http://www.uodemise.com/forum/showthread.php?t=147193 Smith/Tailor PS should not be cursed http://www.uodemise.com/forum/showthread.php?t=148415 Large crafting system overhaul http://www.uodemise.com/forum/showthread.php?t=119342
142 lines
No EOL
4.2 KiB
C#
142 lines
No EOL
4.2 KiB
C#
using System;
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using Server.Items;
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namespace Server.Engines.Craft
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{
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public class DefBowFletching : CraftSystem
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{
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public override SkillName MainSkill
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{
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get { return SkillName.Fletching; }
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}
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public override int GumpTitleNumber
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{
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get { return 1044006; } // <CENTER>BOWCRAFT AND FLETCHING MENU</CENTER>
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}
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private static CraftSystem m_CraftSystem;
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public static CraftSystem CraftSystem
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{
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get
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{
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if ( m_CraftSystem == null )
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m_CraftSystem = new DefBowFletching();
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return m_CraftSystem;
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}
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}
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public override CraftECA ECA
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{
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get
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{
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if ( Core.AOS )
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return CraftECA.ChanceMinusSixtyToFourtyFive;
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return CraftECA.FiftyPercentChanceMinusTenPercent;
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}
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}
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public override double GetChanceAtMin( CraftItem item )
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{
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return 0.5; // 50%
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}
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private DefBowFletching() : base( 1, 1, 1.25 )// base( 1, 2, 1.7 )
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{
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}
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public override int CanCraft( Mobile from, BaseTool tool, Type itemType )
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{
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if( tool == null || tool.Deleted || tool.UsesRemaining < 0 )
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return 1044038; // You have worn out your tool!
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else if ( !BaseTool.CheckAccessible( tool, from ) )
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return 1044263; // The tool must be on your person to use.
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return 0;
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}
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public override void PlayCraftEffect( Mobile from )
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{
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// no animation
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//if ( from.Body.Type == BodyType.Human && !from.Mounted )
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// from.Animate( 33, 5, 1, true, false, 0 );
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from.PlaySound( 0x55 );
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}
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public override int PlayEndingEffect( Mobile from, bool failed, bool lostMaterial, bool toolBroken, int quality, bool makersMark, CraftItem item )
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{
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if ( toolBroken )
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from.SendLocalizedMessage( 1044038 ); // You have worn out your tool
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if ( failed )
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{
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if ( lostMaterial )
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return 1044043; // You failed to create the item, and some of your materials are lost.
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else
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return 1044157; // You failed to create the item, but no materials were lost.
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}
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else
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{
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if ( quality == 0 )
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return 502785; // You were barely able to make this item. It's quality is below average.
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else if ( makersMark && quality == 2 )
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return 1044156; // You create an exceptional quality item and affix your maker's mark.
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else if ( quality == 2 )
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return 1044155; // You create an exceptional quality item.
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else
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return 1044154; // You create the item.
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}
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}
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public override void InitCraftList()
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{
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int index = -1;
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// Materials
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AddCraft( typeof( Kindling ), 1044457, 1023553, 0.0, 00.0, typeof( Log ), 1044041, 1, 1044351 );
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index = AddCraft( typeof( Shaft ), 1044457, 1027124, 0.0, 40.0, typeof( Log ), 1044041, 1, 1044351 );
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SetUseAllRes( index, true );
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// Ammunition
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index = AddCraft( typeof( Arrow ), 1044565, 1023903, 0.0, 40.0, typeof( Shaft ), 1044560, 1, 1044561 );
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AddRes( index, typeof( Feather ), 1044562, 1, 1044563 );
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SetUseAllRes( index, true );
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index = AddCraft( typeof( Bolt ), 1044565, 1027163, 0.0, 40.0, typeof( Shaft ), 1044560, 1, 1044561 );
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AddRes( index, typeof( Feather ), 1044562, 1, 1044563 );
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SetUseAllRes( index, true );
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if( Core.SE )
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{
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index = AddCraft( typeof( FukiyaDarts ), 1044565, 1030246, 50.0, 90.0, typeof( Log ), 1044041, 1, 1044351 );
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SetUseAllRes( index, true );
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SetNeededExpansion( index, Expansion.SE );
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}
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// Weapons
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AddCraft( typeof( Bow ), 1044566, 1025042, 30.0, 70.0, typeof( Log ), 1044041, 7, 1044351 );
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AddCraft( typeof( Crossbow ), 1044566, 1023919, 60.0, 100.0, typeof( Log ), 1044041, 7, 1044351 );
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AddCraft( typeof( HeavyCrossbow ), 1044566, 1025117, 80.0, 120.0, typeof( Log ), 1044041, 10, 1044351 );
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if ( Core.AOS )
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{
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AddCraft( typeof( CompositeBow ), 1044566, 1029922, 70.0, 110.0, typeof( Log ), 1044041, 7, 1044351 );
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AddCraft( typeof( RepeatingCrossbow ), 1044566, 1029923, 90.0, 130.0, typeof( Log ), 1044041, 10, 1044351 );
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}
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if( Core.SE )
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{
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index = AddCraft( typeof( Yumi ), 1044566, 1030224, 90.0, 130.0, typeof( Log ), 1044041, 10, 1044351 );
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SetNeededExpansion( index, Expansion.SE );
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}
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MarkOption = true;
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Repair = Core.AOS;
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}
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}
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} |