Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc) Refactor DateTime.Now to DateTime.UtcNow Add LOS check for Iron Maiden addon
226 lines
No EOL
4.7 KiB
C#
226 lines
No EOL
4.7 KiB
C#
using System;
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using Server.Targeting;
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using Server.Network;
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using Server.Misc;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Spells.Third
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{
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public class WallOfStoneSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Wall of Stone", "In Sanct Ylem",
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227,
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9011,
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false,
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Reagent.Bloodmoss,
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Reagent.Garlic
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);
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public override SpellCircle Circle { get { return SpellCircle.Third; } }
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public WallOfStoneSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( IPoint3D p )
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{
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if ( !Caster.CanSee( p ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
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{
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SpellHelper.Turn( Caster, p );
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SpellHelper.GetSurfaceTop( ref p );
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int dx = Caster.Location.X - p.X;
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int dy = Caster.Location.Y - p.Y;
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int rx = (dx - dy) * 44;
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int ry = (dx + dy) * 44;
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bool eastToWest;
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if ( rx >= 0 && ry >= 0 )
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{
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eastToWest = false;
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}
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else if ( rx >= 0 )
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{
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eastToWest = true;
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}
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else if ( ry >= 0 )
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{
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eastToWest = true;
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}
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else
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{
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eastToWest = false;
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}
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Effects.PlaySound( p, Caster.Map, 0x1F6 );
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for ( int i = -1; i <= 1; ++i )
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{
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Point3D loc = new Point3D( eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z );
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bool canFit = SpellHelper.AdjustField( ref loc, Caster.Map, 22, true );
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//Effects.SendLocationParticles( EffectItem.Create( loc, Caster.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 5025 );
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if ( !canFit )
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continue;
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Item item = new InternalItem( loc, Caster.Map, Caster );
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Effects.SendLocationParticles( item, 0x376A, 9, 10, 5025 );
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//new InternalItem( loc, Caster.Map, Caster );
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}
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}
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FinishSequence();
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}
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[DispellableField]
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private class InternalItem : Item
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{
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private Timer m_Timer;
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private DateTime m_End;
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private Mobile m_Caster;
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public override bool BlocksFit{ get{ return true; } }
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public InternalItem( Point3D loc, Map map, Mobile caster ) : base( 0x82 )
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{
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Visible = false;
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Movable = false;
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MoveToWorld( loc, map );
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m_Caster = caster;
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if ( caster.InLOS( this ) )
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Visible = true;
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else
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Delete();
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if ( Deleted )
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return;
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m_Timer = new InternalTimer( this, TimeSpan.FromSeconds( 10.0 ) );
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m_Timer.Start();
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m_End = DateTime.UtcNow + TimeSpan.FromSeconds( 10.0 );
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}
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public InternalItem( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.WriteDeltaTime( m_End );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_End = reader.ReadDeltaTime();
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m_Timer = new InternalTimer( this, m_End - DateTime.UtcNow );
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m_Timer.Start();
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break;
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}
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case 0:
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{
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TimeSpan duration = TimeSpan.FromSeconds( 10.0 );
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m_Timer = new InternalTimer( this, duration );
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m_Timer.Start();
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m_End = DateTime.UtcNow + duration;
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break;
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}
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}
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}
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public override bool OnMoveOver( Mobile m )
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{
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int noto;
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if ( m is PlayerMobile )
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{
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noto = Notoriety.Compute( m_Caster, m );
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if ( noto == Notoriety.Enemy || noto == Notoriety.Ally )
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return false;
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}
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return base.OnMoveOver( m );
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if ( m_Timer != null )
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m_Timer.Stop();
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}
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private class InternalTimer : Timer
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{
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private InternalItem m_Item;
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public InternalTimer( InternalItem item, TimeSpan duration ) : base( duration )
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{
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Priority = TimerPriority.OneSecond;
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m_Item = item;
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}
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protected override void OnTick()
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{
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m_Item.Delete();
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}
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}
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}
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private class InternalTarget : Target
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{
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private WallOfStoneSpell m_Owner;
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public InternalTarget( WallOfStoneSpell owner ) : base( Core.ML ? 10 : 12, true, TargetFlags.None )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is IPoint3D )
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m_Owner.Target( (IPoint3D)o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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} |