124 lines
2.3 KiB
C#
124 lines
2.3 KiB
C#
using System;
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using System.Collections;
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using Server;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Items
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{
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public class PuzzlePad : Item
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{
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private PlayerMobile m_Stander;
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private bool m_Busy;
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[CommandProperty( AccessLevel.GameMaster )]
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public PlayerMobile Stander
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{
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get { return m_Stander; }
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set { m_Stander = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Busy
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{
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get { return m_Busy; }
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set { m_Busy = value; }
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}
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private InternalStandTimer m_Timer;
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[Constructable]
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public PuzzlePad() : base( 0x1822 )
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{
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m_Busy = false;
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m_Stander = null;
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m_Timer = null;
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Hue = 0x4C;
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Movable = false;
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}
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public override bool HandlesOnMovement { get { return true; } } // Tell the core that we implement OnMovement
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public override bool OnMoveOver( Mobile m )
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{
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if ( ( m != null ) && ( m is PlayerMobile ) )
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{
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if ( m_Stander == null )
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{
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m_Stander = (PlayerMobile) m;
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if ( m_Timer != null )
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{
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m_Timer.Stop();
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}
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m_Timer = new InternalStandTimer( this );
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m_Timer.Start();
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}
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}
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return base.OnMoveOver( m );
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}
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public PuzzlePad( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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private class InternalStandTimer : Timer
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{
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private PuzzlePad m_Pad;
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public InternalStandTimer( PuzzlePad pad ) : base( TimeSpan.FromSeconds( 0.25 ), TimeSpan.FromSeconds( 0.25 ) )
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{
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m_Pad = pad;
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Priority = TimerPriority.FiftyMS;
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}
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private void Vacance()
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{
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if ( m_Pad != null )
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{
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m_Pad.Stander = null;
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m_Pad.Busy = false;
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}
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Stop();
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}
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protected override void OnTick()
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{
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if ( m_Pad != null && !m_Pad.Deleted && m_Pad.Stander != null )
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{
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if ( !m_Pad.Stander.Deleted && m_Pad.Stander.Alive && m_Pad.Stander.Location == m_Pad.Location )
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{
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m_Pad.Busy = true;
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}
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else
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{
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Vacance();
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}
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}
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else
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{
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Vacance();
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}
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}
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}
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}
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}
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