75 lines
1.8 KiB
C#
75 lines
1.8 KiB
C#
namespace Server.Mobiles
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{
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public class EvilHealer : BaseHealer
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{
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[Constructible]
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public EvilHealer()
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{
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AI = AIType.AI_BehaviorTree;
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ChangeAIType(AI);
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Title = "the healer";
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Karma = -10000;
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SetSkill(SkillName.Forensics, 80.0, 100.0);
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SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
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SetSkill(SkillName.Swords, 80.0, 100.0);
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}
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public EvilHealer(Serial serial) : base(serial)
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{
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}
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public override bool CanTeach => true;
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public override bool AlwaysMurderer => true;
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public override bool IsActiveVendor => true;
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public override bool CheckTeach(SkillName skill, Mobile from)
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{
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if (!base.CheckTeach(skill, from))
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{
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return false;
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}
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return skill == SkillName.Forensics
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|| skill == SkillName.Healing
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|| skill == SkillName.SpiritSpeak
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|| skill == SkillName.Swords;
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}
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public override void InitSBInfo()
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{
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SBInfos.Add(new SBHealer());
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}
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public override bool CheckResurrect(Mobile m)
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{
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if (Core.AOS && m.Criminal)
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{
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Say(501222); // Thou art a criminal. I shall not resurrect thee.
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return false;
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}
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return true;
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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AI = AIType.AI_BehaviorTree;
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var version = reader.ReadInt();
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}
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}
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}
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