ModernUO/Projects/Scripts/Engines/ConPVP/AcceptDuelGump.cs
2020-04-26 00:16:02 -07:00

274 lines
9.6 KiB
C#

using System;
using System.Collections.Generic;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.ConPVP
{
public class AcceptDuelGump : Gump
{
private const int LabelColor32 = 0xFFFFFF;
private const int BlackColor32 = 0x000008;
private static readonly Dictionary<Mobile, List<IgnoreEntry>> m_IgnoreLists = new Dictionary<Mobile, List<IgnoreEntry>>();
private bool m_Active = true;
private readonly Mobile m_Challenger;
private readonly Mobile m_Challenged;
private readonly DuelContext m_Context;
private readonly Participant m_Participant;
private readonly int m_Slot;
public AcceptDuelGump(Mobile challenger, Mobile challenged, DuelContext context, Participant p, int slot) : base(50,
50)
{
m_Challenger = challenger;
m_Challenged = challenged;
m_Context = context;
m_Participant = p;
m_Slot = slot;
challenged.CloseGump<AcceptDuelGump>();
Closable = false;
AddPage(0);
// AddBackground( 0, 0, 400, 220, 9150 );
AddBackground(1, 1, 398, 218, 3600);
// AddBackground( 16, 15, 369, 189, 9100 );
AddImageTiled(16, 15, 369, 189, 3604);
AddAlphaRegion(16, 15, 369, 189);
AddImage(215, -43, 0xEE40);
// AddImage( 330, 141, 0x8BA );
AddHtml(22 - 1, 22, 294, 20, Color(Center("Duel Challenge"), BlackColor32));
AddHtml(22 + 1, 22, 294, 20, Color(Center("Duel Challenge"), BlackColor32));
AddHtml(22, 22 - 1, 294, 20, Color(Center("Duel Challenge"), BlackColor32));
AddHtml(22, 22 + 1, 294, 20, Color(Center("Duel Challenge"), BlackColor32));
AddHtml(22, 22, 294, 20, Color(Center("Duel Challenge"), LabelColor32));
string fmt;
if (p.Contains(challenger))
fmt = "You have been asked to join sides with {0} in a duel. Do you accept?";
else
fmt = "You have been challenged to a duel from {0}. Do you accept?";
AddHtml(22 - 1, 50, 294, 40, Color(string.Format(fmt, challenger.Name), BlackColor32));
AddHtml(22 + 1, 50, 294, 40, Color(string.Format(fmt, challenger.Name), BlackColor32));
AddHtml(22, 50 - 1, 294, 40, Color(string.Format(fmt, challenger.Name), BlackColor32));
AddHtml(22, 50 + 1, 294, 40, Color(string.Format(fmt, challenger.Name), BlackColor32));
AddHtml(22, 50, 294, 40, Color(string.Format(fmt, challenger.Name), 0xB0C868));
AddImageTiled(32, 88, 264, 1, 9107);
AddImageTiled(42, 90, 264, 1, 9157);
AddRadio(24, 100, 9727, 9730, true, 1);
AddHtml(60 - 1, 105, 250, 20, Color("Yes, I will fight this duel.", BlackColor32));
AddHtml(60 + 1, 105, 250, 20, Color("Yes, I will fight this duel.", BlackColor32));
AddHtml(60, 105 - 1, 250, 20, Color("Yes, I will fight this duel.", BlackColor32));
AddHtml(60, 105 + 1, 250, 20, Color("Yes, I will fight this duel.", BlackColor32));
AddHtml(60, 105, 250, 20, Color("Yes, I will fight this duel.", LabelColor32));
AddRadio(24, 135, 9727, 9730, false, 2);
AddHtml(60 - 1, 140, 250, 20, Color("No, I do not wish to fight.", BlackColor32));
AddHtml(60 + 1, 140, 250, 20, Color("No, I do not wish to fight.", BlackColor32));
AddHtml(60, 140 - 1, 250, 20, Color("No, I do not wish to fight.", BlackColor32));
AddHtml(60, 140 + 1, 250, 20, Color("No, I do not wish to fight.", BlackColor32));
AddHtml(60, 140, 250, 20, Color("No, I do not wish to fight.", LabelColor32));
AddRadio(24, 170, 9727, 9730, false, 3);
AddHtml(60 - 1, 175, 250, 20, Color("No, knave. Do not ask again.", BlackColor32));
AddHtml(60 + 1, 175, 250, 20, Color("No, knave. Do not ask again.", BlackColor32));
AddHtml(60, 175 - 1, 250, 20, Color("No, knave. Do not ask again.", BlackColor32));
AddHtml(60, 175 + 1, 250, 20, Color("No, knave. Do not ask again.", BlackColor32));
AddHtml(60, 175, 250, 20, Color("No, knave. Do not ask again.", LabelColor32));
AddButton(314, 173, 247, 248, 1);
Timer.DelayCall(TimeSpan.FromSeconds(15.0), AutoReject);
}
public string Center(string text) => $"<CENTER>{text}</CENTER>";
public string Color(string text, int color) => $"<BASEFONT COLOR=#{color:X6}>{text}</BASEFONT>";
public void AutoReject()
{
if (!m_Active)
return;
m_Active = false;
m_Challenged.CloseGump<AcceptDuelGump>();
m_Challenger.SendMessage("{0} seems unresponsive.", m_Challenged.Name);
m_Challenged.SendMessage("You decline the challenge.");
}
public static void BeginIgnore(Mobile source, Mobile toIgnore)
{
if (!m_IgnoreLists.TryGetValue(source, out List<IgnoreEntry> list))
m_IgnoreLists[source] = list = new List<IgnoreEntry>();
for (int i = 0; i < list.Count; ++i)
{
IgnoreEntry ie = list[i];
if (ie.Ignored == toIgnore)
{
ie.Refresh();
return;
}
if (ie.Expired)
list.RemoveAt(i--);
}
list.Add(new IgnoreEntry(toIgnore));
}
public static bool IsIgnored(Mobile source, Mobile check)
{
if (!m_IgnoreLists.TryGetValue(source, out List<IgnoreEntry> list))
return false;
for (int i = 0; i < list.Count; ++i)
{
IgnoreEntry ie = list[i];
if (ie.Expired)
list.RemoveAt(i--);
else if (ie.Ignored == check)
return true;
}
return false;
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (info.ButtonID != 1 || !m_Active || !m_Context.Registered)
return;
m_Active = false;
if (!m_Context.Participants.Contains(m_Participant))
return;
if (info.IsSwitched(1))
{
if (!(m_Challenged is PlayerMobile pm))
return;
if (pm.DuelContext != null)
{
if (pm.DuelContext.Initiator == pm)
pm.SendMessage(0x22, "You have already started a duel.");
else
pm.SendMessage(0x22, "You have already been challenged in a duel.");
m_Challenger.SendMessage("{0} cannot fight because they are already assigned to another duel.", pm.Name);
}
else if (DuelContext.CheckCombat(pm))
{
pm.SendMessage(0x22,
"You have recently been in combat with another player and must wait before starting a duel.");
m_Challenger.SendMessage(
"{0} cannot fight because they have recently been in combat with another player.", pm.Name);
}
else if (TournamentController.IsActive)
{
pm.SendMessage(0x22, "A tournament is currently active and you may not duel.");
m_Challenger.SendMessage(0x22, "A tournament is currently active and you may not duel.");
}
else
{
bool added = false;
if (m_Slot >= 0 && m_Slot < m_Participant.Players.Length && m_Participant.Players[m_Slot] == null)
{
added = true;
m_Participant.Players[m_Slot] = new DuelPlayer(m_Challenged, m_Participant);
}
else
{
for (int i = 0; i < m_Participant.Players.Length; ++i)
if (m_Participant.Players[i] == null)
{
added = true;
m_Participant.Players[i] = new DuelPlayer(m_Challenged, m_Participant);
break;
}
}
if (added)
{
m_Challenger.SendMessage("{0} has accepted the request.", m_Challenged.Name);
m_Challenged.SendMessage("You have accepted the request from {0}.", m_Challenger.Name);
NetState ns = m_Challenger.NetState;
if (ns != null)
foreach (Gump g in ns.Gumps)
{
if (g is ParticipantGump pg && pg.Participant == m_Participant)
{
m_Challenger.SendGump(new ParticipantGump(m_Challenger, m_Context, m_Participant));
break;
}
if (g is DuelContextGump dcg && dcg.Context == m_Context)
{
m_Challenger.SendGump(new DuelContextGump(m_Challenger, m_Context));
break;
}
}
}
else
{
m_Challenger.SendMessage("The participant list was full and so {0} could not join.",
m_Challenged.Name);
m_Challenged.SendMessage(
"The participant list was full and so you could not join the fight {1} {0}.", m_Challenger.Name,
m_Participant.Contains(m_Challenger) ? "with" : "against");
}
}
}
else
{
if (info.IsSwitched(3))
BeginIgnore(m_Challenged, m_Challenger);
m_Challenger.SendMessage("{0} does not wish to fight.", m_Challenged.Name);
m_Challenged.SendMessage("You chose not to fight {1} {0}.", m_Challenger.Name,
m_Participant.Contains(m_Challenger) ? "with" : "against");
}
}
private class IgnoreEntry
{
private static readonly TimeSpan ExpireDelay = TimeSpan.FromMinutes(15.0);
public DateTime m_Expire;
public readonly Mobile m_Ignored;
public IgnoreEntry(Mobile ignored)
{
m_Ignored = ignored;
Refresh();
}
public Mobile Ignored => m_Ignored;
public bool Expired => DateTime.UtcNow >= m_Expire;
public void Refresh()
{
m_Expire = DateTime.UtcNow + ExpireDelay;
}
}
}
}