ModernUO/Scripts/Skills/ForensicEval.cs
xavier 5c7774b99a Missing System Message "Your pet looks happier" (regardless of loyalty)
http://www.runuo.com/community/threads/ready-missing-system-message-your-pet-looks-happier.450209/

Not all powerscrolls do drop - Ninjitsu, Bushido etc.
http://www.runuo.com/community/threads/ready-not-all-powerscrolls-do-drop.459974/

Savage Kin Paint Wrong Skill Requirement + Wrong Success Chance
http://www.runuo.com/community/threads/ready-savage-kin-paint-wrong-skill-requirement-wrong-success-chance.455360/

Hag Quest - Stew, can't eat it
http://www.runuo.com/community/threads/ready-hag-quest-stew.454406/

Giant Blue Beetles shouldn't need beating into submission after being tamed once
http://www.runuo.com/community/threads/ready-giant-blue-beetles.450205/

Greater Dragon Fame/Karma Doesn't Match OSI
http://www.runuo.com/community/threads/ready-greater-dragon-fame-karma-doesnt-match-osi.472206/

Resizing Houses, you can resize a house by using a command under the house sign
http://www.runuo.com/community/threads/ready-resizing-houses.414762/

Crafted Shield Resists are wrong on RunUO
http://www.runuo.com/community/threads/ready-crafted-shield-resists.454186/

Yomotsu Mines, you should not be able to recall out of there.
http://www.runuo.com/community/threads/ready-yomotsu-mines.445486/

Missing Necro Icons in the Buff/Debuff Bar
http://www.runuo.com/community/threads/ready-missing-necro-icons-in-the-buff-debuff-bar.450872/

Chivalry Spells, you are allowed to attempt casting of spells outside of your skill range without a system message
http://www.runuo.com/community/threads/ready-chivalry-spells.450757/

Tinker tools use a different graphic on OSI
http://www.runuo.com/community/threads/ready-tinker-tools.460690/

Tinkering should not be required when crafted a Tetsubo
http://www.runuo.com/community/threads/ready-wrong-skill-requirement-carpentry-wrong-success-chances.455342/

Carpentry-Small+Large Beds -Wrong Success Chance
http://www.runuo.com/community/threads/ready-carpentry-small-large-beds-wrong-success-chance.455794/

Telekinesis, various changes to behaviour with items
http://www.runuo.com/community/threads/ready-telekinesis.455250/

Forensic Evaluation Various issues
http://www.runuo.com/community/threads/ready-forensic-evaluation-various-issues-merged.458700/

Animate Dead Corpses, you cannot carve the corpse after it's used
http://www.runuo.com/community/threads/ready-animate-dead-corpses.453823/

You should be able to use begging skill while riding
http://www.runuo.com/community/threads/ready-begging-while-riding.466174/

Crafting Mod Lower Requirements should only appear on shields
http://www.runuo.com/community/threads/ready-crafting-mod-lower-requirements.452112/

You should be revealed While Taking Poison/Strangle Damage
http://www.runuo.com/community/threads/ready-you-never-reveal-while-taking-poison-strangle-damage.456946/

Insurance messages don't do the math!
http://www.runuo.com/community/threads/ready-insurance-messages-dont-do-the-math.454928/

Slayers should work on area of effect spells
http://www.runuo.com/community/threads/ready-slayers-should-work-on-area-of-effect-spells.448774/

You should not be able to use any travel spell in Heartwood
http://www.runuo.com/community/threads/ready-heartwood.457379/

Welcome Back To The House Friend message does not show post-AoS
http://www.runuo.com/community/threads/ready-welcome-back-to-the-house-friend.415924/

Giant Beetle speed should be very fast when magery spells are cast on it
http://www.runuo.com/community/threads/ready-giant-beetle.417848/
2011-06-25 18:39:14 +00:00

97 lines
2.7 KiB
C#

using System;
using System.Collections;
using System.Text;
using Server;
using Server.Mobiles;
using Server.Targeting;
using Server.Items;
namespace Server.SkillHandlers
{
public class ForensicEvaluation
{
public static void Initialize()
{
SkillInfo.Table[(int)SkillName.Forensics].Callback = new SkillUseCallback( OnUse );
}
public static TimeSpan OnUse( Mobile m )
{
m.Target = new ForensicTarget();
m.RevealingAction();
m.SendLocalizedMessage( 501000 ); // Show me the crime.
return TimeSpan.FromSeconds( 1.0 );
}
public class ForensicTarget : Target
{
public ForensicTarget() : base( 10, false, TargetFlags.None )
{
}
protected override void OnTarget( Mobile from, object target )
{
if ( target is Mobile )
{
if ( from.CheckTargetSkill( SkillName.Forensics, target, 40.0, 100.0 ) )
{
if ( target is PlayerMobile && ((PlayerMobile)target).NpcGuild == NpcGuild.ThievesGuild )
from.SendLocalizedMessage( 501004 );//That individual is a thief!
else
from.SendLocalizedMessage( 501003 );//You notice nothing unusual.
}
else
{
from.SendLocalizedMessage( 501001 );//You cannot determain anything useful.
}
}
else if ( target is Corpse )
{
if ( from.CheckTargetSkill( SkillName.Forensics, target, 0.0, 100.0 ) )
{
Corpse c = (Corpse)target;
if ( c.m_Forensicist != null )
from.SendLocalizedMessage( 1042750, c.m_Forensicist ) ; // The forensicist ~1_NAME~ has already discovered that:
else
c.m_Forensicist = from.Name;
if ( ((Body)c.Amount).IsHuman )
from.SendLocalizedMessage( 1042751, ( c.Killer == null ? "no one" : c.Killer.Name ) );//This person was killed by ~1_KILLER_NAME~
if ( c.Looters.Count > 0 )
{
StringBuilder sb = new StringBuilder();
for (int i=0;i<c.Looters.Count;i++)
{
if ( i>0 )
sb.Append( ", " );
sb.Append( ((Mobile)c.Looters[i]).Name );
}
from.SendLocalizedMessage( 1042752, sb.ToString() );//This body has been distrubed by ~1_PLAYER_NAMES~
}
else
{
from.SendLocalizedMessage( 501002 );//The corpse has not be desecrated.
}
}
else
{
from.SendLocalizedMessage( 501001 );//You cannot determain anything useful.
}
}
else if ( target is ILockpickable )
{
ILockpickable p = (ILockpickable)target;
if ( p.Picker != null )
from.SendLocalizedMessage( 1042749, p.Picker.Name );//This lock was opened by ~1_PICKER_NAME~
else
from.SendLocalizedMessage( 501003 );//You notice nothing unusual.
}
}
}
}
}