ModernUO/Scripts/Engines/Doom/Lamp Room/PuzzlePad.cs
2009-09-06 02:06:07 +00:00

124 lines
2.3 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
public class PuzzlePad : Item
{
private PlayerMobile m_Stander;
private bool m_Busy;
[CommandProperty( AccessLevel.GameMaster )]
public PlayerMobile Stander
{
get { return m_Stander; }
set { m_Stander = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool Busy
{
get { return m_Busy; }
set { m_Busy = value; }
}
private InternalStandTimer m_Timer;
[Constructable]
public PuzzlePad() : base( 0x1822 )
{
m_Busy = false;
m_Stander = null;
m_Timer = null;
Hue = 0x4C;
Movable = false;
}
public override bool HandlesOnMovement { get { return true; } } // Tell the core that we implement OnMovement
public override bool OnMoveOver( Mobile m )
{
if ( ( m != null ) && ( m is PlayerMobile ) )
{
if ( m_Stander == null )
{
m_Stander = (PlayerMobile) m;
if ( m_Timer != null )
{
m_Timer.Stop();
}
m_Timer = new InternalStandTimer( this );
m_Timer.Start();
}
}
return base.OnMoveOver( m );
}
public PuzzlePad( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
private class InternalStandTimer : Timer
{
private PuzzlePad m_Pad;
public InternalStandTimer( PuzzlePad pad ) : base( TimeSpan.FromSeconds( 0.25 ), TimeSpan.FromSeconds( 0.25 ) )
{
m_Pad = pad;
Priority = TimerPriority.FiftyMS;
}
private void Vacance()
{
if ( m_Pad != null )
{
m_Pad.Stander = null;
m_Pad.Busy = false;
}
Stop();
}
protected override void OnTick()
{
if ( m_Pad != null && !m_Pad.Deleted && m_Pad.Stander != null )
{
if ( !m_Pad.Stander.Deleted && m_Pad.Stander.Alive && m_Pad.Stander.Location == m_Pad.Location )
{
m_Pad.Busy = true;
}
else
{
Vacance();
}
}
else
{
Vacance();
}
}
}
}
}