72 lines
1.7 KiB
C#
72 lines
1.7 KiB
C#
using Server.Targeting;
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namespace Server.Spells.First
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{
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public class MagicArrowSpell : MagerySpell, ISpellTargetingMobile
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{
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Magic Arrow", "In Por Ylem",
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212,
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9041,
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Reagent.SulfurousAsh);
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public MagicArrowSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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}
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public override SpellCircle Circle => SpellCircle.First;
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public override bool DelayedDamageStacking => !Core.AOS;
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public override bool DelayedDamage => true;
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public override void OnCast()
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{
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Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
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}
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public void Target(Mobile m)
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{
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if (m == null)
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return;
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if (!Caster.CanSee(m))
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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else if (CheckHSequence(m))
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{
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Mobile source = Caster;
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SpellHelper.Turn(source, m);
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SpellHelper.CheckReflect((int)Circle, ref source, ref m);
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double damage;
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if (Core.AOS)
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{
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damage = GetNewAosDamage(10, 1, 4, m);
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}
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else
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{
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damage = Utility.Random(4, 4);
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if (CheckResisted(m))
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{
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damage *= 0.75;
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m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
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}
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damage *= GetDamageScalar(m);
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}
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source.MovingParticles(m, 0x36E4, 5, 0, false, false, 3006, 0, 0);
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source.PlaySound(0x1E5);
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SpellHelper.Damage(this, m, damage, 0, 100, 0, 0, 0);
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}
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FinishSequence();
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}
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}
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}
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