ModernUO/Projects/Scripts/Engines/Events/BroadcastEvent.cs
2020-04-26 00:16:02 -07:00

32 lines
943 B
C#

namespace Server.Engines.Events
{
public class BroadcastEvent : IEvent
{
private readonly int _hue = 0;
private readonly string _text = "";
public static void Initialize()
{
/*
EventScheduler.Instance.ScheduleEvent(new BroadcastEvent(22, "Test Message Please Ignore 2min"), 0, 0, TimeSpan.FromMinutes(2.0));
EventScheduler.Instance.ScheduleEvent(new BroadcastEvent(33, "Test Message Please Ignore 3min"), 0, 0, TimeSpan.FromMinutes(3.0));
EventScheduler.Instance.ScheduleEvent(new BroadcastEvent(44, "Test Message Please Ignore 4min"), 0, 0, TimeSpan.FromMinutes(4.0));
*/
}
public BroadcastEvent(int hue, string text)
{
_hue = hue;
_text = text;
}
public override string ToString()
{
return $"Broadcast: {_text}";
}
public void OnEventScheduled()
{
World.Broadcast(_hue, true, _text);
}
}
}