Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc) Refactor DateTime.Now to DateTime.UtcNow Add LOS check for Iron Maiden addon
237 lines
No EOL
5.3 KiB
C#
237 lines
No EOL
5.3 KiB
C#
using System;
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using Server.Targeting;
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using Server.Items;
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using Server.Network;
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using Server.Misc;
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using Server.Mobiles;
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namespace Server.Spells.Sixth
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{
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public class ParalyzeFieldSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Paralyze Field", "In Ex Grav",
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230,
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9012,
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false,
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Reagent.BlackPearl,
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Reagent.Ginseng,
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Reagent.SpidersSilk
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);
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public override SpellCircle Circle { get { return SpellCircle.Sixth; } }
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public ParalyzeFieldSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( IPoint3D p )
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{
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if ( !Caster.CanSee( p ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
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{
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SpellHelper.Turn( Caster, p );
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SpellHelper.GetSurfaceTop( ref p );
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int dx = Caster.Location.X - p.X;
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int dy = Caster.Location.Y - p.Y;
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int rx = (dx - dy) * 44;
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int ry = (dx + dy) * 44;
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bool eastToWest;
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if ( rx >= 0 && ry >= 0 )
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eastToWest = false;
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else if ( rx >= 0 )
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eastToWest = true;
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else if ( ry >= 0 )
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eastToWest = true;
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else
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eastToWest = false;
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Effects.PlaySound( p, Caster.Map, 0x20B );
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int itemID = eastToWest ? 0x3967 : 0x3979;
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TimeSpan duration = TimeSpan.FromSeconds( 3.0 + (Caster.Skills[SkillName.Magery].Value / 3.0) );
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for ( int i = -2; i <= 2; ++i )
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{
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Point3D loc = new Point3D( eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z );
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bool canFit = SpellHelper.AdjustField( ref loc, Caster.Map, 12, false );
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if ( !canFit )
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continue;
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Item item = new InternalItem( Caster, itemID, loc, Caster.Map, duration );
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item.ProcessDelta();
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Effects.SendLocationParticles( EffectItem.Create( loc, Caster.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 5048 );
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}
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}
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FinishSequence();
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}
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[DispellableField]
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public class InternalItem : Item
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{
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private Timer m_Timer;
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private Mobile m_Caster;
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private DateTime m_End;
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public override bool BlocksFit{ get{ return true; } }
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public InternalItem( Mobile caster, int itemID, Point3D loc, Map map, TimeSpan duration ) : base( itemID )
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{
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Visible = false;
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Movable = false;
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Light = LightType.Circle300;
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MoveToWorld( loc, map );
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if ( caster.InLOS( this ) )
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Visible = true;
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else
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Delete();
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if ( Deleted )
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return;
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m_Caster = caster;
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m_Timer = new InternalTimer( this, duration );
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m_Timer.Start();
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m_End = DateTime.UtcNow + duration;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if ( m_Timer != null )
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m_Timer.Stop();
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}
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public InternalItem( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Caster );
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writer.WriteDeltaTime( m_End );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Caster = reader.ReadMobile();
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m_End = reader.ReadDeltaTime();
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m_Timer = new InternalTimer( this, m_End - DateTime.UtcNow );
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m_Timer.Start();
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break;
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}
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}
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}
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public override bool OnMoveOver( Mobile m )
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{
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if ( Visible && m_Caster != null && (!Core.AOS || m != m_Caster) && SpellHelper.ValidIndirectTarget( m_Caster, m ) && m_Caster.CanBeHarmful( m, false ) )
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{
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if ( SpellHelper.CanRevealCaster( m ) )
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m_Caster.RevealingAction();
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m_Caster.DoHarmful( m );
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double duration;
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if ( Core.AOS )
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{
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duration = 2.0 + ((int)(m_Caster.Skills[SkillName.EvalInt].Value / 10) - (int)(m.Skills[SkillName.MagicResist].Value / 10));
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if ( !m.Player )
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duration *= 3.0;
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if ( duration < 0.0 )
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duration = 0.0;
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}
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else
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{
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duration = 7.0 + (m_Caster.Skills[SkillName.Magery].Value * 0.2);
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}
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m.Paralyze( TimeSpan.FromSeconds( duration ) );
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m.PlaySound( 0x204 );
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m.FixedEffect( 0x376A, 10, 16 );
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if ( m is BaseCreature )
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((BaseCreature) m).OnHarmfulSpell( m_Caster );
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}
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return true;
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}
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private class InternalTimer : Timer
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{
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private Item m_Item;
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public InternalTimer( Item item, TimeSpan duration ) : base( duration )
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{
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Priority = TimerPriority.OneSecond;
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m_Item = item;
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}
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protected override void OnTick()
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{
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m_Item.Delete();
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}
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}
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}
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private class InternalTarget : Target
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{
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private ParalyzeFieldSpell m_Owner;
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public InternalTarget( ParalyzeFieldSpell owner ) : base( Core.ML ? 10 : 12, true, TargetFlags.None )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is IPoint3D )
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m_Owner.Target( (IPoint3D)o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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} |