ModernUO/Projects/Server/Network
Kamron Batman 529abb4283
fix(core): Fixes threading issue and adds threadguard (#565)
Setting `m.NetState = null` from a different thread caused `Mobile.Delta` and `NetState.Send` to run from a separate thread which cannot happen.
- [X] Fixes this issue
- [X] Adds THREADGUARD compiler constant as an option to trace this in the future.
2021-04-08 21:56:31 -07:00
..
NetState fix(core): Fixes threading issue and adds threadguard (#565) 2021-04-08 21:56:31 -07:00
Packets fix(core): Fixes virtue packet (#563) 2021-04-05 23:55:13 -07:00
EncodedPacketHandler.cs Renames pvSrc (#277) 2020-10-17 22:04:44 -07:00
EncodedReader.cs Update Readers/Writers for Buffers & Fixes bugs (#283) 2020-10-24 14:46:59 -07:00
ISocket.cs fix(core): Tightens the network stack (#479) 2021-02-07 23:30:56 -08:00
NetworkCompression.cs fix(core): Removes refs for network stack (#461) 2021-02-05 01:11:13 -08:00
NetworkSocket.cs fix(core): Tightens the network stack (#479) 2021-02-07 23:30:56 -08:00
PacketHandler.cs fix(core): Handles a rare NPE with LoginTimer (#508) 2021-02-11 23:47:02 -08:00
PacketUtilities.cs fix(network): Converts House Design Detailed Packet (#538) 2021-03-03 02:09:15 -08:00
Pipe.cs fix(serialization): Updates serialization flow & fixes serializing accounts (#521) 2021-02-24 22:14:15 -08:00
ServerInfo.cs fix(core): Fixes IPMatch and some cleanup (#443) 2021-02-03 14:31:02 -08:00
TcpServer.cs fix(core): Handles a rare NPE with LoginTimer (#508) 2021-02-11 23:47:02 -08:00