ModernUO/Projects/UOContent/Mobiles/BehaviorTreeAI/UntilFailNode.cs
2021-09-01 01:07:24 -04:00

29 lines
629 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Server.Mobiles.BehaviorTreeAI
{
public class UntilFailNode : DecoratorNode
{
public UntilFailNode(BehaviorTree tree) : base(tree)
{
}
public override Result Execute()
{
if (Child != null)
{
var result = Child.Execute();
if (result == Result.Failure)
{
return Result.Failure;
}
}
return Result.Running;
}
}
}