ModernUO/Projects/Server/TileData.cs
2020-09-12 15:31:21 -07:00

279 lines
6.9 KiB
C#

using System;
using System.IO;
using System.Text;
namespace Server
{
public struct LandData
{
public LandData(string name, TileFlag flags)
{
Name = name;
Flags = flags;
}
public string Name { get; set; }
public TileFlag Flags { get; set; }
}
public struct ItemData
{
private byte m_Weight;
private byte m_Quality;
private byte m_Quantity;
private byte m_Value;
private byte m_Height;
public ItemData(string name, TileFlag flags, int weight, int quality, int quantity, int value, int height)
{
Name = name;
Flags = flags;
m_Weight = (byte)weight;
m_Quality = (byte)quality;
m_Quantity = (byte)quantity;
m_Value = (byte)value;
m_Height = (byte)height;
}
public string Name { get; set; }
public TileFlag Flags { get; set; }
public bool Bridge
{
get => (Flags & TileFlag.Bridge) != 0;
set
{
if (value)
{
Flags |= TileFlag.Bridge;
}
else
{
Flags &= ~TileFlag.Bridge;
}
}
}
public bool Impassable
{
get => (Flags & TileFlag.Impassable) != 0;
set
{
if (value)
{
Flags |= TileFlag.Impassable;
}
else
{
Flags &= ~TileFlag.Impassable;
}
}
}
public bool Surface
{
get => (Flags & TileFlag.Surface) != 0;
set
{
if (value)
{
Flags |= TileFlag.Surface;
}
else
{
Flags &= ~TileFlag.Surface;
}
}
}
public int Weight
{
get => m_Weight;
set => m_Weight = (byte)value;
}
public int Quality
{
get => m_Quality;
set => m_Quality = (byte)value;
}
public int Quantity
{
get => m_Quantity;
set => m_Quantity = (byte)value;
}
public int Value
{
get => m_Value;
set => m_Value = (byte)value;
}
public int Height
{
get => m_Height;
set => m_Height = (byte)value;
}
public int CalcHeight
{
get
{
if ((Flags & TileFlag.Bridge) != 0)
{
return m_Height / 2;
}
return m_Height;
}
}
}
[Flags]
public enum TileFlag : long
{
None = 0x00000000,
Background = 0x00000001,
Weapon = 0x00000002,
Transparent = 0x00000004,
Translucent = 0x00000008,
Wall = 0x00000010,
Damaging = 0x00000020,
Impassable = 0x00000040,
Wet = 0x00000080,
Unknown1 = 0x00000100,
Surface = 0x00000200,
Bridge = 0x00000400,
Generic = 0x00000800,
Window = 0x00001000,
NoShoot = 0x00002000,
ArticleA = 0x00004000,
ArticleAn = 0x00008000,
Internal = 0x00010000,
Foliage = 0x00020000,
PartialHue = 0x00040000,
Unknown2 = 0x00080000,
Map = 0x00100000,
Container = 0x00200000,
Wearable = 0x00400000,
LightSource = 0x00800000,
Animation = 0x01000000,
NoDiagonal = 0x02000000,
Unknown3 = 0x04000000,
Armor = 0x08000000,
Roof = 0x10000000,
Door = 0x20000000,
StairBack = 0x40000000,
StairRight = 0x80000000
}
public static class TileData
{
private static readonly byte[] m_StringBuffer = new byte[20];
static TileData()
{
ItemTable = new ItemData[0x10000];
LandTable = new LandData[0x4000];
if (Core.IsRunningFromXUnit)
{
return;
}
var filePath = Core.FindDataFile("tiledata.mul");
using var fs = new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.Read);
var bin = new BinaryReader(fs);
var is7090 = fs.Length == 3188736;
var is7000 = fs.Length == 1644544;
for (var i = 0; i < 0x4000; i++)
{
// header
if (is7090)
{
if (i == 1 || i > 0 && (i & 0x1F) == 0)
{
bin.ReadInt32();
}
}
else if ((i & 0x1F) == 0)
{
bin.ReadInt32();
}
var flags = (TileFlag)(is7090 ? bin.ReadInt64() : bin.ReadInt32());
bin.ReadInt16(); // skip 2 bytes -- textureID
LandTable[i] = new LandData(ReadNameString(bin), flags);
}
var length = is7090 ? 0x10000 :
is7000 ? 0x8000 : 0x4000;
for (var i = 0; i < length; i++)
{
if ((i & 0x1F) == 0)
{
bin.ReadInt32(); // header
}
var flags = (TileFlag)(is7090 ? bin.ReadInt64() : bin.ReadInt32());
int weight = bin.ReadByte();
int quality = bin.ReadByte();
bin.ReadInt16();
bin.ReadByte();
int quantity = bin.ReadByte();
bin.ReadInt32();
bin.ReadByte();
int value = bin.ReadByte();
int height = bin.ReadByte();
ItemTable[i] = new ItemData(
ReadNameString(bin),
flags,
weight,
quality,
quantity,
value,
height
);
}
MaxLandValue = LandTable.Length - 1;
MaxItemValue = ItemTable.Length - 1;
}
public static LandData[] LandTable { get; }
public static ItemData[] ItemTable { get; }
public static int MaxLandValue { get; }
public static int MaxItemValue { get; }
private static string ReadNameString(BinaryReader bin)
{
bin.Read(m_StringBuffer, 0, 20);
var count = 0;
while (count < 20)
{
if (m_StringBuffer[count] == 0)
{
break;
}
count++;
}
return Encoding.ASCII.GetString(new ReadOnlySpan<byte>(m_StringBuffer, 0, count));
}
}
}