## Changes * Improves type hashing by introducing xxHash3 (64bit) * Removes individual `tdb` files in favor of a single `SerializedTypes.db` file. This file is only used to identify a type that is being deserialized, which doesn't exist. * Adds duplicate type alias detection * Adds `AssemblyHandler.FindTypeByHash` View changed files whitespaces: https://github.com/modernuo/ModernUO/pull/1172/files?diff=split&w=1 ## SerializedTypes.db The serialized types file is used to get back the original name of a type in case it no longer exists in code. This can easily be necessary if a class is renamed in code and no `TypeAlias` is provided. ### Format byte[4] - version byte[4] - count --array-- byte[8] - xxHash byte[1] - flag, 0 - null, 1 - not null byte[n] - Full class name in UTF8 ### Example <img width="472" alt="SerializedTypes_Example" src="https://user-images.githubusercontent.com/3953314/195255429-31d24293-6bd1-419e-811b-07874dd0f78d.png"> ## Benchmarks Serialized 500 Type fields. The 8192bytes comes from the _ConcurrentQueue_ that would later be used for SerializedTypes. Note that the queue is never cleared, so it's size grew considerably. ```cs | Method | Mean | Error | StdDev | Allocated | |--------------------- |---------:|---------:|---------:|----------:| | BenchmarkXXHash | 18.44 us | 0.278 us | 0.260 us | 8192 B | | BenchmarkTypeStrings | 25.09 us | 0.292 us | 0.259 us | - | ``` TODO: * Add support in the Serialization Generator for `ReadType()` and `Write(Type)` * Remove `SetTypeRef` from Serialization Generator
130 lines
4.6 KiB
C#
130 lines
4.6 KiB
C#
/*************************************************************************
|
|
* ModernUO *
|
|
* Copyright 2019-2022 - ModernUO Development Team *
|
|
* Email: hi@modernuo.com *
|
|
* File: AdhocPersistence.cs *
|
|
* *
|
|
* This program is free software: you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation, either version 3 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* You should have received a copy of the GNU General Public License *
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
|
*************************************************************************/
|
|
|
|
using System;
|
|
using System.Collections.Concurrent;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.IO.MemoryMappedFiles;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace Server;
|
|
|
|
public static class AdhocPersistence
|
|
{
|
|
/**
|
|
* Serializes to memory synchronously. Optional buffer can be provided.
|
|
* Note: The buffer may not be the same after returning from the function if more data is written
|
|
* than the initial buffer can handle.
|
|
*/
|
|
public static BufferWriter Serialize(Action<IGenericWriter> serializer, ConcurrentQueue<Type> types)
|
|
{
|
|
var saveBuffer = new BufferWriter(true, types);
|
|
serializer(saveBuffer);
|
|
return saveBuffer;
|
|
}
|
|
|
|
/**
|
|
* Writes a buffer to disk. This function should be called asynchronously.
|
|
* Writes the filePath for the binary data, and an accompanying SerializedTypes.db file of all possible types.
|
|
*/
|
|
public static void WriteSnapshot(FileInfo file, Span<byte> buffer)
|
|
{
|
|
var dirPath = file.DirectoryName;
|
|
PathUtility.EnsureDirectory(dirPath);
|
|
|
|
using var fs = new FileStream(file.FullName, FileMode.Create, FileAccess.Write);
|
|
fs.Write(buffer);
|
|
}
|
|
|
|
/**
|
|
* Serializes to a memory buffer synchronously, then flushes to the path asynchronously.
|
|
* See WriteSnapshot for more info about how the snapshot.
|
|
*/
|
|
public static void SerializeAndSnapshot(string filePath, Action<IGenericWriter> serializer, ConcurrentQueue<Type> types = null)
|
|
{
|
|
types ??= new ConcurrentQueue<Type>();
|
|
var saveBuffer = Serialize(serializer, types);
|
|
Task.Run(
|
|
() =>
|
|
{
|
|
var fullPath = PathUtility.GetFullPath(filePath, Core.BaseDirectory);
|
|
var file = new FileInfo(fullPath);
|
|
|
|
WriteSnapshot(file, saveBuffer.Buffer.AsSpan(0, (int)saveBuffer.Position));
|
|
|
|
// TODO: Create a PooledHashSet if performance becomes an issue.
|
|
var typesSet = new HashSet<Type>();
|
|
|
|
// Dedupe the queue.
|
|
foreach (var type in types)
|
|
{
|
|
typesSet.Add(type);
|
|
}
|
|
|
|
Persistence.WriteSerializedTypesSnapshot(file.DirectoryName, typesSet);
|
|
});
|
|
}
|
|
|
|
public static void Deserialize(string filePath, Action<IGenericReader> deserializer)
|
|
{
|
|
var fullPath = PathUtility.GetFullPath(filePath, Core.BaseDirectory);
|
|
var file = new FileInfo(fullPath);
|
|
|
|
if (!file.Exists)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var fileLength = file.Length;
|
|
if (fileLength == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
string error;
|
|
|
|
try
|
|
{
|
|
using var mmf = MemoryMappedFile.CreateFromFile(fullPath, FileMode.Open);
|
|
using var stream = mmf.CreateViewStream();
|
|
using var br = new BinaryFileReader(stream);
|
|
deserializer(br);
|
|
|
|
error = br.Position != fileLength
|
|
? $"Serialized {fileLength} bytes, but {br.Position} bytes deserialized"
|
|
: null;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
error = e.ToString();
|
|
}
|
|
|
|
if (error != null)
|
|
{
|
|
Console.WriteLine($"***** Bad deserialize of {file.FullName} *****");
|
|
Console.WriteLine(error);
|
|
|
|
Console.WriteLine("Skip this file and continue? (y/n)");
|
|
|
|
var pressedKey = Console.ReadKey(true).Key;
|
|
|
|
if (pressedKey != ConsoleKey.Y)
|
|
{
|
|
throw new Exception("Deserialization failed.");
|
|
}
|
|
}
|
|
}
|
|
}
|