http://www.runuo.com/community/threads/ready-missing-system-message-your-pet-looks-happier.450209/ Not all powerscrolls do drop - Ninjitsu, Bushido etc. http://www.runuo.com/community/threads/ready-not-all-powerscrolls-do-drop.459974/ Savage Kin Paint Wrong Skill Requirement + Wrong Success Chance http://www.runuo.com/community/threads/ready-savage-kin-paint-wrong-skill-requirement-wrong-success-chance.455360/ Hag Quest - Stew, can't eat it http://www.runuo.com/community/threads/ready-hag-quest-stew.454406/ Giant Blue Beetles shouldn't need beating into submission after being tamed once http://www.runuo.com/community/threads/ready-giant-blue-beetles.450205/ Greater Dragon Fame/Karma Doesn't Match OSI http://www.runuo.com/community/threads/ready-greater-dragon-fame-karma-doesnt-match-osi.472206/ Resizing Houses, you can resize a house by using a command under the house sign http://www.runuo.com/community/threads/ready-resizing-houses.414762/ Crafted Shield Resists are wrong on RunUO http://www.runuo.com/community/threads/ready-crafted-shield-resists.454186/ Yomotsu Mines, you should not be able to recall out of there. http://www.runuo.com/community/threads/ready-yomotsu-mines.445486/ Missing Necro Icons in the Buff/Debuff Bar http://www.runuo.com/community/threads/ready-missing-necro-icons-in-the-buff-debuff-bar.450872/ Chivalry Spells, you are allowed to attempt casting of spells outside of your skill range without a system message http://www.runuo.com/community/threads/ready-chivalry-spells.450757/ Tinker tools use a different graphic on OSI http://www.runuo.com/community/threads/ready-tinker-tools.460690/ Tinkering should not be required when crafted a Tetsubo http://www.runuo.com/community/threads/ready-wrong-skill-requirement-carpentry-wrong-success-chances.455342/ Carpentry-Small+Large Beds -Wrong Success Chance http://www.runuo.com/community/threads/ready-carpentry-small-large-beds-wrong-success-chance.455794/ Telekinesis, various changes to behaviour with items http://www.runuo.com/community/threads/ready-telekinesis.455250/ Forensic Evaluation Various issues http://www.runuo.com/community/threads/ready-forensic-evaluation-various-issues-merged.458700/ Animate Dead Corpses, you cannot carve the corpse after it's used http://www.runuo.com/community/threads/ready-animate-dead-corpses.453823/ You should be able to use begging skill while riding http://www.runuo.com/community/threads/ready-begging-while-riding.466174/ Crafting Mod Lower Requirements should only appear on shields http://www.runuo.com/community/threads/ready-crafting-mod-lower-requirements.452112/ You should be revealed While Taking Poison/Strangle Damage http://www.runuo.com/community/threads/ready-you-never-reveal-while-taking-poison-strangle-damage.456946/ Insurance messages don't do the math! http://www.runuo.com/community/threads/ready-insurance-messages-dont-do-the-math.454928/ Slayers should work on area of effect spells http://www.runuo.com/community/threads/ready-slayers-should-work-on-area-of-effect-spells.448774/ You should not be able to use any travel spell in Heartwood http://www.runuo.com/community/threads/ready-heartwood.457379/ Welcome Back To The House Friend message does not show post-AoS http://www.runuo.com/community/threads/ready-welcome-back-to-the-house-friend.415924/ Giant Beetle speed should be very fast when magery spells are cast on it http://www.runuo.com/community/threads/ready-giant-beetle.417848/
97 lines
2.7 KiB
C#
97 lines
2.7 KiB
C#
using System;
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using System.Collections;
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using System.Text;
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using Server;
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using Server.Mobiles;
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using Server.Targeting;
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using Server.Items;
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namespace Server.SkillHandlers
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{
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public class ForensicEvaluation
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{
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public static void Initialize()
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{
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SkillInfo.Table[(int)SkillName.Forensics].Callback = new SkillUseCallback( OnUse );
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}
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public static TimeSpan OnUse( Mobile m )
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{
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m.Target = new ForensicTarget();
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m.RevealingAction();
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m.SendLocalizedMessage( 501000 ); // Show me the crime.
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return TimeSpan.FromSeconds( 1.0 );
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}
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public class ForensicTarget : Target
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{
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public ForensicTarget() : base( 10, false, TargetFlags.None )
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{
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}
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protected override void OnTarget( Mobile from, object target )
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{
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if ( target is Mobile )
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{
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if ( from.CheckTargetSkill( SkillName.Forensics, target, 40.0, 100.0 ) )
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{
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if ( target is PlayerMobile && ((PlayerMobile)target).NpcGuild == NpcGuild.ThievesGuild )
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from.SendLocalizedMessage( 501004 );//That individual is a thief!
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else
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from.SendLocalizedMessage( 501003 );//You notice nothing unusual.
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}
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else
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{
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from.SendLocalizedMessage( 501001 );//You cannot determain anything useful.
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}
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}
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else if ( target is Corpse )
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{
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if ( from.CheckTargetSkill( SkillName.Forensics, target, 0.0, 100.0 ) )
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{
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Corpse c = (Corpse)target;
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if ( c.m_Forensicist != null )
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from.SendLocalizedMessage( 1042750, c.m_Forensicist ) ; // The forensicist ~1_NAME~ has already discovered that:
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else
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c.m_Forensicist = from.Name;
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if ( ((Body)c.Amount).IsHuman )
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from.SendLocalizedMessage( 1042751, ( c.Killer == null ? "no one" : c.Killer.Name ) );//This person was killed by ~1_KILLER_NAME~
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if ( c.Looters.Count > 0 )
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{
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StringBuilder sb = new StringBuilder();
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for (int i=0;i<c.Looters.Count;i++)
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{
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if ( i>0 )
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sb.Append( ", " );
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sb.Append( ((Mobile)c.Looters[i]).Name );
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}
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from.SendLocalizedMessage( 1042752, sb.ToString() );//This body has been distrubed by ~1_PLAYER_NAMES~
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}
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else
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{
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from.SendLocalizedMessage( 501002 );//The corpse has not be desecrated.
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}
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}
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else
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{
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from.SendLocalizedMessage( 501001 );//You cannot determain anything useful.
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}
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}
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else if ( target is ILockpickable )
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{
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ILockpickable p = (ILockpickable)target;
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if ( p.Picker != null )
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from.SendLocalizedMessage( 1042749, p.Picker.Name );//This lock was opened by ~1_PICKER_NAME~
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else
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from.SendLocalizedMessage( 501003 );//You notice nothing unusual.
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}
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}
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}
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}
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}
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