ModernUO/Projects/Scripts/Items/Resources/Tailor/YarnsAndThreads.cs
2020-04-26 00:16:02 -07:00

206 lines
4.6 KiB
C#

using Server.Targeting;
namespace Server.Items
{
public abstract class BaseClothMaterial : Item, IDyable
{
public BaseClothMaterial(int itemID, int amount = 1) : base(itemID)
{
Stackable = true;
Weight = 1.0;
Amount = amount;
}
public BaseClothMaterial(Serial serial) : base(serial)
{
}
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)
return false;
Hue = sender.DyedHue;
return true;
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(500366); // Select a loom to use that on.
from.Target = new PickLoomTarget(this);
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
private class PickLoomTarget : Target
{
private readonly BaseClothMaterial m_Material;
public PickLoomTarget(BaseClothMaterial material) : base(3, false, TargetFlags.None) => m_Material = material;
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Material.Deleted)
return;
ILoom loom = targeted as ILoom;
if (loom == null && targeted is AddonComponent component)
loom = component.Addon as ILoom;
if (loom != null)
{
if (!m_Material.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (loom.Phase < 4)
{
m_Material.Consume();
if (targeted is Item item)
item.SendLocalizedMessageTo(from, 1010001 + loom.Phase++);
}
else
{
Item create = new BoltOfCloth();
create.Hue = m_Material.Hue;
m_Material.Consume();
loom.Phase = 0;
from.SendLocalizedMessage(500368); // You create some cloth and put it in your backpack.
from.AddToBackpack(create);
}
}
else
{
from.SendLocalizedMessage(500367); // Try using that on a loom.
}
}
}
}
public class DarkYarn : BaseClothMaterial
{
[Constructible]
public DarkYarn(int amount = 1) : base(0xE1D, amount)
{
}
public DarkYarn(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class LightYarn : BaseClothMaterial
{
[Constructible]
public LightYarn(int amount = 1) : base(0xE1E, amount)
{
}
public LightYarn(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class LightYarnUnraveled : BaseClothMaterial
{
[Constructible]
public LightYarnUnraveled(int amount = 1) : base(0xE1F, amount)
{
}
public LightYarnUnraveled(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SpoolOfThread : BaseClothMaterial
{
[Constructible]
public SpoolOfThread(int amount = 1) : base(0xFA0, amount)
{
}
public SpoolOfThread(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}