69 lines
2.2 KiB
C#
69 lines
2.2 KiB
C#
using Server.Guilds;
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using Server.Network;
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namespace Server.Gumps
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{
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public class GuildDeclarePeaceGump : GuildListGump
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{
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public GuildDeclarePeaceGump(Mobile from, Guild guild) : base(from, guild, true, guild.Enemies)
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{
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}
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protected override void Design()
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{
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AddHtmlLocalized(20, 10, 400, 35, 1011137); // Select the guild you wish to declare peace with.
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AddButton(20, 400, 4005, 4007, 1);
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AddHtmlLocalized(55, 400, 245, 30, 1011138); // Send the olive branch.
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AddButton(300, 400, 4005, 4007, 2);
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AddHtmlLocalized(335, 400, 100, 35, 1011012); // CANCEL
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}
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public override void OnResponse(NetState state, RelayInfo info)
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{
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if (GuildGump.BadLeader(m_Mobile, m_Guild))
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{
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return;
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}
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if (info.ButtonID == 1)
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{
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var switches = info.Switches;
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if (switches.Length > 0)
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{
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var index = switches[0];
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if (index >= 0 && index < m_List.Count)
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{
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var g = m_List[index];
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if (g != null)
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{
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m_Guild.RemoveEnemy(g);
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// Guild Message: You are now at peace with this guild:
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m_Guild.GuildMessage(1018018, true, $"{g.Name} ({g.Abbreviation})");
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GuildGump.EnsureClosed(m_Mobile);
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if (m_Guild.Enemies.Count > 0)
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{
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m_Mobile.SendGump(new GuildDeclarePeaceGump(m_Mobile, m_Guild));
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}
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else
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{
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m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
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}
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}
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}
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}
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}
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else if (info.ButtonID == 2)
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{
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GuildGump.EnsureClosed(m_Mobile);
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m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
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}
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}
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}
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}
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