ModernUO/Projects/UOContent/Engines/Spawners/Commands/GenerateSpawnersCommand.cs

219 lines
7.5 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GenerateSpawnersCommand.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Text.Json;
using Microsoft.Extensions.FileSystemGlobbing;
using Microsoft.Extensions.FileSystemGlobbing.Abstractions;
using Server.Collections;
using Server.Json;
using Server.Logging;
using Server.Network;
using Server.Utilities;
namespace Server.Engines.Spawners
{
public static class GenerateSpawnersCommand
{
private static readonly ILogger logger = LogFactory.GetLogger(typeof(GenerateSpawnersCommand));
public static void Initialize()
{
CommandSystem.Register("GenerateSpawners", AccessLevel.Developer, GenerateSpawners_OnCommand);
}
private static void GenerateSpawners_OnCommand(CommandEventArgs e)
{
var from = e.Mobile;
if (e.Arguments.Length == 0)
{
from.SendMessage("Usage: [GenerateSpawners <relative search pattern to distribution>");
return;
}
var di = new DirectoryInfo(Core.BaseDirectory);
var patternMatches = new Matcher()
.AddInclude(e.Arguments[0])
.Execute(new DirectoryInfoWrapper(di))
.Files;
List<FileInfo> files = new List<FileInfo>();
foreach (var match in patternMatches)
{
files.Add(new FileInfo(match.Path));
}
if (files.Count == 0)
{
from.SendMessage("GenerateSpawners: No files found matching the pattern");
return;
}
var watch = Stopwatch.StartNew();
var allSpawners = new Dictionary<Guid, ISpawner>();
foreach (var item in World.Items.Values)
{
if (item is ISpawner spawner)
{
allSpawners[spawner.Guid] = spawner;
}
}
var options = JsonConfig.GetOptions(new TextDefinitionConverterFactory());
var totalGenerated = 0;
var totalFailures = 0;
for (var i = 0; i < files.Count; i++)
{
var file = files[i];
from.SendMessage($"GenerateSpawners: Generating spawners from {file.Name}...");
logger.Information("{User} is generating spawners from {File}", from, file.FullName);
NetState.FlushAll();
try
{
var spawners = JsonConfig.Deserialize<List<DynamicJson>>(file.FullName);
ParseSpawnerList(spawners, options, allSpawners, out var generated, out var failed);
totalGenerated += generated;
totalFailures += failed;
}
catch (JsonException)
{
from.SendMessage(
$"GenerateSpawners: Exception parsing {file.FullName}, file may not be in the correct format."
);
}
}
watch.Stop();
logger.Information(
"Generated {Count} spawners ({Duration:F2} seconds, {Failures} failures)",
totalGenerated,
watch.Elapsed.TotalSeconds,
totalFailures
);
from.SendMessage(
$"GenerateSpawners: Generated {totalGenerated} spawners ({watch.Elapsed.TotalSeconds:F2} seconds, {totalFailures} failures)"
);
}
private static void ParseSpawnerList(
List<DynamicJson> spawners,
JsonSerializerOptions options,
Dictionary<Guid, ISpawner> allSpawners,
out int totalGenerated,
out int failureCount
)
{
failureCount = 0;
totalGenerated = 0;
using var queue = PooledRefQueue<Item>.Create();
for (var i = 0; i < spawners.Count; i++)
{
var json = spawners[i];
var type = AssemblyHandler.FindTypeByName(json.Type);
if (type == null || !typeof(BaseSpawner).IsAssignableFrom(type))
{
logger.Error($"Invalid spawner type {json.Type ?? "(-null-)"} ({i}).");
failureCount++;
continue;
}
json.GetProperty("location", options, out Point3D location);
json.GetProperty("map", options, out Map map);
// Delete all spawners at this location.
// Probably shouldn't do this outside of migrations? Is there a better way to find/fix spawners?
var eable = map.GetItemsInRange<BaseSpawner>(location, 0);
foreach (var spawner in eable)
{
if (spawner.GetType() == type)
{
queue.Enqueue(spawner);
allSpawners.Remove(spawner.Guid);
}
}
while (queue.Count > 0)
{
queue.Dequeue().Delete();
}
eable.Free();
try
{
var spawner = type.CreateInstance<ISpawner>(json, options);
spawner!.MoveToWorld(location, map);
spawner!.Respawn();
if (allSpawners.Remove(spawner.Guid, out var oldSpawner))
{
oldSpawner.Delete();
}
allSpawners.Add(spawner.Guid, spawner);
totalGenerated++;
}
catch (Exception ex)
{
json.GetProperty("guid", options, out Guid guid);
TraceException(ex, $"Failed to generate spawner {guid}.");
failureCount++;
}
}
}
private static void TraceException(Exception ex, string message = "")
{
try
{
using var op = new StreamWriter("spawner-errors.log", true);
op.WriteLine("# {0}", Core.Now);
if (!string.IsNullOrEmpty(message))
{
op.WriteLine(message);
}
op.WriteLine(ex);
op.WriteLine();
op.WriteLine();
}
catch
{
// ignored
}
#if DEBUG
logger.Error(ex, message);
#endif
}
}
}