- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
83 lines
2.3 KiB
C#
83 lines
2.3 KiB
C#
using System;
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namespace Server.Items
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{
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public abstract class BaseTrap : Item
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{
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private DateTime m_NextPassiveTrigger, m_NextActiveTrigger;
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public BaseTrap(int itemID) : base(itemID) => Movable = false;
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public BaseTrap(Serial serial) : base(serial)
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{
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}
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public virtual bool PassivelyTriggered => false;
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public virtual TimeSpan PassiveTriggerDelay => TimeSpan.Zero;
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public virtual int PassiveTriggerRange => -1;
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public virtual TimeSpan ResetDelay => TimeSpan.Zero;
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public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
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public virtual void OnTrigger(Mobile from)
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{
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}
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public virtual int GetEffectHue()
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{
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var hue = Hue & 0x3FFF;
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if (hue < 2)
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{
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return 0;
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}
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return hue - 1;
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}
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public bool CheckRange(Point3D loc, Point3D oldLoc, int range) =>
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CheckRange(loc, range) && !CheckRange(oldLoc, range);
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public bool CheckRange(Point3D loc, int range) =>
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Z + 8 >= loc.Z && loc.Z + 16 > Z
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&& Utility.InRange(GetWorldLocation(), loc, range);
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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base.OnMovement(m, oldLocation);
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if (m.Location == oldLocation)
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{
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return;
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}
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if (CheckRange(m.Location, oldLocation, 0) && Core.Now >= m_NextActiveTrigger)
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{
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m_NextActiveTrigger = m_NextPassiveTrigger = Core.Now + ResetDelay;
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OnTrigger(m);
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}
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else if (PassivelyTriggered && CheckRange(m.Location, oldLocation, PassiveTriggerRange) &&
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Core.Now >= m_NextPassiveTrigger)
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{
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m_NextPassiveTrigger = Core.Now + PassiveTriggerDelay;
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OnTrigger(m);
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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