ModernUO/Projects/UOContent/Gumps/Guilds/GuildDeclarePeaceGump.cs

69 lines
2.2 KiB
C#

using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildDeclarePeaceGump : GuildListGump
{
public GuildDeclarePeaceGump(Mobile from, Guild guild) : base(from, guild, true, guild.Enemies)
{
}
protected override void Design()
{
AddHtmlLocalized(20, 10, 400, 35, 1011137); // Select the guild you wish to declare peace with.
AddButton(20, 400, 4005, 4007, 1);
AddHtmlLocalized(55, 400, 245, 30, 1011138); // Send the olive branch.
AddButton(300, 400, 4005, 4007, 2);
AddHtmlLocalized(335, 400, 100, 35, 1011012); // CANCEL
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (GuildGump.BadLeader(m_Mobile, m_Guild))
{
return;
}
if (info.ButtonID == 1)
{
var switches = info.Switches;
if (switches.Length > 0)
{
var index = switches[0];
if (index >= 0 && index < m_List.Count)
{
var g = m_List[index];
if (g != null)
{
m_Guild.RemoveEnemy(g);
// Guild Message: You are now at peace with this guild:
m_Guild.GuildMessage(1018018, true, $"{g.Name} ({g.Abbreviation})");
GuildGump.EnsureClosed(m_Mobile);
if (m_Guild.Enemies.Count > 0)
{
m_Mobile.SendGump(new GuildDeclarePeaceGump(m_Mobile, m_Guild));
}
else
{
m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
}
}
}
}
}
else if (info.ButtonID == 2)
{
GuildGump.EnsureClosed(m_Mobile);
m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
}
}
}
}