Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc) Refactor DateTime.Now to DateTime.UtcNow Add LOS check for Iron Maiden addon
190 lines
No EOL
5.2 KiB
C#
190 lines
No EOL
5.2 KiB
C#
using System;
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using System.Collections;
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using Server.Network;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Spells.Necromancy
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{
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public class BloodOathSpell : NecromancerSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Blood Oath", "In Jux Mani Xen",
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203,
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9031,
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Reagent.DaemonBlood
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } }
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public override double RequiredSkill{ get{ return 20.0; } }
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public override int RequiredMana{ get{ return 13; } }
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public BloodOathSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if ( Caster == m || !(m is PlayerMobile || m is BaseCreature) ) // only PlayerMobile and BaseCreature implement blood oath checking
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{
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Caster.SendLocalizedMessage( 1060508 ); // You can't curse that.
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}
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else if ( m_OathTable.Contains( Caster ) )
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{
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Caster.SendLocalizedMessage( 1061607 ); // You are already bonded in a Blood Oath.
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}
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else if ( m_OathTable.Contains( m ) )
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{
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if ( m.Player )
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Caster.SendLocalizedMessage( 1061608 ); // That player is already bonded in a Blood Oath.
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else
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Caster.SendLocalizedMessage( 1061609 ); // That creature is already bonded in a Blood Oath.
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}
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else if ( CheckHSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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/* Temporarily creates a dark pact between the caster and the target.
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* Any damage dealt by the target to the caster is increased, but the target receives the same amount of damage.
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* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 80 ) + 8 seconds.
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*
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* NOTE: The above algorithm must be fixed point, it should be:
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* ((ss-rm)/8)+8
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*/
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ExpireTimer timer = (ExpireTimer)m_Table[m];
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if ( timer != null )
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timer.DoExpire();
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m_OathTable[Caster] = Caster;
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m_OathTable[m] = Caster;
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if ( m.Spell != null )
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m.Spell.OnCasterHurt();
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Caster.PlaySound( 0x175 );
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Caster.FixedParticles( 0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist );
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Caster.FixedParticles( 0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255 );
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m.FixedParticles( 0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist );
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m.FixedParticles( 0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255 );
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TimeSpan duration = TimeSpan.FromSeconds( ((GetDamageSkill( Caster ) - GetResistSkill( m )) / 8) + 8 );
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m.CheckSkill( SkillName.MagicResist, 0.0, 120.0 ); //Skill check for gain
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timer = new ExpireTimer ( Caster, m, duration );
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timer.Start ();
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BuffInfo.AddBuff ( Caster, new BuffInfo ( BuffIcon.BloodOathCaster, 1075659, duration, Caster, m.Name.ToString () ) );
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BuffInfo.AddBuff ( m, new BuffInfo ( BuffIcon.BloodOathCurse, 1075661, duration, m, Caster.Name.ToString () ) );
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m_Table[m] = timer;
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HarmfulSpell( m );
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}
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FinishSequence();
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}
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public static bool RemoveCurse( Mobile m )
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{
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ExpireTimer t = (ExpireTimer)m_Table[m];
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if ( t == null )
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return false;
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t.DoExpire();
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return true;
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}
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private static Hashtable m_OathTable = new Hashtable();
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private static Hashtable m_Table = new Hashtable ();
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public static Mobile GetBloodOath( Mobile m )
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{
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if ( m == null )
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return null;
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Mobile oath = (Mobile)m_OathTable[m];
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if ( oath == m )
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oath = null;
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return oath;
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}
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private class ExpireTimer : Timer
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{
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private Mobile m_Caster;
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private Mobile m_Target;
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private DateTime m_End;
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public ExpireTimer( Mobile caster, Mobile target, TimeSpan delay ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
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{
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m_Caster = caster;
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m_Target = target;
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m_End = DateTime.UtcNow + delay;
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Priority = TimerPriority.TwoFiftyMS;
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}
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protected override void OnTick()
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{
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if ( m_Caster.Deleted || m_Target.Deleted || !m_Caster.Alive || !m_Target.Alive || DateTime.UtcNow >= m_End )
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{
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DoExpire ();
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}
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}
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public void DoExpire()
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{
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if( m_OathTable.Contains( m_Caster ) )
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{
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m_Caster.SendLocalizedMessage( 1061620 ); // Your Blood Oath has been broken.
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m_OathTable.Remove ( m_Caster );
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}
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if( m_OathTable.Contains( m_Target ) )
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{
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m_Target.SendLocalizedMessage( 1061620 ); // Your Blood Oath has been broken.
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m_OathTable.Remove ( m_Target );
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}
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Stop ();
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BuffInfo.RemoveBuff ( m_Caster, BuffIcon.BloodOathCaster );
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BuffInfo.RemoveBuff ( m_Target, BuffIcon.BloodOathCurse );
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m_Table.Remove ( m_Caster );
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}
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}
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private class InternalTarget : Target
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{
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private BloodOathSpell m_Owner;
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public InternalTarget( BloodOathSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile) o );
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else
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from.SendLocalizedMessage( 1060508 ); // You can't curse that.
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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} |