ModernUO/Projects/UOContent/Mobiles/NewbieDungeon/LostTroll.cs

52 lines
1.4 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class LostTroll : BaseCreature
{
[Constructible]
public LostTroll() : base(AIType.AI_Melee)
{
Body = Utility.RandomList(53, 54);
BaseSoundID = 461;
SetStr(100, 125);
SetDex(26, 45);
SetInt(46, 70);
SetHits(86, 103);
SetDamage(8, 13);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 5, 15);
SetResistance(ResistanceType.Energy, 5, 15);
SetSkill(SkillName.MagicResist, 45.1, 60.0);
SetSkill(SkillName.Tactics, 30.1, 50.0);
SetSkill(SkillName.Wrestling, 30.1, 50.0);
Fame = 1500;
Karma = -1500;
VirtualArmor = 40;
}
public override string CorpseName => "a troll corpse";
public override string DefaultName => "a lost troll";
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel => 1;
public override int Meat => 2;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
}
}