27 lines
614 B
C#
27 lines
614 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace Server.Mobiles.BehaviorTreeAI
|
|
{
|
|
public class AlwaysSucceedNode : DecoratorNode
|
|
{
|
|
public AlwaysSucceedNode(BehaviorTree tree, BehaviorTreeNode child) : base(tree, child)
|
|
{
|
|
}
|
|
public AlwaysSucceedNode(BehaviorTree tree) : base(tree)
|
|
{
|
|
}
|
|
|
|
public override Result Execute()
|
|
{
|
|
if (Child != null)
|
|
{
|
|
Child.Execute();
|
|
}
|
|
return Result.Success;
|
|
}
|
|
}
|
|
}
|