Logging of staff crafting items, Fixes for the OSI client changes The potion stacking stuff BaseWeapon fix, so that damage increase things don't multiply themselves. admin gump fixes for Firewall Various display tweaks for weight SoS no longer spawn in Tokuno Hiryu hues happified to OSI standards staff now see alliance chat correctly Play barkeeper text increased per OSI Various other OSI skill requirement changes Various unimplemented features of the SE moves EventSink for when the client version is received from client. Client validation moved out of the core. Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client. Reverted the delayeddamagecontext back to OSI standards. Can no longer use bags of sending in jail. MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em. TransformationSpellHelper now implemented. Things moved around for this. Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells! Alot of the spellweaving spells added to OSI standards.
127 lines
No EOL
3.5 KiB
C#
127 lines
No EOL
3.5 KiB
C#
using System;
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using Server;
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using Server.Spells;
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using Server.Network;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Spells.Bushido
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{
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public abstract class SamuraiSpell : Spell
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{
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public abstract double RequiredSkill{ get; }
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public abstract int RequiredMana{ get; }
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public override SkillName CastSkill{ get{ return SkillName.Bushido; } }
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public override bool ClearHandsOnCast{ get{ return false; } }
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public override bool BlocksMovement{ get{ return false; } }
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public override bool ShowHandMovement{ get{ return false; } }
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//public override int CastDelayBase{ get{ return 1; } }
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public override double CastDelayFastScalar{ get{ return 0; } }
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public override int CastRecoveryBase{ get{ return 7; } }
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public SamuraiSpell( Mobile caster, Item scroll, SpellInfo info ) : base( caster, scroll, info )
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{
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}
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public static bool CheckExpansion( Mobile from )
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{
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if ( !( from is PlayerMobile ) )
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return true;
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if ( from.NetState == null )
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return false;
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//return ( (from.NetState.Flags & 0x10) != 0 );
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return from.NetState.SupportsExpansion( Expansion.SE );
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}
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public override bool CheckCast()
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{
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if ( !base.CheckCast() )
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return false;
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if ( !CheckExpansion( Caster ) )
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{
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Caster.SendLocalizedMessage( 1063456 ); // You must upgrade to Samurai Empire in order to use that ability.
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return false;
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}
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if ( Caster.Skills[CastSkill].Value < RequiredSkill )
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{
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string args = String.Format( "{0}\t{1}\t ", RequiredSkill.ToString( "F1" ), CastSkill.ToString() );
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Caster.SendLocalizedMessage( 1063013, args ); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
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return false;
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}
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else if ( Caster.Mana < ScaleMana( RequiredMana ) )
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{
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Caster.SendLocalizedMessage( 1060174, RequiredMana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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return false;
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}
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return true;
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}
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public override bool CheckFizzle()
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{
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int mana = ScaleMana( RequiredMana );
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if ( Caster.Skills[CastSkill].Value < RequiredSkill )
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{
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Caster.SendLocalizedMessage( 1070768, RequiredSkill.ToString( "F1" ) ); // You need ~1_SKILL_REQUIREMENT~ Bushido skill to perform that attack!
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return false;
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}
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else if ( Caster.Mana < mana )
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{
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Caster.SendLocalizedMessage( 1060174, mana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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return false;
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}
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if ( !base.CheckFizzle() )
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return false;
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Caster.Mana -= mana;
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return true;
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}
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public override void GetCastSkills( out double min, out double max )
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{
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min = RequiredSkill - 12.5; //per 5 on friday, 2/16/07
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max = RequiredSkill + 37.5;
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}
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public override int GetMana()
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{
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return 0;
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}
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public virtual void OnCastSuccessful( Mobile caster )
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{
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if ( Evasion.IsEvading( caster ) )
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Evasion.EndEvasion( caster );
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if ( Confidence.IsConfident( caster ) )
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Confidence.EndConfidence( caster );
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if ( CounterAttack.IsCountering( caster ) )
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CounterAttack.StopCountering( caster );
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int spellID = SpellRegistry.GetRegistryNumber( this );
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if ( spellID > 0 )
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caster.Send( new ToggleSpecialAbility( spellID + 1, true ) );
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}
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public static void OnEffectEnd( Mobile caster, Type type )
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{
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int spellID = SpellRegistry.GetRegistryNumber( type );
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if ( spellID > 0 )
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caster.Send( new ToggleSpecialAbility( spellID + 1, false ) );
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}
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}
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} |