Logging of staff crafting items, Fixes for the OSI client changes The potion stacking stuff BaseWeapon fix, so that damage increase things don't multiply themselves. admin gump fixes for Firewall Various display tweaks for weight SoS no longer spawn in Tokuno Hiryu hues happified to OSI standards staff now see alliance chat correctly Play barkeeper text increased per OSI Various other OSI skill requirement changes Various unimplemented features of the SE moves EventSink for when the client version is received from client. Client validation moved out of the core. Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client. Reverted the delayeddamagecontext back to OSI standards. Can no longer use bags of sending in jail. MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em. TransformationSpellHelper now implemented. Things moved around for this. Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells! Alot of the spellweaving spells added to OSI standards.
295 lines
No EOL
6.6 KiB
C#
295 lines
No EOL
6.6 KiB
C#
using System;
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using System.Collections;
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using Server.Targeting;
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using Server.Network;
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using Server.Misc;
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using Server.Items;
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namespace Server.Spells.Fifth
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{
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public class PoisonFieldSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Poison Field", "In Nox Grav",
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230,
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9052,
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false,
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Reagent.BlackPearl,
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Reagent.Nightshade,
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Reagent.SpidersSilk
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);
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public override SpellCircle Circle { get { return SpellCircle.Fifth; } }
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public PoisonFieldSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( IPoint3D p )
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{
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if ( !Caster.CanSee( p ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
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{
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SpellHelper.Turn( Caster, p );
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SpellHelper.GetSurfaceTop( ref p );
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int dx = Caster.Location.X - p.X;
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int dy = Caster.Location.Y - p.Y;
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int rx = (dx - dy) * 44;
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int ry = (dx + dy) * 44;
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bool eastToWest;
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if ( rx >= 0 && ry >= 0 )
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{
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eastToWest = false;
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}
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else if ( rx >= 0 )
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{
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eastToWest = true;
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}
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else if ( ry >= 0 )
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{
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eastToWest = true;
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}
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else
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{
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eastToWest = false;
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}
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Effects.PlaySound( p, Caster.Map, 0x20B );
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int itemID = eastToWest ? 0x3915 : 0x3922;
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TimeSpan duration = TimeSpan.FromSeconds( 3 + (Caster.Skills.Magery.Fixed / 25) );
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for ( int i = -2; i <= 2; ++i )
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{
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Point3D loc = new Point3D( eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z );
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new InternalItem( itemID, loc, Caster, Caster.Map, duration, i );
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}
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}
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FinishSequence();
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}
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[DispellableField]
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private class InternalItem : Item
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{
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private Timer m_Timer;
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private DateTime m_End;
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private Mobile m_Caster;
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public override bool BlocksFit{ get{ return true; } }
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public InternalItem( int itemID, Point3D loc, Mobile caster, Map map, TimeSpan duration, int val ) : base( itemID )
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{
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bool canFit = SpellHelper.AdjustField( ref loc, map, 12, false );
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Visible = false;
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Movable = false;
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Light = LightType.Circle300;
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MoveToWorld( loc, map );
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m_Caster = caster;
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m_End = DateTime.Now + duration;
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m_Timer = new InternalTimer( this, TimeSpan.FromSeconds( Math.Abs( val ) * 0.2 ), caster.InLOS( this ), canFit );
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m_Timer.Start();
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if ( m_Timer != null )
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m_Timer.Stop();
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}
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public InternalItem( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( m_Caster );
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writer.WriteDeltaTime( m_End );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_Caster = reader.ReadMobile();
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goto case 0;
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}
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case 0:
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{
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m_End = reader.ReadDeltaTime();
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m_Timer = new InternalTimer( this, TimeSpan.Zero, true, true );
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m_Timer.Start();
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break;
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}
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}
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}
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public void ApplyPoisonTo( Mobile m )
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{
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if ( m_Caster == null )
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return;
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Poison p;
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if ( Core.AOS )
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{
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int total = (m_Caster.Skills.Magery.Fixed + m_Caster.Skills.Poisoning.Fixed) / 2;
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if ( total >= 1000 )
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p = Poison.Deadly;
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else if ( total > 850 )
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p = Poison.Greater;
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else if ( total > 650 )
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p = Poison.Regular;
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else
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p = Poison.Lesser;
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}
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else
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{
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p = Poison.Regular;
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}
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m.ApplyPoison( m_Caster, p );
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}
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public override bool OnMoveOver( Mobile m )
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{
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if ( Visible && m_Caster != null && (!Core.AOS || m != m_Caster) && SpellHelper.ValidIndirectTarget( m_Caster, m ) && m_Caster.CanBeHarmful( m, false ) )
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{
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m_Caster.DoHarmful( m );
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ApplyPoisonTo( m );
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m.PlaySound( 0x474 );
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}
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return true;
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}
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private class InternalTimer : Timer
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{
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private InternalItem m_Item;
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private bool m_InLOS, m_CanFit;
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private static Queue m_Queue = new Queue();
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public InternalTimer( InternalItem item, TimeSpan delay, bool inLOS, bool canFit ) : base( delay, TimeSpan.FromSeconds( 1.5 ) )
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{
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m_Item = item;
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m_InLOS = inLOS;
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m_CanFit = canFit;
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Priority = TimerPriority.FiftyMS;
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}
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protected override void OnTick()
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{
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if ( m_Item.Deleted )
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return;
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if ( !m_Item.Visible )
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{
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if ( m_InLOS && m_CanFit )
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m_Item.Visible = true;
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else
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m_Item.Delete();
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if ( !m_Item.Deleted )
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{
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m_Item.ProcessDelta();
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Effects.SendLocationParticles( EffectItem.Create( m_Item.Location, m_Item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 5040 );
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}
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}
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else if ( DateTime.Now > m_Item.m_End )
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{
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m_Item.Delete();
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Stop();
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}
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else
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{
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Map map = m_Item.Map;
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Mobile caster = m_Item.m_Caster;
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if ( map != null && caster != null )
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{
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bool eastToWest = ( m_Item.ItemID == 0x3915 );
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IPooledEnumerable eable = map.GetMobilesInBounds( new Rectangle2D( m_Item.X - (eastToWest ? 0 : 1), m_Item.Y - (eastToWest ? 1 : 0), (eastToWest ? 1 : 2), (eastToWest ? 2 : 1) ) );
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foreach ( Mobile m in eable )
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{
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if ( (m.Z + 16) > m_Item.Z && (m_Item.Z + 12) > m.Z && (!Core.AOS || m != caster) && SpellHelper.ValidIndirectTarget( caster, m ) && caster.CanBeHarmful( m, false ) )
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m_Queue.Enqueue( m );
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}
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eable.Free();
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while ( m_Queue.Count > 0 )
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{
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Mobile m = (Mobile)m_Queue.Dequeue();
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caster.DoHarmful( m );
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m_Item.ApplyPoisonTo( m );
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m.PlaySound( 0x474 );
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}
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}
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}
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}
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}
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}
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private class InternalTarget : Target
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{
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private PoisonFieldSpell m_Owner;
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public InternalTarget( PoisonFieldSpell owner ) : base( 12, true, TargetFlags.None )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is IPoint3D )
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m_Owner.Target( (IPoint3D)o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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} |