ModernUO/Projects/UOContent/Mobiles/Monsters/ML/Bedlam/LadyJennifyr.cs

101 lines
2.5 KiB
C#

using ModernUO.Serialization;
using System;
using System.Collections.Generic;
namespace Server.Mobiles;
[SerializationGenerator(0, false)]
public partial class LadyJennifyr : SkeletalKnight
{
private static readonly Dictionary<Mobile, ExpireTimer> _table = new();
[Constructible]
public LadyJennifyr()
{
IsParagon = true;
Hue = 0x76D;
SetStr(208, 309);
SetDex(91, 118);
SetInt(44, 101);
SetHits(1113, 1285);
SetDamage(15, 25);
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Cold, 60);
SetResistance(ResistanceType.Physical, 56, 65);
SetResistance(ResistanceType.Fire, 41, 49);
SetResistance(ResistanceType.Cold, 71, 80);
SetResistance(ResistanceType.Poison, 41, 50);
SetResistance(ResistanceType.Energy, 50, 58);
SetSkill(SkillName.Wrestling, 127.9, 137.1);
SetSkill(SkillName.Tactics, 128.4, 141.9);
SetSkill(SkillName.MagicResist, 102.1, 119.5);
SetSkill(SkillName.Anatomy, 129.0, 137.5);
Fame = 18000;
Karma = -18000;
}
public override string CorpseName => "a Lady Jennifyr corpse";
public override string DefaultName => "Lady Jennifyr";
/*
// TODO: Uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if (Utility.RandomDouble() < 0.15)
c.DropItem( new DisintegratingThesisNotes() );
if (Utility.RandomDouble() < 0.1)
c.DropItem( new ParrotItem() );
}
*/
public override bool GivesMLMinorArtifact => true;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 3);
}
private static readonly MonsterAbility[] _abilities =
[
new FanningFire(0.10, -10, 35, 45)
];
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
private class ExpireTimer : Timer
{
private readonly Mobile _mobile;
private readonly ResistanceMod _mod;
public ExpireTimer(Mobile m, ResistanceMod mod) : base(TimeSpan.FromSeconds(10))
{
_mobile = m;
_mod = mod;
}
public void DoExpire()
{
_mobile.RemoveResistanceMod(_mod);
Stop();
}
protected override void OnTick()
{
_mobile.SendLocalizedMessage(1070834); // Your resistance to fire attacks has returned.
DoExpire();
_table.Remove(_mobile);
}
}
}