ModernUO/Scripts/Items/Misc/BaseOtherEquipable.cs

683 lines
20 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server.Network;
using Server.Engines.Craft;
using Server.Factions;
using AMA = Server.Items.ArmorMeditationAllowance;
using AMT = Server.Items.ArmorMaterialType;
using ABT = Server.Items.ArmorBodyType;
namespace Server.Items
{
public abstract class BaseOtherEquipable : Item, ICraftable, IAosAttributes
{
private Mobile m_Crafter;
private CraftQuality m_Quality;
private CraftResource m_Resource;
private bool m_PlayerConstructed;
private AosAttributes m_AosAttributes;
private AosArmorAttributes m_AosArmorAttributes;
private AosSkillBonuses m_AosSkillBonuses;
private BonusAttribute[] m_BonusRandomAttributes;
private double m_OriginalWeight;
private int m_StrReq = -1, m_DexReq = -1, m_IntReq = -1;
public virtual bool AllowMaleWearer{ get{ return true; } }
public virtual bool AllowFemaleWearer{ get{ return true; } }
public virtual Race RequiredRace { get { return null; } }
public virtual int AosStrReq{ get{ return 0; } }
public virtual int AosDexReq{ get{ return 0; } }
public virtual int AosIntReq{ get{ return 0; } }
public virtual int OldStrReq{ get{ return 0; } }
public virtual int OldDexReq{ get{ return 0; } }
public virtual int OldIntReq{ get{ return 0; } }
public virtual CraftResource DefaultResource{ get{ return CraftResource.RegularWood; } }
public override void OnAfterDuped( Item newItem )
{
BaseOtherEquipable otherEquip = newItem as BaseOtherEquipable;
if ( otherEquip == null )
return;
otherEquip.m_AosAttributes = new AosAttributes( newItem, m_AosAttributes );
otherEquip.m_AosArmorAttributes = new AosArmorAttributes( newItem, m_AosArmorAttributes );
otherEquip.m_AosSkillBonuses = new AosSkillBonuses( newItem, m_AosSkillBonuses );
otherEquip.m_BonusRandomAttributes = m_BonusRandomAttributes;
}
#region Getters/Setters
[CommandProperty( AccessLevel.GameMaster )]
public bool PlayerConstructed
{
get{ return m_PlayerConstructed; }
set{ m_PlayerConstructed = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int StrRequirement
{
get{ return ( m_StrReq == -1 ? Core.AOS ? AosStrReq : OldStrReq : m_StrReq ); }
set{ m_StrReq = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int DexRequirement
{
get{ return ( m_DexReq == -1 ? Core.AOS ? AosDexReq : OldDexReq : m_DexReq ); }
set{ m_DexReq = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int IntRequirement
{
get{ return ( m_IntReq == -1 ? Core.AOS ? AosIntReq : OldIntReq : m_IntReq ); }
set{ m_IntReq = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get
{
return m_Resource;
}
set
{
if ( m_Resource != value )
{
if ( Core.AOS && !CraftResources.IsStandard( m_Resource ) )
{
BonusAttributesHelper.RemoveAttrsFrom( this, GetResourceBonusAttrs() );
BonusAttributesHelper.RemoveAttrsFrom( this, RandomAttributes );
RandomAttributes = null;
}
m_Resource = value;
Hue = CraftResources.GetHue( m_Resource );
if ( Core.AOS && !CraftResources.IsStandard( m_Resource ) )
{
// Enhance sets RandomAttributes so check if it's null/empty first before getting new random attributes.
if ( RandomAttributes == null || RandomAttributes.Length == 0 )
RandomAttributes = BonusAttributesHelper.GetRandomAttributes( GetResourceRandomAttrs(), GetResourceAttrs().RandomAttributeCount );
BonusAttributesHelper.ApplyAttributesTo( this, GetResourceBonusAttrs() );
BonusAttributesHelper.ApplyAttributesTo( this, RandomAttributes );
}
InvalidateProperties();
}
}
}
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Crafter
{
get{ return m_Crafter; }
set{ m_Crafter = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public CraftQuality Quality
{
get{ return m_Quality; }
set{ m_Quality = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public AosAttributes Attributes
{
get{ return m_AosAttributes; }
set{}
}
[CommandProperty( AccessLevel.GameMaster )]
public AosArmorAttributes ArmorAttributes
{
get{ return m_AosArmorAttributes; }
set{}
}
public BonusAttribute[] RandomAttributes
{
get { return m_BonusRandomAttributes; }
set { m_BonusRandomAttributes = value; }
}
#endregion
#region Old Item Serialization Vars
/* Only used in serialization of other equipables that originally derived from Item */
private bool m_InheritsItem;
private int m_OldVersion;
protected bool InheritsItem
{
get{ return m_InheritsItem; }
}
protected int OldVersion
{
get{ return m_OldVersion; }
}
#endregion
public CraftAttributeInfo GetResourceAttrs()
{
CraftResourceInfo info = CraftResources.GetInfo( m_Resource );
if ( info == null )
return CraftAttributeInfo.Blank;
return info.AttributeInfo;
}
public BonusAttribute[] GetResourceBonusAttrs()
{
CraftAttributeInfo attrInfo = GetResourceAttrs();
return attrInfo.OtherAttributes;
}
public BonusAttribute[] GetResourceRandomAttrs()
{
CraftAttributeInfo attrInfo = GetResourceAttrs();
return attrInfo.OtherRandomAttributes;
}
public int ComputeStatReq( StatType type )
{
int v;
if ( type == StatType.Str )
v = StrRequirement;
else if ( type == StatType.Dex )
v = DexRequirement;
else
v = IntRequirement;
return AOS.Scale( v, 100 - GetLowerStatReq() );
}
public BaseOtherEquipable( int itemID ) : base( itemID )
{
m_Quality = CraftQuality.Regular;
Resource = DefaultResource;
m_AosAttributes = new AosAttributes( this );
m_AosArmorAttributes = new AosArmorAttributes( this );
m_AosSkillBonuses = new AosSkillBonuses( this );
m_OriginalWeight = Weight;
}
public BaseOtherEquipable( Serial serial ) : base( serial )
{
}
#region Serialization/Deserialization
private static void SetSaveFlag( ref SaveFlag flags, SaveFlag toSet, bool setIf )
{
if ( setIf )
flags |= toSet;
}
private static bool GetSaveFlag( SaveFlag flags, SaveFlag toGet )
{
return ( (flags & toGet) != 0 );
}
[Flags]
private enum SaveFlag
{
None = 0x00000000,
Attributes = 0x00000001,
ArmorAttributes = 0x00000002,
Crafter = 0x00000004,
Quality = 0x00000008,
Resource = 0x00000010,
StrReq = 0x00000020,
DexReq = 0x00000040,
IntReq = 0x00000080,
SkillBonuses = 0x00000100,
PlayerConstructed = 0x00000200,
BonusRandomAttributes = 0x00000400
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
SaveFlag flags = SaveFlag.None;
SetSaveFlag( ref flags, SaveFlag.Attributes, !m_AosAttributes.IsEmpty );
SetSaveFlag( ref flags, SaveFlag.ArmorAttributes, !m_AosArmorAttributes.IsEmpty );
SetSaveFlag( ref flags, SaveFlag.Crafter, m_Crafter != null );
SetSaveFlag( ref flags, SaveFlag.Quality, m_Quality != CraftQuality.Regular );
SetSaveFlag( ref flags, SaveFlag.Resource, m_Resource != DefaultResource );
SetSaveFlag( ref flags, SaveFlag.StrReq, m_StrReq != -1 );
SetSaveFlag( ref flags, SaveFlag.DexReq, m_DexReq != -1 );
SetSaveFlag( ref flags, SaveFlag.IntReq, m_IntReq != -1 );
SetSaveFlag( ref flags, SaveFlag.SkillBonuses, !m_AosSkillBonuses.IsEmpty );
SetSaveFlag( ref flags, SaveFlag.PlayerConstructed, m_PlayerConstructed != false );
SetSaveFlag( ref flags, SaveFlag.BonusRandomAttributes, m_BonusRandomAttributes != null && m_BonusRandomAttributes.Length > 0 );
writer.WriteEncodedInt( (int) flags );
if ( GetSaveFlag( flags, SaveFlag.Attributes ) )
m_AosAttributes.Serialize( writer );
if ( GetSaveFlag( flags, SaveFlag.ArmorAttributes ) )
m_AosArmorAttributes.Serialize( writer );
if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
writer.Write( (Mobile) m_Crafter );
if ( GetSaveFlag( flags, SaveFlag.Quality ) )
writer.WriteEncodedInt( (int) m_Quality );
if ( GetSaveFlag( flags, SaveFlag.Resource ) )
writer.WriteEncodedInt( (int) m_Resource );
if ( GetSaveFlag( flags, SaveFlag.StrReq ) )
writer.WriteEncodedInt( (int) m_StrReq );
if ( GetSaveFlag( flags, SaveFlag.DexReq ) )
writer.WriteEncodedInt( (int) m_DexReq );
if ( GetSaveFlag( flags, SaveFlag.IntReq ) )
writer.WriteEncodedInt( (int) m_IntReq );
if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) )
m_AosSkillBonuses.Serialize( writer );
if ( GetSaveFlag( flags, SaveFlag.BonusRandomAttributes ) )
{
writer.Write( m_BonusRandomAttributes.Length );
for ( int i = 0; i < m_BonusRandomAttributes.Length; i++ )
m_BonusRandomAttributes[i].Serialize( writer );
}
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();
if ( GetSaveFlag( flags, SaveFlag.Attributes ) )
m_AosAttributes = new AosAttributes( this, reader );
else
m_AosAttributes = new AosAttributes( this );
if ( GetSaveFlag( flags, SaveFlag.ArmorAttributes ) )
m_AosArmorAttributes = new AosArmorAttributes( this, reader );
else
m_AosArmorAttributes = new AosArmorAttributes( this );
if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
m_Crafter = reader.ReadMobile();
if ( GetSaveFlag( flags, SaveFlag.Quality ) )
m_Quality = (CraftQuality)reader.ReadEncodedInt();
else
m_Quality = CraftQuality.Regular;
if ( GetSaveFlag( flags, SaveFlag.Resource ) )
m_Resource = (CraftResource)reader.ReadEncodedInt();
else
m_Resource = DefaultResource;
if ( m_Resource == CraftResource.None )
m_Resource = DefaultResource;
if ( GetSaveFlag( flags, SaveFlag.StrReq ) )
m_StrReq = reader.ReadEncodedInt();
else
m_StrReq = -1;
if ( GetSaveFlag( flags, SaveFlag.DexReq ) )
m_DexReq = reader.ReadEncodedInt();
else
m_DexReq = -1;
if ( GetSaveFlag( flags, SaveFlag.IntReq ) )
m_IntReq = reader.ReadEncodedInt();
else
m_IntReq = -1;
if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) )
m_AosSkillBonuses = new AosSkillBonuses( this, reader );
if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
m_PlayerConstructed = true;
if ( GetSaveFlag( flags, SaveFlag.BonusRandomAttributes ) )
{
m_BonusRandomAttributes = new BonusAttribute[reader.ReadInt()];
for( int i = 0; i < m_BonusRandomAttributes.Length; i++ )
m_BonusRandomAttributes[i] = new BonusAttribute( reader );
}
break;
}
case 0:
{
m_InheritsItem = true;
m_OldVersion = version;
m_AosAttributes = new AosAttributes( this );
m_AosArmorAttributes = new AosArmorAttributes( this );
m_Quality = CraftQuality.Regular;
m_Resource = DefaultResource;
m_PlayerConstructed = true;
break;
}
}
if ( m_AosSkillBonuses == null )
m_AosSkillBonuses = new AosSkillBonuses( this );
if ( Core.AOS && Parent is Mobile )
m_AosSkillBonuses.AddTo( (Mobile)Parent );
if ( Parent is Mobile )
((Mobile)Parent).CheckStatTimers();
}
#endregion
public int GetLowerStatReq()
{
if ( !Core.AOS )
return 0;
int v = m_AosArmorAttributes.LowerStatReq;
if ( v > 100 )
v = 100;
return v;
}
public void ModifyWeight()
{
double v = 0;
v = 100 - GetWeightBonus();
Weight = m_OriginalWeight * (v / 100);
}
public int GetWeightBonus()
{
CraftAttributeInfo attrInfo = GetResourceAttrs();
int v = Attributes.LowerWeight;
if ( v > 100 )
v = 100;
return v;
}
public override bool CanEquip( Mobile from )
{
if( !Ethics.Ethic.CheckEquip( from, this ) )
return false;
if( from.AccessLevel < AccessLevel.GameMaster )
{
if( RequiredRace != null && from.Race != RequiredRace )
{
if( RequiredRace == Race.Elf )
from.SendLocalizedMessage( 1072203 ); // Only Elves may use this.
else
from.SendMessage( "Only {0} may use this.", RequiredRace.PluralName );
return false;
}
else if( !AllowMaleWearer && !from.Female )
{
if( AllowFemaleWearer )
from.SendLocalizedMessage( 1010388 ); // Only females can wear this.
else
from.SendMessage( "You may not wear this." );
return false;
}
else if( !AllowFemaleWearer && from.Female )
{
if( AllowMaleWearer )
from.SendLocalizedMessage( 1063343 ); // Only males can wear this.
else
from.SendMessage( "You may not wear this." );
return false;
}
else
{
int strReq = ComputeStatReq( StatType.Str );
int dexReq = ComputeStatReq( StatType.Dex );
int intReq = ComputeStatReq( StatType.Int );
if( from.Dex < dexReq )
{
from.SendLocalizedMessage( 502077 ); // You do not have enough dexterity to equip this item.
return false;
}
else if( from.Str < strReq )
{
from.SendLocalizedMessage( 500213 ); // You are not strong enough to equip that.
return false;
}
else if( from.Int < intReq )
{
from.SendMessage( "You are not smart enough to equip that." );
return false;
}
}
}
return base.CanEquip( from );
}
public override bool OnEquip( Mobile from )
{
from.CheckStatTimers();
int strBonus = m_AosAttributes.BonusStr;
int dexBonus = m_AosAttributes.BonusDex;
int intBonus = m_AosAttributes.BonusInt;
if ( strBonus != 0 || dexBonus != 0 || intBonus != 0 )
{
string modName = this.Serial.ToString();
if ( strBonus != 0 )
from.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );
if ( dexBonus != 0 )
from.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );
if ( intBonus != 0 )
from.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
}
return base.OnEquip( from );
}
public override void OnAdded( object parent )
{
if ( parent is Mobile )
{
Mobile from = (Mobile)parent;
if ( Core.AOS )
m_AosSkillBonuses.AddTo( from );
}
}
public override void OnRemoved( object parent )
{
if ( parent is Mobile )
{
Mobile m = (Mobile)parent;
string modName = this.Serial.ToString();
m.RemoveStatMod( modName + "Str" );
m.RemoveStatMod( modName + "Dex" );
m.RemoveStatMod( modName + "Int" );
if ( Core.AOS )
m_AosSkillBonuses.Remove();
m.CheckStatTimers();
}
base.OnRemoved( parent );
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_Crafter != null )
list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~
if ( m_Quality == CraftQuality.Exceptional )
list.Add( 1060636 ); // exceptional
if ( m_AosSkillBonuses != null )
m_AosSkillBonuses.GetProperties( list );
int prop;
if ( ( m_Resource >= CraftResource.OakWood && m_Resource <= CraftResource.Frostwood ) && Hue == CraftResources.GetHue( m_Resource ) )
list.Add( CraftResources.GetLocalizationNumber( m_Resource ) );
if ( (prop = m_AosAttributes.WeaponDamage) != 0 )
list.Add( 1060401, prop.ToString() ); // damage increase ~1_val~%
if ( (prop = m_AosAttributes.DefendChance) != 0 )
list.Add( 1060408, prop.ToString() ); // defense chance increase ~1_val~%
if ( (prop = m_AosAttributes.BonusDex ) != 0 )
list.Add( 1060409, prop.ToString() ); // dexterity bonus ~1_val~
if ( (prop = m_AosAttributes.EnhancePotions) != 0 )
list.Add( 1060411, prop.ToString() ); // enhance potions ~1_val~%
if ( (prop = m_AosAttributes.CastRecovery) != 0 )
list.Add( 1060412, prop.ToString() ); // faster cast recovery ~1_val~
if ( (prop = m_AosAttributes.CastSpeed) != 0 )
list.Add( 1060413, prop.ToString() ); // faster casting ~1_val~
if ( (prop = m_AosAttributes.AttackChance) != 0 )
list.Add( 1060415, prop.ToString() ); // hit chance increase ~1_val~%
if ( (prop = m_AosAttributes.BonusHits) != 0 )
list.Add( 1060431, prop.ToString() ); // hit point increase ~1_val~
if ( (prop = m_AosAttributes.BonusInt) != 0 )
list.Add( 1060432, prop.ToString() ); // intelligence bonus ~1_val~
if ( (prop = m_AosAttributes.LowerManaCost) != 0 )
list.Add( 1060433, prop.ToString() ); // lower mana cost ~1_val~%
if ( (prop = m_AosAttributes.LowerRegCost) != 0 )
list.Add( 1060434, prop.ToString() ); // lower reagent cost ~1_val~%
if ( (prop = GetLowerStatReq()) != 0 )
list.Add( 1060435, prop.ToString() ); // lower requirements ~1_val~%
if ( (prop = m_AosAttributes.Luck) != 0 )
list.Add( 1060436, prop.ToString() ); // luck ~1_val~
if ( (prop = m_AosAttributes.BonusMana) != 0 )
list.Add( 1060439, prop.ToString() ); // mana increase ~1_val~
if ( (prop = m_AosAttributes.RegenMana) != 0 )
list.Add( 1060440, prop.ToString() ); // mana regeneration ~1_val~
if ( (prop = m_AosAttributes.NightSight) != 0 )
list.Add( 1060441 ); // night sight
if ( (prop = m_AosAttributes.ReflectPhysical) != 0 )
list.Add( 1060442, prop.ToString() ); // reflect physical damage ~1_val~%
if ( (prop = m_AosAttributes.RegenStam) != 0 )
list.Add( 1060443, prop.ToString() ); // stamina regeneration ~1_val~
if ( (prop = m_AosAttributes.RegenHits) != 0 )
list.Add( 1060444, prop.ToString() ); // hit point regeneration ~1_val~
if ( (prop = m_AosAttributes.SpellChanneling) != 0 )
list.Add( 1060482 ); // spell channeling
if ( (prop = m_AosAttributes.SpellDamage) != 0 )
list.Add( 1060483, prop.ToString() ); // spell damage increase ~1_val~%
if ( (prop = m_AosAttributes.BonusStam) != 0 )
list.Add( 1060484, prop.ToString() ); // stamina increase ~1_val~
if ( (prop = m_AosAttributes.BonusStr) != 0 )
list.Add( 1060485, prop.ToString() ); // strength bonus ~1_val~
if ( (prop = m_AosAttributes.WeaponSpeed) != 0 )
list.Add( 1060486, prop.ToString() ); // swing speed increase ~1_val~%
if ( (prop = ComputeStatReq( StatType.Str )) > 0 )
list.Add( 1061170, prop.ToString() ); // strength requirement ~1_val~
}
#region ICraftable Members
public virtual int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
{
if ( Core.ML )
{
Quality = (CraftQuality)quality;
if ( makersMark )
Crafter = from;
Type resourceType = typeRes;
if ( resourceType == null )
resourceType = craftItem.Resources.GetAt( 0 ).ItemType;
Resource = CraftResources.GetFromType( resourceType );
PlayerConstructed = true;
CraftContext context = craftSystem.GetContext( from );
if ( context != null && context.DoNotColor )
Hue = 0;
}
return quality;
}
#endregion
}
}