ModernUO/Projects/UOContent/Commands/VisibilityList.cs
Kamron Batman 3e8d548f38
feat: Add spawn position caching and spiral scan optimization (#2295)
### Summary

Adds spawn position caching and optimization for constrained spawners (e.g., those near houses, water, or blocked terrain).

### Key features:
- Sector-based bitmap cache (32 bytes per 16x16 sector) stores valid spawn positions
- Spiral scan progressively discovers positions from spawner center outward
- Automatic mode detects constrained spawners after 5+ non-transient failures
- Prevents mob spawning inside private houses (allows public AoS buildings)
- Deduplicates sector lookups for multi-bounds spawners (RegionSpawner)
- Cache invalidation on house placement/demolition
- Moves SpawnBounds to Spawner

### New spawner properties:
- SpawnPositionMode: Automatic (default), Enabled, Disabled, Abandoned
- MaxSpawnAttempts: Configurable attempts before optimization engages (default: 5)
2025-12-28 02:40:21 -08:00

153 lines
5.3 KiB
C#

using System.Collections.Generic;
using ModernUO.CodeGeneratedEvents;
using Server.Mobiles;
using Server.Network;
using Server.Targeting;
namespace Server.Commands
{
public static class VisibilityList
{
public static void Configure()
{
CommandSystem.Register("Vis", AccessLevel.Counselor, Vis_OnCommand);
CommandSystem.Register("VisList", AccessLevel.Counselor, VisList_OnCommand);
CommandSystem.Register("VisClear", AccessLevel.Counselor, VisClear_OnCommand);
}
[OnEvent(nameof(PlayerMobile.PlayerLoginEvent))]
public static void OnLogin(PlayerMobile pm) => pm.VisibilityList.Clear();
[Usage("Vis")]
[Description("Adds or removes a targeted player from your visibility list. Anyone on your visibility list will be able to see you at all times, even when you're hidden.")]
public static void Vis_OnCommand(CommandEventArgs e)
{
if (e.Mobile is PlayerMobile)
{
e.Mobile.Target = new VisTarget();
e.Mobile.SendMessage("Select person to add or remove from your visibility list.");
}
}
[Usage("VisList")]
[Description("Shows the names of everyone in your visibility list.")]
public static void VisList_OnCommand(CommandEventArgs e)
{
if (e.Mobile is PlayerMobile pm)
{
var list = pm.VisibilityList;
if (list.Count > 0)
{
if (list.Count == 1)
{
pm.SendMessage($"You are visible to {list.Count} mobile:");
}
else
{
pm.SendMessage($"You are visible to {list.Count} mobiles:");
}
for (var i = 0; i < list.Count; ++i)
{
pm.SendMessage($"#{i + 1}: {list[i].Name}");
}
}
else
{
pm.SendMessage("Your visibility list is empty.");
}
}
}
[Usage("VisClear")]
[Description("Removes everyone from your visibility list.")]
public static void VisClear_OnCommand(CommandEventArgs e)
{
if (e.Mobile is PlayerMobile pm)
{
var list = new List<Mobile>(pm.VisibilityList);
pm.VisibilityList.Clear();
pm.SendMessage("Your visibility list has been cleared.");
if (list.Count > 0)
{
var removeEntity = stackalloc byte[OutgoingEntityPackets.RemoveEntityLength].InitializePacket();
for (var i = 0; i < list.Count; ++i)
{
var m = list[i];
if (!m.CanSee(pm) && Utility.InUpdateRange(m.Location, pm.Location))
{
OutgoingEntityPackets.CreateRemoveEntity(removeEntity, pm.Serial);
m.NetState?.Send(removeEntity);
}
}
}
}
}
private class VisTarget : Target
{
public VisTarget() : base(-1, false, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object targeted)
{
if (from is PlayerMobile pm && targeted is Mobile targ)
{
if (targ.AccessLevel <= pm.AccessLevel)
{
var list = pm.VisibilityList;
if (list.Contains(targ))
{
list.Remove(targ);
pm.SendMessage($"{targ.Name} has been removed from your visibility list.");
}
else
{
list.Add(targ);
pm.SendMessage($"{targ.Name} has been added to your visibility list.");
}
if (Utility.InUpdateRange(targ.Location, from.Location))
{
var ns = targ.NetState;
if (ns != null)
{
if (targ.CanSee(pm))
{
ns.SendMobileIncoming(targ, pm);
pm.SendOPLPacketTo(ns);
foreach (var item in pm.Items)
{
item.SendOPLPacketTo(ns);
}
}
else
{
ns.SendRemoveEntity(pm.Serial);
}
}
}
}
else
{
pm.SendMessage("They can already see you!");
}
}
else
{
from.SendMessage("Add only mobiles to your visibility list.");
}
}
}
}
}