ModernUO/Projects/UOContent/Mobiles/Townfolk/Banker.cs

476 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Server.Accounting;
using Server.ContextMenus;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class Banker : BaseVendor
{
private readonly List<SBInfo> m_SBInfos = new();
[Constructible]
public Banker() : base("the banker")
{
}
public Banker(Serial serial) : base(serial)
{
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override NpcGuild NpcGuild => NpcGuild.MerchantsGuild;
public override void InitSBInfo()
{
m_SBInfos.Add(new SBBanker());
}
public static int GetBalance(Mobile m)
{
long balance = 0;
if (AccountGold.Enabled && m.Account != null)
{
balance = m.Account.GetTotalGold();
if (balance >= int.MaxValue)
{
return int.MaxValue;
}
}
Container bank = m.FindBankNoCreate();
if (bank != null)
{
var gold = bank.FindItemsByType<Gold>();
var checks = bank.FindItemsByType<BankCheck>();
balance += gold.Aggregate(0L, (c, t) => c + t.Amount);
if (balance >= int.MaxValue)
{
return int.MaxValue;
}
balance += checks.Aggregate(0L, (c, t) => c + t.Worth);
}
return Math.Max(0, (int)Math.Min(int.MaxValue, balance));
}
public static int GetBalance(Mobile m, out List<Item> gold, out List<Item> checks)
{
long balance = 0;
if (AccountGold.Enabled && m.Account != null)
{
balance = m.Account.GetTotalGold();
if (balance > int.MaxValue)
{
gold = checks = new List<Item>();
return int.MaxValue;
}
}
Container bank = m.FindBankNoCreate();
if (bank != null)
{
gold = bank.FindItemsByType(typeof(Gold));
checks = bank.FindItemsByType(typeof(BankCheck));
balance += gold.OfType<Gold>().Aggregate(0L, (c, t) => c + t.Amount);
if (balance >= int.MaxValue)
{
return int.MaxValue;
}
balance += checks.OfType<BankCheck>().Aggregate(0L, (c, t) => c + t.Worth);
}
else
{
gold = checks = new List<Item>();
}
return Math.Max(0, (int)Math.Min(int.MaxValue, balance));
}
public static bool Withdraw(Mobile from, int amount)
{
// If for whatever reason the TOL checks fail, we should still try old methods for withdrawing currency.
if (AccountGold.Enabled && from.Account?.WithdrawGold(amount) == true)
{
return true;
}
var balance = GetBalance(from, out var gold, out var checks);
if (balance < amount)
{
return false;
}
for (var i = 0; amount > 0 && i < gold.Count; ++i)
{
if (gold[i].Amount <= amount)
{
amount -= gold[i].Amount;
gold[i].Delete();
}
else
{
gold[i].Amount -= amount;
amount = 0;
}
}
for (var i = 0; amount > 0 && i < checks.Count; ++i)
{
var check = (BankCheck)checks[i];
if (check.Worth <= amount)
{
amount -= check.Worth;
check.Delete();
}
else
{
check.Worth -= amount;
amount = 0;
}
}
return true;
}
public static bool Deposit(Mobile from, int amount)
{
// If for whatever reason the TOL checks fail, we should still try old methods for depositing currency.
if (AccountGold.Enabled && from.Account?.DepositGold(amount) == true)
{
return true;
}
var box = from.FindBankNoCreate();
if (box == null)
{
return false;
}
var items = new List<Item>();
while (amount > 0)
{
Item item;
if (amount < 5000)
{
item = new Gold(amount);
amount = 0;
}
else if (amount <= 1000000)
{
item = new BankCheck(amount);
amount = 0;
}
else
{
item = new BankCheck(1000000);
amount -= 1000000;
}
if (box.TryDropItem(from, item, false))
{
items.Add(item);
}
else
{
item.Delete();
foreach (var curItem in items)
{
curItem.Delete();
}
return false;
}
}
return true;
}
public static int DepositUpTo(Mobile from, int amount)
{
// If for whatever reason the TOL checks fail, we should still try old methods for depositing currency.
if (AccountGold.Enabled && from.Account?.DepositGold(amount) == true)
{
return amount;
}
var box = from.FindBankNoCreate();
if (box == null)
{
return 0;
}
var amountLeft = amount;
while (amountLeft > 0)
{
Item item;
int amountGiven;
if (amountLeft < 5000)
{
item = new Gold(amountLeft);
amountGiven = amountLeft;
}
else if (amountLeft <= 1000000)
{
item = new BankCheck(amountLeft);
amountGiven = amountLeft;
}
else
{
item = new BankCheck(1000000);
amountGiven = 1000000;
}
if (box.TryDropItem(from, item, false))
{
amountLeft -= amountGiven;
}
else
{
item.Delete();
break;
}
}
return amount - amountLeft;
}
public static void Deposit(Container cont, int amount)
{
while (amount > 0)
{
Item item;
if (amount < 5000)
{
item = new Gold(amount);
amount = 0;
}
else if (amount <= 1000000)
{
item = new BankCheck(amount);
amount = 0;
}
else
{
item = new BankCheck(1000000);
amount -= 1000000;
}
cont.DropItem(item);
}
}
public override bool HandlesOnSpeech(Mobile from) => from.InRange(Location, 12) || base.HandlesOnSpeech(from);
public override void OnSpeech(SpeechEventArgs e)
{
if (!e.Handled && e.Mobile.InRange(Location, 12))
{
for (var i = 0; i < e.Keywords.Length; ++i)
{
var keyword = e.Keywords[i];
switch (keyword)
{
case 0x0000: // *withdraw*
{
e.Handled = true;
if (e.Mobile.Criminal)
{
Say(500389); // I will not do business with a criminal!
break;
}
var split = e.Speech.Split(' ');
if (split.Length >= 2)
{
var pack = e.Mobile.Backpack;
if (!int.TryParse(split[1], out var amount))
{
break;
}
if (!Core.ML && amount > 5000 || Core.ML && amount > 60000)
{
Say(500381); // Thou canst not withdraw so much at one time!
}
else if (pack?.Deleted != false || !(pack.TotalWeight < pack.MaxWeight) ||
!(pack.TotalItems < pack.MaxItems))
{
Say(1048147); // Your backpack can't hold anything else.
}
else if (amount > 0)
{
var box = e.Mobile.FindBankNoCreate();
if (box == null || !Withdraw(e.Mobile, amount))
{
Say(500384); // Ah, art thou trying to fool me? Thou hast not so much gold!
}
else
{
pack.DropItem(new Gold(amount));
Say(1010005); // Thou hast withdrawn gold from thy account.
}
}
}
break;
}
case 0x0001: // *balance*
{
e.Handled = true;
if (e.Mobile.Criminal)
{
Say(500389); // I will not do business with a criminal!
break;
}
if (AccountGold.Enabled && e.Mobile.Account != null)
{
Say(
1155855,
$"{e.Mobile.Account.TotalPlat:#,0}\t{e.Mobile.Account.TotalGold:#,0}"
); // Thy current bank balance is ~1_AMOUNT~ platinum and ~2_AMOUNT~ gold.
}
else
{
// Thy current bank balance is ~1_AMOUNT~ gold.
Say(1042759, $"{GetBalance(e.Mobile):N0}");
}
break;
}
case 0x0002: // *bank*
{
e.Handled = true;
if (e.Mobile.Criminal)
{
Say(500378); // Thou art a criminal and cannot access thy bank box.
break;
}
e.Mobile.BankBox.Open();
break;
}
case 0x0003: // *check*
{
e.Handled = true;
if (AccountGold.Enabled)
{
break;
}
if (e.Mobile.Criminal)
{
Say(500389); // I will not do business with a criminal!
break;
}
var split = e.Speech.Split(' ');
if (split.Length >= 2)
{
if (!int.TryParse(split[1], out var amount))
{
break;
}
if (amount < 5000)
{
Say(1010006); // We cannot create checks for such a paltry amount of gold!
}
else if (amount > 1000000)
{
Say(1010007); // Our policies prevent us from creating checks worth that much!
}
else
{
var check = new BankCheck(amount);
var box = e.Mobile.BankBox;
if (!box.TryDropItem(e.Mobile, check, false))
{
Say(500386); // There's not enough room in your bankbox for the check!
check.Delete();
}
else if (!box.ConsumeTotal(typeof(Gold), amount))
{
Say(500384); // Ah, art thou trying to fool me? Thou hast not so much gold!
check.Delete();
}
else
{
Say(
1042673, // Into your bank box I have placed a check in the amount of:
AffixType.Append,
amount.ToString(),
""
);
}
}
}
break;
}
}
}
}
base.OnSpeech(e);
}
public override void AddCustomContextEntries(Mobile from, List<ContextMenuEntry> list)
{
if (from.Alive)
{
list.Add(new OpenBankEntry(this));
}
base.AddCustomContextEntries(from, list);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}