHorn() );
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PlaceItemIn( bank, 78, 169, cont );
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// End bag of spell casting stuff
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// Begin bag of ethereals
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cont = new Backpack();
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cont.Hue = 0x490;
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cont.Name = "Bag Of Ethy's!";
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PlaceItemIn( cont, 45, 66, new EtherealHorse() );
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PlaceItemIn( cont, 69, 82, new EtherealOstard() );
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PlaceItemIn( cont, 93, 99, new EtherealLlama() );
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PlaceItemIn( cont, 117, 115, new EtherealKirin() );
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PlaceItemIn( cont, 45, 132, new EtherealUnicorn() );
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PlaceItemIn( cont, 69, 66, new EtherealRidgeback() );
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PlaceItemIn( cont, 93, 82, new EtherealSwampDragon() );
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PlaceItemIn( cont, 117, 99, new EtherealBeetle() );
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PlaceItemIn( bank, 38, 124, cont );
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// End bag of ethereals
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// Begin first bag of artifacts
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cont = new Backpack();
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cont.Hue = 0x48F;
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cont.Name = "Bag of Artifacts";
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PlaceItemIn( cont, 45, 66, new TitansHammer() );
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PlaceItemIn( cont, 69, 82, new InquisitorsResolution() );
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PlaceItemIn( cont, 93, 99, new BladeOfTheRighteous() );
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PlaceItemIn( cont, 117, 115, new ZyronicClaw() );
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PlaceItemIn( bank, 58, 124, cont );
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// End first bag of artifacts
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// Begin second bag of artifacts
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cont = new Backpack();
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cont.Hue = 0x48F;
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cont.Name = "Bag of Artifacts";
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PlaceItemIn( cont, 45, 66, new GauntletsOfNobility() );
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PlaceItemIn( cont, 69, 82, new MidnightBracers() );
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PlaceItemIn( cont, 93, 99, new VoiceOfTheFallenKing() );
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PlaceItemIn( cont, 117, 115, new OrnateCrownOfTheHarrower() );
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PlaceItemIn( cont, 45, 132, new HelmOfInsight() );
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PlaceItemIn( cont, 69, 66, new HolyKnightsBreastplate() );
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PlaceItemIn( cont, 93, 82, new ArmorOfFortune() );
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PlaceItemIn( cont, 117, 99, new TunicOfFire() );
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PlaceItemIn( cont, 45, 115, new LeggingsOfBane() );
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PlaceItemIn( cont, 69, 132, new ArcaneShield() );
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PlaceItemIn( cont, 93, 66, new Aegis() );
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PlaceItemIn( cont, 117, 82, new RingOfTheVile() );
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PlaceItemIn( cont, 45, 99, new BraceletOfHealth() );
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PlaceItemIn( cont, 69, 115, new RingOfTheElements() );
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PlaceItemIn( cont, 93, 132, new OrnamentOfTheMagician() );
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PlaceItemIn( cont, 117, 66, new DivineCountenance() );
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PlaceItemIn( cont, 45, 82, new JackalsCollar() );
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PlaceItemIn( cont, 69, 99, new HuntersHeaddress() );
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PlaceItemIn( cont, 93, 115, new HatOfTheMagi() );
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PlaceItemIn( cont, 117, 132, new ShadowDancerLeggings() );
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PlaceItemIn( cont, 45, 66, new SpiritOfTheTotem() );
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PlaceItemIn( cont, 69, 82, new BladeOfInsanity() );
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PlaceItemIn( cont, 93, 99, new AxeOfTheHeavens() );
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PlaceItemIn( cont, 117, 115, new TheBeserkersMaul() );
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PlaceItemIn( cont, 45, 132, new Frostbringer() );
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PlaceItemIn( cont, 69, 66, new BreathOfTheDead() );
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PlaceItemIn( cont, 93, 82, new TheDragonSlayer() );
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PlaceItemIn( cont, 117, 99, new BoneCrusher() );
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PlaceItemIn( cont, 45, 115, new StaffOfTheMagi() );
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PlaceItemIn( cont, 69, 132, new SerpentsFang() );
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PlaceItemIn( cont, 93, 66, new LegacyOfTheDreadLord() );
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PlaceItemIn( cont, 117, 82, new TheTaskmaster() );
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PlaceItemIn( cont, 45, 99, new TheDryadBow() );
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PlaceItemIn( bank, 78, 124, cont );
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// End second bag of artifacts
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// Begin bag of minor artifacts
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cont = new Backpack();
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cont.Hue = 0x48F;
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cont.Name = "Bag of Minor Artifacts";
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PlaceItemIn( cont, 45, 66, new LunaLance() );
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PlaceItemIn( cont, 69, 82, new VioletCourage() );
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PlaceItemIn( cont, 93, 99, new CavortingClub() );
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PlaceItemIn( cont, 117, 115, new CaptainQuacklebushsCutlass() );
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PlaceItemIn( cont, 45, 132, new NightsKiss() );
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PlaceItemIn( cont, 69, 66, new ShipModelOfTheHMSCape() );
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PlaceItemIn( cont, 93, 82, new AdmiralsHeartyRum() );
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PlaceItemIn( cont, 117, 99, new CandelabraOfSouls() );
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PlaceItemIn( cont, 45, 115, new IolosLute() );
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PlaceItemIn( cont, 69, 132, new GwennosHarp() );
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PlaceItemIn( cont, 93, 66, new ArcticDeathDealer() );
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PlaceItemIn( cont, 117, 82, new EnchantedTitanLegBone() );
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PlaceItemIn( cont, 45, 99, new NoxRangersHeavyCrossbow() );
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PlaceItemIn( cont, 69, 115, new BlazeOfDeath() );
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PlaceItemIn( cont, 93, 132, new DreadPirateHat() );
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PlaceItemIn( cont, 117, 66, new BurglarsBandana() );
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PlaceItemIn( cont, 45, 82, new GoldBricks() );
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PlaceItemIn( cont, 69, 99, new AlchemistsBauble() );
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PlaceItemIn( cont, 93, 115, new PhillipsWoodenSteed() );
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PlaceItemIn( cont, 117, 132, new PolarBearMask() );
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PlaceItemIn( cont, 45, 66, new BowOfTheJukaKing() );
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PlaceItemIn( cont, 69, 82, new GlovesOfThePugilist() );
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PlaceItemIn( cont, 93, 99, new OrcishVisage() );
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PlaceItemIn( cont, 117, 115, new StaffOfPower() );
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PlaceItemIn( cont, 45, 132, new ShieldOfInvulnerability() );
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PlaceItemIn( cont, 69, 66, new HeartOfTheLion() );
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PlaceItemIn( cont, 93, 82, new ColdBlood() );
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PlaceItemIn( cont, 117, 99, new GhostShipAnchor() );
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PlaceItemIn( cont, 45, 115, new SeahorseStatuette() );
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PlaceItemIn( cont, 69, 132, new WrathOfTheDryad() );
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PlaceItemIn( cont, 93, 66, new PixieSwatter() );
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for( int i = 0; i < 10; i++ )
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PlaceItemIn( cont, 117, 128, new MessageInABottle( Utility.RandomBool() ? Map.Trammel : Map.Felucca, 4 ) );
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PlaceItemIn( bank, 18, 124, cont );
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if( Core.SE )
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{
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cont = new Bag();
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cont.Hue = 0x501;
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cont.Name = "Tokuno Minor Artifacts";
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PlaceItemIn( cont, 42, 70, new Exiler() );
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PlaceItemIn( cont, 38, 53, new HanzosBow() );
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PlaceItemIn( cont, 45, 40, new TheDestroyer() );
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PlaceItemIn( cont, 92, 80, new DragonNunchaku() );
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PlaceItemIn( cont, 42, 56, new PeasantsBokuto() );
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PlaceItemIn( cont, 44, 71, new TomeOfEnlightenment() );
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PlaceItemIn( cont, 35, 35, new ChestOfHeirlooms() );
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PlaceItemIn( cont, 29, 0, new HonorableSwords() );
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PlaceItemIn( cont, 49, 85, new AncientUrn() );
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PlaceItemIn( cont, 51, 58, new FluteOfRenewal() );
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PlaceItemIn( cont, 70, 51, new PigmentsOfTokuno() );
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PlaceItemIn( cont, 40, 79, new AncientSamuraiDo() );
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PlaceItemIn( cont, 51, 61, new LegsOfStability() );
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PlaceItemIn( cont, 88, 78, new GlovesOfTheSun() );
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PlaceItemIn( cont, 55, 62, new AncientFarmersKasa() );
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PlaceItemIn( cont, 55, 83, new ArmsOfTacticalExcellence() );
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PlaceItemIn( cont, 50, 85, new DaimyosHelm() );
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PlaceItemIn( cont, 52, 78, new BlackLotusHood() );
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PlaceItemIn( cont, 52, 79, new DemonForks() );
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PlaceItemIn( cont, 33, 49, new PilferedDancerFans() );
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PlaceItemIn( bank, 58, 124, cont );
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}
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if( Core.SE ) //This bag came only after SE.
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{
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cont = new Bag();
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cont.Name = "Bag of Bows";
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PlaceItemIn( cont, 31, 84, new Bow() );
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PlaceItemIn( cont, 78, 74, new CompositeBow() );
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PlaceItemIn( cont, 53, 71, new Crossbow() );
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PlaceItemIn( cont, 56, 39, new HeavyCrossbow() );
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PlaceItemIn( cont, 82, 72, new RepeatingCrossbow() );
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PlaceItemIn( cont, 49, 45, new Yumi() );
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for( int i = 0; i < cont.Items.Count; i++ )
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{
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BaseRanged bow = cont.Items[i] as BaseRanged;
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if( bow != null )
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{
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bow.Attributes.WeaponSpeed = 35;
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bow.Attributes.WeaponDamage = 35;
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}
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}
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PlaceItemIn( bank, 108, 135, cont );
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}
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}
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private static void FillBankbox( Mobile m )
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{
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if ( Core.AOS )
|
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{
|
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FillBankAOS( m );
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return;
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}
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BankBox bank = m.BankBox;
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bank.DropItem( new BankCheck( 1000000 ) );
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|
// Full spellbook
|
|
Spellbook book = new Spellbook();
|
|
|
|
book.Content = ulong.MaxValue;
|
|
|
|
bank.DropItem( book );
|
|
|
|
Bag bag = new Bag();
|
|
|
|
for ( int i = 0; i < 5; ++i )
|
|
bag.DropItem( new Moonstone( MoonstoneType.Felucca ) );
|
|
|
|
// Felucca moonstones
|
|
bank.DropItem( bag );
|
|
|
|
bag = new Bag();
|
|
|
|
for ( int i = 0; i < 5; ++i )
|
|
bag.DropItem( new Moonstone( MoonstoneType.Trammel ) );
|
|
|
|
// Trammel moonstones
|
|
bank.DropItem( bag );
|
|
|
|
// Treasure maps
|
|
bank.DropItem( new TreasureMap( 1, Map.Trammel ) );
|
|
bank.DropItem( new TreasureMap( 2, Map.Trammel ) );
|
|
bank.DropItem( new TreasureMap( 3, Map.Trammel ) );
|
|
bank.DropItem( new TreasureMap( 4, Map.Trammel ) );
|
|
bank.DropItem( new TreasureMap( 5, Map.Trammel ) );
|
|
|
|
// Bag containing 50 of each reagent
|
|
bank.DropItem( new BagOfReagents( 50 ) );
|
|
|
|
// Craft tools
|
|
bank.DropItem( MakeNewbie( new Scissors() ) );
|
|
bank.DropItem( MakeNewbie( new SewingKit( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new SmithHammer( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new FletcherTools( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new DovetailSaw( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new MortarPestle( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new ScribesPen( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new TinkerTools( 1000 ) ) );
|
|
|
|
// A few dye tubs
|
|
bank.DropItem( new Dyes() );
|
|
bank.DropItem( new DyeTub() );
|
|
bank.DropItem( new DyeTub() );
|
|
bank.DropItem( new BlackDyeTub() );
|
|
|
|
DyeTub darkRedTub = new DyeTub();
|
|
|
|
darkRedTub.DyedHue = 0x485;
|
|
darkRedTub.Redyable = false;
|
|
|
|
bank.DropItem( darkRedTub );
|
|
|
|
// Some food
|
|
bank.DropItem( MakeNewbie( new Apple( 1000 ) ) );
|
|
|
|
// Resources
|
|
bank.DropItem( MakeNewbie( new Feather( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new BoltOfCloth( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new BlankScroll( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new Hides( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new Bandage( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new Bottle( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new Log( 1000 ) ) );
|
|
|
|
bank.DropItem( MakeNewbie( new IronIngot( 5000 ) ) );
|
|
bank.DropItem( MakeNewbie( new DullCopperIngot( 5000 ) ) );
|
|
bank.DropItem( MakeNewbie( new ShadowIronIngot( 5000 ) ) );
|
|
bank.DropItem( MakeNewbie( new CopperIngot( 5000 ) ) );
|
|
bank.DropItem( MakeNewbie( new BronzeIngot( 5000 ) ) );
|
|
bank.DropItem( MakeNewbie( new GoldIngot( 5000 ) ) );
|
|
bank.DropItem( MakeNewbie( new AgapiteIngot( 5000 ) ) );
|
|
bank.DropItem( MakeNewbie( new VeriteIngot( 5000 ) ) );
|
|
bank.DropItem( MakeNewbie( new ValoriteIngot( 5000 ) ) );
|
|
|
|
// Reagents
|
|
bank.DropItem( MakeNewbie( new BlackPearl( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new Bloodmoss( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new Garlic( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new Ginseng( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new MandrakeRoot( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new Nightshade( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new SulfurousAsh( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new SpidersSilk( 1000 ) ) );
|
|
|
|
// Some extra starting gold
|
|
bank.DropItem( MakeNewbie( new Gold( 9000 ) ) );
|
|
|
|
// 5 blank recall runes
|
|
for ( int i = 0; i < 5; ++i )
|
|
bank.DropItem( MakeNewbie( new RecallRune() ) );
|
|
|
|
AddPowerScrolls( bank );
|
|
}
|
|
|
|
private static void AddPowerScrolls( BankBox bank )
|
|
{
|
|
Bag bag = new Bag();
|
|
|
|
for ( int i = 0; i < PowerScroll.Skills.Count; ++i )
|
|
bag.DropItem( new PowerScroll( PowerScroll.Skills[i], 120.0 ) );
|
|
|
|
bag.DropItem( new StatCapScroll( 250 ) );
|
|
|
|
bank.DropItem( bag );
|
|
}
|
|
|
|
private static void AddShirt( Mobile m, int shirtHue )
|
|
{
|
|
int hue = Utility.ClipDyedHue( shirtHue & 0x3FFF );
|
|
|
|
if ( m.Race == Race.Elf )
|
|
{
|
|
EquipItem( new ElvenShirt( hue ), true );
|
|
}
|
|
else
|
|
{
|
|
switch ( Utility.Random( 3 ) )
|
|
{
|
|
case 0: EquipItem( new Shirt( hue ), true ); break;
|
|
case 1: EquipItem( new FancyShirt( hue ), true ); break;
|
|
case 2: EquipItem( new Doublet( hue ), true ); break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void AddPants( Mobile m, int pantsHue )
|
|
{
|
|
int hue = Utility.ClipDyedHue( pantsHue & 0x3FFF );
|
|
|
|
if ( m.Race == Race.Elf )
|
|
{
|
|
EquipItem( new ElvenPants( hue ), true );
|
|
}
|
|
else
|
|
{
|
|
if ( m.Female )
|
|
{
|
|
switch ( Utility.Random( 2 ) )
|
|
{
|
|
case 0: EquipItem( new Skirt( hue ), true ); break;
|
|
case 1: EquipItem( new Kilt( hue ), true ); break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch ( Utility.Random( 2 ) )
|
|
{
|
|
case 0: EquipItem( new LongPants( hue ), true ); break;
|
|
case 1: EquipItem( new ShortPants( hue ), true ); break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void AddShoes( Mobile m )
|
|
{
|
|
if( m.Race == Race.Elf )
|
|
EquipItem( new ElvenBoots(), true );
|
|
else
|
|
EquipItem( new Shoes( Utility.RandomYellowHue() ), true );
|
|
}
|
|
|
|
private static Mobile CreateMobile( Account a )
|
|
{
|
|
if ( a.Count >= a.Limit )
|
|
return null;
|
|
|
|
for ( int i = 0; i < a.Length; ++i )
|
|
{
|
|
if ( a[i] == null )
|
|
return (a[i] = new PlayerMobile());
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private static void EventSink_CharacterCreated( CharacterCreatedEventArgs args )
|
|
{
|
|
if ( !VerifyProfession( args.Profession ) )
|
|
args.Profession = 0;
|
|
|
|
Mobile newChar = CreateMobile( args.Account as Account );
|
|
|
|
if ( newChar == null )
|
|
{
|
|
Console.WriteLine( "Login: {0}: Character creation failed, account full", args.State );
|
|
return;
|
|
}
|
|
|
|
args.Mobile = newChar;
|
|
m_Mobile = newChar;
|
|
|
|
newChar.Player = true;
|
|
newChar.AccessLevel = args.Account.AccessLevel;
|
|
newChar.Female = args.Female;
|
|
//newChar.Body = newChar.Female ? 0x191 : 0x190;
|
|
|
|
if( Core.Expansion >= args.Race.RequiredExpansion )
|
|
newChar.Race = args.Race; //Sets body
|
|
else
|
|
newChar.Race = Race.DefaultRace;
|
|
|
|
//newChar.Hue = Utility.ClipSkinHue( args.Hue & 0x3FFF ) | 0x8000;
|
|
newChar.Hue = newChar.Race.ClipSkinHue( args.Hue & 0x3FFF ) | 0x8000;
|
|
|
|
newChar.Hunger = 20;
|
|
|
|
bool young = false;
|
|
|
|
if ( newChar is PlayerMobile )
|
|
{
|
|
PlayerMobile pm = (PlayerMobile) newChar;
|
|
|
|
pm.Profession = args.Profession;
|
|
|
|
if ( pm.AccessLevel == AccessLevel.Player && ((Account)pm.Account).Young )
|
|
young = pm.Young = true;
|
|
}
|
|
|
|
SetName( newChar, args.Name );
|
|
|
|
AddBackpack( newChar );
|
|
|
|
SetStats( newChar, args.Str, args.Dex, args.Int );
|
|
SetSkills( newChar, args.Skills, args.Profession );
|
|
|
|
Race race = newChar.Race;
|
|
|
|
if( race.ValidateHair( newChar, args.HairID ) )
|
|
{
|
|
newChar.HairItemID = args.HairID;
|
|
newChar.HairHue = race.ClipHairHue( args.HairHue & 0x3FFF );
|
|
}
|
|
|
|
if( race.ValidateFacialHair( newChar, args.BeardID ) )
|
|
{
|
|
newChar.FacialHairItemID = args.BeardID;
|
|
newChar.FacialHairHue = race.ClipHairHue( args.BeardHue & 0x3FFF );
|
|
}
|
|
|
|
if ( args.Profession <= 3 )
|
|
{
|
|
AddShirt( newChar, args.ShirtHue );
|
|
AddPants( newChar, args.PantsHue );
|
|
AddShoes( newChar );
|
|
}
|
|
|
|
if( TestCenter.Enabled )
|
|
FillBankbox( newChar );
|
|
|
|
if ( young )
|
|
{
|
|
NewPlayerTicket ticket = new NewPlayerTicket();
|
|
ticket.Owner = newChar;
|
|
newChar.BankBox.DropItem( ticket );
|
|
}
|
|
|
|
CityInfo city = GetStartLocation( args, young );
|
|
//CityInfo city = new CityInfo( "Britain", "Sweet Dreams Inn", 1496, 1628, 10, Map.Felucca );
|
|
|
|
newChar.MoveToWorld( city.Location, city.Map );
|
|
|
|
Console.WriteLine( "Login: {0}: New character being created (account={1})", args.State, args.Account.Username );
|
|
Console.WriteLine( " - Character: {0} (serial={1})", newChar.Name, newChar.Serial );
|
|
Console.WriteLine( " - Started: {0} {1} in {2}", city.City, city.Location, city.Map.ToString() );
|
|
|
|
new WelcomeTimer( newChar ).Start();
|
|
}
|
|
|
|
public static bool VerifyProfession( int profession )
|
|
{
|
|
if ( profession < 0 )
|
|
return false;
|
|
else if ( profession < 4 )
|
|
return true;
|
|
else if ( Core.AOS && profession < 6 )
|
|
return true;
|
|
else if ( Core.SE && profession < 8 )
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
private class BadStartMessage : Timer
|
|
{
|
|
Mobile m_Mobile;
|
|
int m_Message;
|
|
public BadStartMessage( Mobile m, int message ) : base( TimeSpan.FromSeconds ( 3.5 ) )
|
|
{
|
|
m_Mobile = m;
|
|
m_Message = message;
|
|
this.Start();
|
|
}
|
|
|
|
protected override void OnTick()
|
|
{
|
|
m_Mobile.SendLocalizedMessage( m_Message );
|
|
}
|
|
}
|
|
|
|
private static readonly CityInfo m_NewHavenInfo = new CityInfo( "New Haven", "The Bountiful Harvest Inn", 3503, 2574, 14, Map.Trammel );
|
|
|
|
private static CityInfo GetStartLocation( CharacterCreatedEventArgs args, bool isYoung )
|
|
{
|
|
if( Core.ML )
|
|
{
|
|
//if( args.State != null && args.State.NewHaven )
|
|
return m_NewHavenInfo; //We don't get the client Version until AFTER Character creation
|
|
|
|
//return args.City; TODO: Uncomment when the old quest system is actually phased out
|
|
}
|
|
|
|
bool useHaven = isYoung;
|
|
|
|
ClientFlags flags = args.State == null ? ClientFlags.None : args.State.Flags;
|
|
Mobile m = args.Mobile;
|
|
|
|
switch ( args.Profession )
|
|
{
|
|
case 4: //Necro
|
|
{
|
|
if ( (flags & ClientFlags.Malas) != 0 )
|
|
{
|
|
return new CityInfo( "Umbra", "Mardoth's Tower", 2114, 1301, -50, Map.Malas );
|
|
}
|
|
else
|
|
{
|
|
useHaven = true;
|
|
|
|
new BadStartMessage( m, 1062205 );
|
|
/*
|
|
* Unfortunately you are playing on a *NON-Age-Of-Shadows* game
|
|
* installation and cannot be transported to Malas.
|
|
* You will not be able to take your new player quest in Malas
|
|
* without an AOS client. You are now being taken to the city of
|
|
* Haven on the Trammel facet.
|
|
* */
|
|
}
|
|
|
|
break;
|
|
}
|
|
case 5: //Paladin
|
|
{
|
|
return m_NewHavenInfo;
|
|
}
|
|
case 6: //Samurai
|
|
{
|
|
if ( (flags & ClientFlags.Tokuno) != 0 )
|
|
{
|
|
return new CityInfo( "Samurai DE", "Haoti's Grounds", 368, 780, -1, Map.Malas );
|
|
}
|
|
else
|
|
{
|
|
useHaven = true;
|
|
|
|
new BadStartMessage( m, 1063487 );
|
|
/*
|
|
* Unfortunately you are playing on a *NON-Samurai-Empire* game
|
|
* installation and cannot be transported to Tokuno.
|
|
* You will not be able to take your new player quest in Tokuno
|
|
* without an SE client. You are now being taken to the city of
|
|
* Haven on the Trammel facet.
|
|
* */
|
|
}
|
|
|
|
break;
|
|
}
|
|
case 7: //Ninja
|
|
{
|
|
if ( (flags & ClientFlags.Tokuno) != 0 )
|
|
{
|
|
return new CityInfo( "Ninja DE", "Enimo's Residence", 414, 823, -1, Map.Malas );
|
|
}
|
|
else
|
|
{
|
|
useHaven = true;
|
|
|
|
new BadStartMessage( m, 1063487 );
|
|
/*
|
|
* Unfortunately you are playing on a *NON-Samurai-Empire* game
|
|
* installation and cannot be transported to Tokuno.
|
|
* You will not be able to take your new player quest in Tokuno
|
|
* without an SE client. You are now being taken to the city of
|
|
* Haven on the Trammel facet.
|
|
* */
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( useHaven )
|
|
return m_NewHavenInfo;
|
|
else
|
|
return args.City;
|
|
}
|
|
|
|
private static void FixStats( ref int str, ref int dex, ref int intel )
|
|
{
|
|
int vStr = str - 10;
|
|
int vDex = dex - 10;
|
|
int vInt = intel - 10;
|
|
|
|
if ( vStr < 0 )
|
|
vStr = 0;
|
|
|
|
if ( vDex < 0 )
|
|
vDex = 0;
|
|
|
|
if ( vInt < 0 )
|
|
vInt = 0;
|
|
|
|
int total = vStr + vDex + vInt;
|
|
|
|
if ( total == 0 || total == 50 )
|
|
return;
|
|
|
|
double scalar = 50 / (double)total;
|
|
|
|
vStr = (int)(vStr * scalar);
|
|
vDex = (int)(vDex * scalar);
|
|
vInt = (int)(vInt * scalar);
|
|
|
|
FixStat( ref vStr, (vStr + vDex + vInt) - 50 );
|
|
FixStat( ref vDex, (vStr + vDex + vInt) - 50 );
|
|
FixStat( ref vInt, (vStr + vDex + vInt) - 50 );
|
|
|
|
str = vStr + 10;
|
|
dex = vDex + 10;
|
|
intel = vInt + 10;
|
|
}
|
|
|
|
private static void FixStat( ref int stat, int diff )
|
|
{
|
|
stat += diff;
|
|
|
|
if ( stat < 0 )
|
|
stat = 0;
|
|
else if ( stat > 50 )
|
|
stat = 50;
|
|
}
|
|
|
|
private static void SetStats( Mobile m, int str, int dex, int intel )
|
|
{
|
|
FixStats( ref str, ref dex, ref intel );
|
|
|
|
if ( str < 10 || str > 60 || dex < 10 || dex > 60 || intel < 10 || intel > 60 || (str + dex + intel) != 80 )
|
|
{
|
|
str = 10;
|
|
dex = 10;
|
|
intel = 10;
|
|
}
|
|
|
|
m.InitStats( str, dex, intel );
|
|
}
|
|
|
|
private static void SetName( Mobile m, string name )
|
|
{
|
|
name = name.Trim();
|
|
|
|
if ( !NameVerification.Validate( name, 2, 16, true, false, true, 1, NameVerification.SpaceDashPeriodQuote ) )
|
|
name = "Generic Player";
|
|
|
|
m.Name = name;
|
|
}
|
|
|
|
private static bool ValidSkills( SkillNameValue[] skills )
|
|
{
|
|
int total = 0;
|
|
|
|
for ( int i = 0; i < skills.Length; ++i )
|
|
{
|
|
if ( skills[i].Value < 0 || skills[i].Value > 50 )
|
|
return false;
|
|
|
|
total += skills[i].Value;
|
|
|
|
for ( int j = i + 1; j < skills.Length; ++j )
|
|
{
|
|
if ( skills[j].Value > 0 && skills[j].Name == skills[i].Name )
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return ( total == 100 );
|
|
}
|
|
|
|
private static Mobile m_Mobile;
|
|
|
|
private static void SetSkills( Mobile m, SkillNameValue[] skills, int prof )
|
|
{
|
|
switch ( prof )
|
|
{
|
|
case 1: // Warrior
|
|
{
|
|
skills = new SkillNameValue[]
|
|
{
|
|
new SkillNameValue( SkillName.Anatomy, 30 ),
|
|
new SkillNameValue( SkillName.Healing, 45 ),
|
|
new SkillNameValue( SkillName.Swords, 35 ),
|
|
new SkillNameValue( SkillName.Tactics, 50 )
|
|
};
|
|
|
|
break;
|
|
}
|
|
case 2: // Magician
|
|
{
|
|
skills = new SkillNameValue[]
|
|
{
|
|
new SkillNameValue( SkillName.EvalInt, 30 ),
|
|
new SkillNameValue( SkillName.Wrestling, 30 ),
|
|
new SkillNameValue( SkillName.Magery, 50 ),
|
|
new SkillNameValue( SkillName.Meditation, 50 )
|
|
};
|
|
|
|
break;
|
|
}
|
|
case 3: // Blacksmith
|
|
{
|
|
skills = new SkillNameValue[]
|
|
{
|
|
new SkillNameValue( SkillName.Mining, 30 ),
|
|
new SkillNameValue( SkillName.ArmsLore, 30 ),
|
|
new SkillNameValue( SkillName.Blacksmith, 50 ),
|
|
new SkillNameValue( SkillName.Tinkering, 50 )
|
|
};
|
|
|
|
break;
|
|
}
|
|
case 4: // Necromancer
|
|
{
|
|
skills = new SkillNameValue[]
|
|
{
|
|
new SkillNameValue( SkillName.Necromancy, 50 ),
|
|
new SkillNameValue( SkillName.Focus, 30 ),
|
|
new SkillNameValue( SkillName.SpiritSpeak, 30 ),
|
|
new SkillNameValue( SkillName.Swords, 30 ),
|
|
new SkillNameValue( SkillName.Tactics, 20 )
|
|
};
|
|
|
|
break;
|
|
}
|
|
case 5: // Paladin
|
|
{
|
|
skills = new SkillNameValue[]
|
|
{
|
|
new SkillNameValue( SkillName.Chivalry, 51 ),
|
|
new SkillNameValue( SkillName.Swords, 49 ),
|
|
new SkillNameValue( SkillName.Focus, 30 ),
|
|
new SkillNameValue( SkillName.Tactics, 30 )
|
|
};
|
|
|
|
break;
|
|
}
|
|
case 6: //Samurai
|
|
{
|
|
skills = new SkillNameValue[]
|
|
{
|
|
new SkillNameValue( SkillName.Bushido, 50 ),
|
|
new SkillNameValue( SkillName.Swords, 50 ),
|
|
new SkillNameValue( SkillName.Anatomy, 30 ),
|
|
new SkillNameValue( SkillName.Healing, 30 )
|
|
};
|
|
break;
|
|
}
|
|
case 7: //Ninja
|
|
{
|
|
skills = new SkillNameValue[]
|
|
{
|
|
new SkillNameValue( SkillName.Ninjitsu, 50 ),
|
|
new SkillNameValue( SkillName.Hiding, 50 ),
|
|
new SkillNameValue( SkillName.Fencing, 30 ),
|
|
new SkillNameValue( SkillName.Stealth, 30 )
|
|
};
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
if ( !ValidSkills( skills ) )
|
|
return;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool addSkillItems = true;
|
|
bool elf = (m.Race == Race.Elf);
|
|
|
|
switch ( prof )
|
|
{
|
|
case 1: // Warrior
|
|
{
|
|
if ( elf )
|
|
EquipItem( new LeafChest() );
|
|
else
|
|
EquipItem( new LeatherChest() );
|
|
break;
|
|
}
|
|
case 4: // Necromancer
|
|
{
|
|
Container regs = new BagOfNecroReagents( 50 );
|
|
|
|
if ( !Core.AOS )
|
|
{
|
|
foreach ( Item item in regs.Items )
|
|
item.LootType = LootType.Newbied;
|
|
}
|
|
|
|
PackItem( regs );
|
|
|
|
regs.LootType = LootType.Regular;
|
|
|
|
|
|
EquipItem( new BoneHelm() );
|
|
|
|
if ( elf )
|
|
{
|
|
EquipItem( new ElvenMachete() );
|
|
EquipItem( NecroHue( new LeafChest() ) );
|
|
EquipItem( NecroHue( new LeafArms() ) );
|
|
EquipItem( NecroHue( new LeafGloves() ) );
|
|
EquipItem( NecroHue( new LeafGorget() ) );
|
|
EquipItem( NecroHue( new LeafGorget() ) );
|
|
EquipItem( NecroHue( new ElvenPants() ) ); //TODO: Verify the pants
|
|
EquipItem( new ElvenBoots() );
|
|
}
|
|
else
|
|
{
|
|
EquipItem( new BoneHarvester() );
|
|
EquipItem( NecroHue( new LeatherChest() ) );
|
|
EquipItem( NecroHue( new LeatherArms() ) );
|
|
EquipItem( NecroHue( new LeatherGloves() ) );
|
|
EquipItem( NecroHue( new LeatherGorget() ) );
|
|
EquipItem( NecroHue( new LeatherLegs() ) );
|
|
EquipItem( NecroHue( new Skirt() ) );
|
|
EquipItem( new Sandals( 0x8FD ) );
|
|
}
|
|
|
|
Spellbook book = new NecromancerSpellbook( (ulong)0x8981 ); // animate dead, evil omen, pain spike, summon familiar, wraith form
|
|
|
|
PackItem( book );
|
|
|
|
book.LootType = LootType.Blessed;
|
|
|
|
addSkillItems = false;
|
|
|
|
break;
|
|
}
|
|
case 5: // Paladin
|
|
{
|
|
if ( elf )
|
|
{
|
|
EquipItem( new ElvenMachete() );
|
|
EquipItem( new WingedHelm() );
|
|
EquipItem( new LeafGorget() );
|
|
EquipItem( new LeafArms() );
|
|
EquipItem( new LeafChest() );
|
|
EquipItem( new LeafLegs() );
|
|
EquipItem( new ElvenBoots() ); //Verify hue
|
|
}
|
|
else
|
|
{
|
|
EquipItem( new Broadsword() );
|
|
EquipItem( new Helmet() );
|
|
EquipItem( new PlateGorget() );
|
|
EquipItem( new RingmailArms() );
|
|
EquipItem( new RingmailChest() );
|
|
EquipItem( new RingmailLegs() );
|
|
EquipItem( new ThighBoots( 0x748 ) );
|
|
EquipItem( new Cloak( 0xCF ) );
|
|
EquipItem( new BodySash( 0xCF ) );
|
|
}
|
|
|
|
Spellbook book = new BookOfChivalry( (ulong)0x3FF );
|
|
|
|
PackItem( book );
|
|
|
|
book.LootType = LootType.Blessed;
|
|
|
|
addSkillItems = false;
|
|
|
|
break;
|
|
}
|
|
|
|
case 6: // Samurai
|
|
{
|
|
addSkillItems = false;
|
|
EquipItem( new HakamaShita( 0x2C3 ) );
|
|
EquipItem( new Hakama( 0x2C3 ) );
|
|
EquipItem( new SamuraiTabi( 0x2C3 ) );
|
|
EquipItem( new TattsukeHakama( 0x22D ) );
|
|
EquipItem( new Bokuto() );
|
|
|
|
if ( elf )
|
|
EquipItem( new RavenHelm() );
|
|
else
|
|
EquipItem( new LeatherJingasa() );
|
|
|
|
PackItem( new Scissors() );
|
|
PackItem( new Bandage( 50 ) );
|
|
|
|
Spellbook book = new BookOfBushido();
|
|
PackItem( book );
|
|
|
|
break;
|
|
}
|
|
case 7: // Ninja
|
|
{
|
|
addSkillItems = false;
|
|
EquipItem( new Kasa() );
|
|
|
|
int[] hues = new int[] { 0x1A8, 0xEC, 0x99, 0x90, 0xB5, 0x336, 0x89 };
|
|
//TODO: Verify that's ALL the hues for that above.
|
|
|
|
EquipItem( new TattsukeHakama( hues[Utility.Random(hues.Length)] ) );
|
|
|
|
EquipItem( new HakamaShita( 0x2C3 ) );
|
|
EquipItem( new NinjaTabi( 0x2C3 ) );
|
|
|
|
if ( elf )
|
|
EquipItem( new AssassinSpike() );
|
|
else
|
|
EquipItem( new Tekagi() );
|
|
|
|
PackItem( new SmokeBomb() );
|
|
|
|
Spellbook book = new BookOfNinjitsu();
|
|
PackItem( book );
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
for ( int i = 0; i < skills.Length; ++i )
|
|
{
|
|
SkillNameValue snv = skills[i];
|
|
|
|
if ( snv.Value > 0 && ( snv.Name != SkillName.Stealth || prof == 7 ) && snv.Name != SkillName.RemoveTrap && snv.Name != SkillName.Spellweaving )
|
|
{
|
|
Skill skill = m.Skills[snv.Name];
|
|
|
|
if ( skill != null )
|
|
{
|
|
skill.BaseFixedPoint = snv.Value * 10;
|
|
|
|
if ( addSkillItems )
|
|
AddSkillItems( snv.Name, m );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void EquipItem( Item item )
|
|
{
|
|
EquipItem( item, false );
|
|
}
|
|
|
|
private static void EquipItem( Item item, bool mustEquip )
|
|
{
|
|
if ( !Core.AOS )
|
|
item.LootType = LootType.Newbied;
|
|
|
|
if ( m_Mobile != null && m_Mobile.EquipItem( item ) )
|
|
return;
|
|
|
|
Container pack = m_Mobile.Backpack;
|
|
|
|
if ( !mustEquip && pack != null )
|
|
pack.DropItem( item );
|
|
else
|
|
item.Delete();
|
|
}
|
|
|
|
private static void PackItem( Item item )
|
|
{
|
|
if ( !Core.AOS )
|
|
item.LootType = LootType.Newbied;
|
|
|
|
Container pack = m_Mobile.Backpack;
|
|
|
|
if ( pack != null )
|
|
pack.DropItem( item );
|
|
else
|
|
item.Delete();
|
|
}
|
|
|
|
private static void PackInstrument()
|
|
{
|
|
switch ( Utility.Random( 6 ) )
|
|
{
|
|
case 0: PackItem( new Drums() ); break;
|
|
case 1: PackItem( new Harp() ); break;
|
|
case 2: PackItem( new LapHarp() ); break;
|
|
case 3: PackItem( new Lute() ); break;
|
|
case 4: PackItem( new Tambourine() ); break;
|
|
case 5: PackItem( new TambourineTassel() ); break;
|
|
}
|
|
}
|
|
|
|
private static void PackScroll( int circle )
|
|
{
|
|
switch ( Utility.Random( 8 ) * (circle * 8) )
|
|
{
|
|
case 0: PackItem( new ClumsyScroll() ); break;
|
|
case 1: PackItem( new CreateFoodScroll() ); break;
|
|
case 2: PackItem( new FeeblemindScroll() ); break;
|
|
case 3: PackItem( new HealScroll() ); break;
|
|
case 4: PackItem( new MagicArrowScroll() ); break;
|
|
case 5: PackItem( new NightSightScroll() ); break;
|
|
case 6: PackItem( new ReactiveArmorScroll() ); break;
|
|
case 7: PackItem( new WeakenScroll() ); break;
|
|
case 8: PackItem( new AgilityScroll() ); break;
|
|
case 9: PackItem( new CunningScroll() ); break;
|
|
case 10: PackItem( new CureScroll() ); break;
|
|
case 11: PackItem( new HarmScroll() ); break;
|
|
case 12: PackItem( new MagicTrapScroll() ); break;
|
|
case 13: PackItem( new MagicUnTrapScroll() ); break;
|
|
case 14: PackItem( new ProtectionScroll() ); break;
|
|
case 15: PackItem( new StrengthScroll() ); break;
|
|
case 16: PackItem( new BlessScroll() ); break;
|
|
case 17: PackItem( new FireballScroll() ); break;
|
|
case 18: PackItem( new MagicLockScroll() ); break;
|
|
case 19: PackItem( new PoisonScroll() ); break;
|
|
case 20: PackItem( new TelekinisisScroll() ); break;
|
|
case 21: PackItem( new TeleportScroll() ); break;
|
|
case 22: PackItem( new UnlockScroll() ); break;
|
|
case 23: PackItem( new WallOfStoneScroll() ); break;
|
|
}
|
|
}
|
|
|
|
private static Item NecroHue( Item item )
|
|
{
|
|
item.Hue = 0x2C3;
|
|
|
|
return item;
|
|
}
|
|
|
|
private static void AddSkillItems( SkillName skill, Mobile m )
|
|
{
|
|
bool elf = (m.Race == Race.Elf);
|
|
|
|
switch ( skill )
|
|
{
|
|
case SkillName.Alchemy:
|
|
{
|
|
PackItem( new Bottle( 4 ) );
|
|
PackItem( new MortarPestle() );
|
|
|
|
int hue = Utility.RandomPinkHue();
|
|
|
|
if ( elf )
|
|
{
|
|
if ( m.Female )
|
|
EquipItem( new FemaleElvenRobe( hue ) );
|
|
else
|
|
EquipItem( new MaleElvenRobe( hue ) );
|
|
}
|
|
else
|
|
{
|
|
EquipItem( new Robe( Utility.RandomPinkHue() ) );
|
|
}
|
|
break;
|
|
}
|
|
case SkillName.Anatomy:
|
|
{
|
|
PackItem( new Bandage( 3 ) );
|
|
|
|
int hue = Utility.RandomYellowHue();
|
|
|
|
if ( elf )
|
|
{
|
|
if ( m.Female )
|
|
EquipItem( new FemaleElvenRobe( hue ) );
|
|
else
|
|
EquipItem( new MaleElvenRobe( hue ) );
|
|
}
|
|
else
|
|
{
|
|
EquipItem( new Robe( Utility.RandomPinkHue() ) );
|
|
}
|
|
break;
|
|
}
|
|
case SkillName.AnimalLore:
|
|
{
|
|
|
|
|
|
int hue = Utility.RandomBlueHue();
|
|
|
|
if ( elf )
|
|
{
|
|
EquipItem( new WildStaff() );
|
|
|
|
if ( m.Female )
|
|
EquipItem( new FemaleElvenRobe( hue ) );
|
|
else
|
|
EquipItem( new MaleElvenRobe( hue ) );
|
|
}
|
|
else
|
|
{
|
|
EquipItem( new ShepherdsCrook() );
|
|
EquipItem( new Robe( hue ) );
|
|
}
|
|
break;
|
|
}
|
|
case SkillName.Archery:
|
|
{
|
|
PackItem( new Arrow( 25 ) );
|
|
|
|
if ( elf )
|
|
EquipItem( new ElvenCompositeLongbow() );
|
|
else
|
|
EquipItem( new Bow() );
|
|
|
|
break;
|
|
}
|
|
case SkillName.ArmsLore:
|
|
{
|
|
if ( elf )
|
|
{
|
|
switch ( Utility.Random( 3 ) )
|
|
{
|
|
case 0: EquipItem( new Leafblade() ); break;
|
|
case 1: EquipItem( new RuneBlade() ); break;
|
|
case 2: EquipItem( new DiamondMace() ); break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch ( Utility.Random( 3 ) )
|
|
{
|
|
case 0: EquipItem( new Kryss() ); break;
|
|
case 1: EquipItem( new Katana() ); break;
|
|
case 2: EquipItem( new Club() ); break;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SkillName.Begging:
|
|
{
|
|
if ( elf )
|
|
EquipItem( new WildStaff() );
|
|
else
|
|
EquipItem( new GnarledStaff() );
|
|
break;
|
|
}
|
|
case SkillName.Blacksmith:
|
|
{
|
|
PackItem( new Tongs() );
|
|
PackItem( new Pickaxe() );
|
|
PackItem( new Pickaxe() );
|
|
PackItem( new IronIngot( 50 ) );
|
|
EquipItem( new HalfApron( Utility.RandomYellowHue() ) );
|
|
break;
|
|
}
|
|
case SkillName.Bushido:
|
|
{
|
|
EquipItem( new Hakama() );
|
|
EquipItem( new Kasa() );
|
|
EquipItem( new BookOfBushido() );
|
|
break;
|
|
}
|
|
case SkillName.Fletching:
|
|
{
|
|
PackItem( new Board( 14 ) );
|
|
PackItem( new Feather( 5 ) );
|
|
PackItem( new Shaft( 5 ) );
|
|
break;
|
|
}
|
|
case SkillName.Camping:
|
|
{
|
|
PackItem( new Bedroll() );
|
|
PackItem( new Kindling( 5 ) );
|
|
break;
|
|
}
|
|
case SkillName.Carpentry:
|
|
{
|
|
PackItem( new Board( 10 ) );
|
|
PackItem( new Saw() );
|
|
EquipItem( new HalfApron( Utility.RandomYellowHue() ) );
|
|
break;
|
|
}
|
|
case SkillName.Cartography:
|
|
{
|
|
PackItem( new BlankMap() );
|
|
PackItem( new BlankMap() );
|
|
PackItem( new BlankMap() );
|
|
PackItem( new BlankMap() );
|
|
PackItem( new Sextant() );
|
|
break;
|
|
}
|
|
case SkillName.Cooking:
|
|
{
|
|
PackItem( new Kindling( 2 ) );
|
|
PackItem( new RawLambLeg() );
|
|
PackItem( new RawChickenLeg() );
|
|
PackItem( new RawFishSteak() );
|
|
PackItem( new SackFlour() );
|
|
PackItem( new Pitcher( BeverageType.Water ) );
|
|
break;
|
|
}
|
|
case SkillName.Chivalry:
|
|
{
|
|
if( Core.ML )
|
|
PackItem( new BookOfChivalry( (ulong)0x3FF ) );
|
|
|
|
break;
|
|
}
|
|
case SkillName.DetectHidden:
|
|
{
|
|
EquipItem( new Cloak( 0x455 ) );
|
|
break;
|
|
}
|
|
case SkillName.Discordance:
|
|
{
|
|
PackInstrument();
|
|
break;
|
|
}
|
|
case SkillName.Fencing:
|
|
{
|
|
if ( elf )
|
|
EquipItem( new Leafblade() );
|
|
else
|
|
EquipItem( new Kryss() );
|
|
|
|
break;
|
|
}
|
|
case SkillName.Fishing:
|
|
{
|
|
EquipItem( new FishingPole() );
|
|
|
|
int hue = Utility.RandomYellowHue();
|
|
|
|
if ( elf )
|
|
{
|
|
Item i = new Circlet();
|
|
i.Hue = hue;
|
|
EquipItem( i );
|
|
}
|
|
else
|
|
{
|
|
EquipItem( new FloppyHat( Utility.RandomYellowHue() ) );
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SkillName.Healing:
|
|
{
|
|
PackItem( new Bandage( 50 ) );
|
|
PackItem( new Scissors() );
|
|
break;
|
|
}
|
|
case SkillName.Herding:
|
|
{
|
|
if ( elf )
|
|
EquipItem( new WildStaff() );
|
|
else
|
|
EquipItem( new ShepherdsCrook() );
|
|
|
|
break;
|
|
}
|
|
case SkillName.Hiding:
|
|
{
|
|
EquipItem( new Cloak( 0x455 ) );
|
|
break;
|
|
}
|
|
case SkillName.Inscribe:
|
|
{
|
|
PackItem( new BlankScroll( 2 ) );
|
|
PackItem( new BlueBook() );
|
|
break;
|
|
}
|
|
case SkillName.ItemID:
|
|
{
|
|
if ( elf )
|
|
EquipItem( new WildStaff() );
|
|
else
|
|
EquipItem( new GnarledStaff() );
|
|
break;
|
|
}
|
|
case SkillName.Lockpicking:
|
|
{
|
|
PackItem( new Lockpick( 20 ) );
|
|
break;
|
|
}
|
|
case SkillName.Lumberjacking:
|
|
{
|
|
EquipItem( new Hatchet() );
|
|
break;
|
|
}
|
|
case SkillName.Macing:
|
|
{
|
|
if ( elf )
|
|
EquipItem( new DiamondMace() );
|
|
else
|
|
EquipItem( new Club() );
|
|
|
|
break;
|
|
}
|
|
case SkillName.Magery:
|
|
{
|
|
BagOfReagents regs = new BagOfReagents( 30 );
|
|
|
|
if ( !Core.AOS )
|
|
{
|
|
foreach ( Item item in regs.Items )
|
|
item.LootType = LootType.Newbied;
|
|
}
|
|
|
|
PackItem( regs );
|
|
|
|
regs.LootType = LootType.Regular;
|
|
|
|
PackScroll( 0 );
|
|
PackScroll( 1 );
|
|
PackScroll( 2 );
|
|
|
|
Spellbook book = new Spellbook( (ulong)0x382A8C38 );
|
|
|
|
EquipItem( book );
|
|
|
|
book.LootType = LootType.Blessed;
|
|
|
|
if ( elf )
|
|
{
|
|
EquipItem( new Circlet() );
|
|
|
|
if( m.Female )
|
|
EquipItem( new FemaleElvenRobe( Utility.RandomBlueHue() ) );
|
|
else
|
|
EquipItem( new MaleElvenRobe( Utility.RandomBlueHue() ) );
|
|
}
|
|
else
|
|
{
|
|
EquipItem( new WizardsHat() );
|
|
EquipItem( new Robe( Utility.RandomBlueHue() ) );
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SkillName.Mining:
|
|
{
|
|
PackItem( new Pickaxe() );
|
|
break;
|
|
}
|
|
case SkillName.Musicianship:
|
|
{
|
|
PackInstrument();
|
|
break;
|
|
}
|
|
case SkillName.Necromancy:
|
|
{
|
|
if( Core.ML )
|
|
{
|
|
Container regs = new BagOfNecroReagents( 50 );
|
|
|
|
PackItem( regs );
|
|
|
|
regs.LootType = LootType.Regular;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SkillName.Ninjitsu:
|
|
{
|
|
EquipItem( new Hakama( 0x2C3 ) ); //Only ninjas get the hued one.
|
|
EquipItem( new Kasa() );
|
|
EquipItem( new BookOfNinjitsu() );
|
|
break;
|
|
}
|
|
case SkillName.Parry:
|
|
{
|
|
EquipItem( new WoodenShield() );
|
|
break;
|
|
}
|
|
case SkillName.Peacemaking:
|
|
{
|
|
PackInstrument();
|
|
break;
|
|
}
|
|
case SkillName.Poisoning:
|
|
{
|
|
PackItem( new LesserPoisonPotion() );
|
|
PackItem( new LesserPoisonPotion() );
|
|
break;
|
|
}
|
|
case SkillName.Provocation:
|
|
{
|
|
PackInstrument();
|
|
break;
|
|
}
|
|
case SkillName.Snooping:
|
|
{
|
|
PackItem( new Lockpick( 20 ) );
|
|
break;
|
|
}
|
|
case SkillName.SpiritSpeak:
|
|
{
|
|
EquipItem( new Cloak( 0x455 ) );
|
|
break;
|
|
}
|
|
case SkillName.Stealing:
|
|
{
|
|
PackItem( new Lockpick( 20 ) );
|
|
break;
|
|
}
|
|
case SkillName.Swords:
|
|
{
|
|
if ( elf )
|
|
EquipItem( new RuneBlade() );
|
|
else
|
|
EquipItem( new Katana() );
|
|
|
|
break;
|
|
}
|
|
case SkillName.Tactics:
|
|
{
|
|
if ( elf )
|
|
EquipItem( new RuneBlade() );
|
|
else
|
|
EquipItem( new Katana() );
|
|
|
|
break;
|
|
}
|
|
case SkillName.Tailoring:
|
|
{
|
|
PackItem( new BoltOfCloth() );
|
|
PackItem( new SewingKit() );
|
|
break;
|
|
}
|
|
case SkillName.Tracking:
|
|
{
|
|
if ( m_Mobile != null )
|
|
{
|
|
Item shoes = m_Mobile.FindItemOnLayer( Layer.Shoes );
|
|
|
|
if ( shoes != null )
|
|
shoes.Delete();
|
|
}
|
|
|
|
int hue = Utility.RandomYellowHue();
|
|
|
|
if ( elf )
|
|
EquipItem( new ElvenBoots( hue ) );
|
|
else
|
|
EquipItem( new Boots( hue ) );
|
|
|
|
EquipItem( new SkinningKnife() );
|
|
break;
|
|
}
|
|
case SkillName.Veterinary:
|
|
{
|
|
PackItem( new Bandage( 5 ) );
|
|
PackItem( new Scissors() );
|
|
break;
|
|
}
|
|
case SkillName.Wrestling:
|
|
{
|
|
if ( elf )
|
|
EquipItem( new LeafGloves() );
|
|
else
|
|
EquipItem( new LeatherGloves() );
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |