## Summary Migrates five legacy `Gump`-derived UI dialogs in the NPC and Skill domains to the modern `DynamicGump` builder pipeline. All five gumps were chosen as `DynamicGump` rather than `StaticGump<T>` because their layout shape varies per instance, and several of them carry per-instance localization numbers (cliloc IDs) that the static cache cannot bake (see CLAUDE.md gump-system rule and `dev-docs/gump-system.md`). Per-gump rationale: - **`TownCrierGump` (`Mobiles/Townfolk/TownCrier.cs`)** - DynamicGump. Announcement count varies, expiration text is rebuilt per render via `ValueStringBuilder`, and one button per entry is emitted in a loop. - **`ClaimListGump` (`Mobiles/Vendors/NPC/AnimalTrainer.cs`)** - DynamicGump. The pet list and resulting background/alpha-region heights vary per stabling player. - **`AnimalLoreGump` (`Skills/AnimalLore.cs`)** - DynamicGump. Page count itself varies (3 pages pre-AOS, 5 pages on AOS) and several `AddHtmlLocalized` calls use cliloc IDs computed from per-creature data (loyalty rating `1049595 + c.Loyalty / 10`, food preference, pack instinct), which violates the StaticGump cliloc-bake rule. - **`DisguiseGump` (`Items/Skill Items/Thief/DisguiseKit.cs`)** - DynamicGump. Page count and entry order shift on `from.Female`, `Body.IsFemale`, and `startAtHair`. - **`CommentsGump` (`Gumps/CommentsGump.cs`)** - DynamicGump. Comment list and pagination depend on `Account.Comments` size; the title label encodes the variable account username string. All five are now `Singleton => true`, have `private` constructors, and expose static `DisplayTo(...)` entry points that validate prerequisites before constructing - guaranteeing no empty gumps (CLAUDE.md Sec.13). All internal refresh paths (prompts, `OnDoubleClick`, command handlers, target callbacks) were updated to call `DisplayTo` rather than `new XGump(...)`. Legacy `m_`-prefixed fields renamed to `_camelCase` (CLAUDE.md Sec.12), and `DisguiseEntry`'s `m_`-prefixed public readonly fields converted to PascalCase auto-properties. `OnResponse` signatures updated to `in RelayInfo info`. No external callers needed updating - all `new XGump(...)` sites lived inside the same files.
286 lines
7.8 KiB
C#
286 lines
7.8 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Factions;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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using Server.SkillHandlers;
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using Server.Spells;
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using Server.Spells.Fifth;
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using Server.Spells.Seventh;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class DisguiseKit : Item
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{
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public override int LabelNumber => 1041078; // a disguise kit
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[Constructible]
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public DisguiseKit() : base(0xE05)
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{
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}
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public override double DefaultWeight => 1.0;
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public bool ValidateUse(Mobile from)
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{
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var pm = from as PlayerMobile;
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001);
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}
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else if (pm?.NpcGuild != NpcGuild.ThievesGuild)
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{
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from.SendLocalizedMessage(501702);
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}
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else if (Stealing.SuspendOnMurder && pm.Kills > 0) // could be perma-red: intentional
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{
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from.SendLocalizedMessage(501703);
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}
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else if (!from.CanBeginAction<IncognitoSpell>())
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{
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from.SendLocalizedMessage(501704);
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}
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else if (Sigil.ExistsOn(from))
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{
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from.SendLocalizedMessage(1010465); // You cannot disguise yourself while holding a sigil
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}
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else if (TransformationSpellHelper.UnderTransformation(from))
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{
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from.SendLocalizedMessage(1061634);
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}
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else if (from.BodyMod == 183 || from.BodyMod == 184)
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{
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from.SendLocalizedMessage(1040002);
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}
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else if (!from.CanBeginAction<PolymorphSpell>() || from.IsBodyMod)
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{
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from.SendLocalizedMessage(501705);
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}
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else
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{
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return true;
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}
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return false;
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (ValidateUse(from))
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{
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DisguiseGump.DisplayTo(from, this, true, false);
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}
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}
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}
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public class DisguiseGump : DynamicGump
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{
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private static readonly DisguiseEntry[] _hairEntries =
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{
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new(8251, 50700, 0, 5, 1011052), // Short
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new(8261, 60710, 0, 3, 1011047), // Pageboy
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new(8252, 60708, 0, -5, 1011053), // Long
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new(8264, 60901, 0, 5, 1011048), // Receding
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new(8253, 60702, 0, -5, 1011054), // Ponytail
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new(8265, 60707, 0, -5, 1011049), // 2-tails
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new(8260, 50703, 0, 5, 1011055), // Mohawk
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new(8266, 60713, 0, 10, 1011050), // Topknot
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null,
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new(0, 0, 0, 0, 1011051) // None
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};
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private static readonly DisguiseEntry[] _beardEntries =
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{
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new(8269, 50906, 0, 0, 1011401), // Vandyke
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new(8257, 50808, 0, -2, 1011062), // Mustache
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new(8255, 50802, 0, 0, 1011060), // Short beard
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new(8268, 50905, 0, -10, 1011061), // Long beard
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new(8267, 50904, 0, 0, 1011060), // Short beard
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new(8254, 50801, 0, -10, 1011061), // Long beard
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null,
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new(0, 0, 0, 0, 1011051) // None
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};
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private readonly Mobile _from;
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private readonly DisguiseKit _kit;
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private readonly bool _startAtHair;
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private readonly bool _used;
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public override bool Singleton => true;
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private DisguiseGump(Mobile from, DisguiseKit kit, bool startAtHair, bool used) : base(50, 50)
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{
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_from = from;
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_kit = kit;
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_startAtHair = startAtHair;
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_used = used;
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}
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public static void DisplayTo(Mobile from, DisguiseKit kit, bool startAtHair, bool used)
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{
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if (from?.NetState == null || kit == null || kit.Deleted)
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{
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return;
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}
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from.SendGump(new DisguiseGump(from, kit, startAtHair, used));
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}
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protected override void BuildLayout(ref DynamicGumpBuilder builder)
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{
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builder.AddPage(0);
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builder.AddBackground(100, 10, 400, 385, 2600);
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// <center>THIEF DISGUISE KIT</center>
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builder.AddHtmlLocalized(100, 25, 400, 35, 1011045);
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builder.AddButton(140, 353, 4005, 4007, 0);
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builder.AddHtmlLocalized(172, 355, 90, 35, 1011036); // OKAY
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builder.AddButton(257, 353, 4005, 4007, 1);
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builder.AddHtmlLocalized(289, 355, 90, 35, 1011046); // APPLY
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if (_from.Female || _from.Body.IsFemale)
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{
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DrawEntries(ref builder, 0, 1, -1, _hairEntries, -1);
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}
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else if (_startAtHair)
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{
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DrawEntries(ref builder, 0, 1, 2, _hairEntries, 1011056);
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DrawEntries(ref builder, 1, 2, 1, _beardEntries, 1011059);
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}
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else
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{
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DrawEntries(ref builder, 1, 1, 2, _beardEntries, 1011059);
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DrawEntries(ref builder, 0, 2, 1, _hairEntries, 1011056);
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}
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}
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private static void DrawEntries(ref DynamicGumpBuilder builder, int index, int page, int nextPage, DisguiseEntry[] entries, int nextNumber)
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{
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builder.AddPage(page);
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if (nextPage != -1)
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{
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builder.AddButton(155, 320, 250 + index * 2, 251 + index * 2, 0, GumpButtonType.Page, nextPage);
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builder.AddHtmlLocalized(180, 320, 150, 35, nextNumber);
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}
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for (var i = 0; i < entries.Length; ++i)
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{
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var entry = entries[i];
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if (entry == null)
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{
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continue;
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}
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var x = i % 2 * 205;
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var y = i / 2 * 55;
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if (entry.GumpID != 0)
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{
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builder.AddBackground(220 + x, 60 + y, 50, 50, 2620);
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builder.AddImage(153 + x + entry.OffsetX, 15 + y + entry.OffsetY, entry.GumpID);
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}
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builder.AddHtmlLocalized(140 + x, 72 + y, 80, 35, entry.Number);
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builder.AddRadio(118 + x, 73 + y, 208, 209, false, i * 2 + index);
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}
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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if (info.ButtonID == 0)
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{
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if (_used)
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{
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_from.SendLocalizedMessage(501706); // Disguises wear off after 2 hours.
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}
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else
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{
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_from.SendLocalizedMessage(501707); // You're looking good.
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}
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return;
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}
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var switches = info.Switches;
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if (switches.Length == 0)
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{
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return;
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}
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var switched = switches[0];
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var type = switched % 2;
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var index = switched / 2;
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var hair = type == 0;
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var entries = hair ? _hairEntries : _beardEntries;
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if (index >= 0 && index < entries.Length)
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{
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var entry = entries[index];
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if (entry == null)
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{
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return;
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}
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if (!_kit.ValidateUse(_from))
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{
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return;
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}
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if (!hair && (_from.Female || _from.Body.IsFemale))
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{
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return;
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}
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_from.NameMod = NameList.RandomName(_from.Female ? "female" : "male");
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if (_from is PlayerMobile pm)
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{
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if (hair)
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{
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pm.SetHairMods(entry.ItemID, -2);
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}
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else
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{
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pm.SetHairMods(-2, entry.ItemID);
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}
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}
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DisguiseGump.DisplayTo(_from, _kit, hair, true);
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DisguisePersistence.RemoveTimer(_from);
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DisguisePersistence.CreateTimer(_from, TimeSpan.FromHours(2.0));
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DisguisePersistence.StartTimer(_from);
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}
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}
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private class DisguiseEntry
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{
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public int GumpID { get; }
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public int ItemID { get; }
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public int Number { get; }
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public int OffsetX { get; }
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public int OffsetY { get; }
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public DisguiseEntry(int itemID, int gumpID, int ox, int oy, int name)
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{
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ItemID = itemID;
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GumpID = gumpID;
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OffsetX = ox;
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OffsetY = oy;
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Number = name;
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}
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}
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}
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