ModernUO/Projects/UOContent/Context Menus/TeachEntry.cs
Kamron Batman f58117a877
fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873)
## Summary
- Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created.
- Moves packet/context menu creation logic out of the core
- Fixes tame entry

## BREAKING CHANGE
> [!Important]
> **Developer Note**
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
> ```
> and similar functions changed to
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
> ```
2024-07-20 21:33:23 -07:00

25 lines
577 B
C#

using Server.Mobiles;
namespace Server.ContextMenus
{
public class TeachEntry : ContextMenuEntry
{
private readonly SkillName _skill;
public TeachEntry(SkillName skill, bool enabled) : base(6000 + (int)skill)
{
_skill = skill;
Enabled = enabled;
}
public override void OnClick(Mobile from, IEntity target)
{
if (!from.CheckAlive() || target is not BaseCreature bc)
{
return;
}
bc.Teach(_skill, from, 0, false);
}
}
}