ModernUO/Projects/Scripts/Spells/First/MagicArrow.cs
2020-04-26 00:16:02 -07:00

72 lines
1.7 KiB
C#

using Server.Targeting;
namespace Server.Spells.First
{
public class MagicArrowSpell : MagerySpell, ISpellTargetingMobile
{
private static readonly SpellInfo m_Info = new SpellInfo(
"Magic Arrow", "In Por Ylem",
212,
9041,
Reagent.SulfurousAsh);
public MagicArrowSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
{
}
public override SpellCircle Circle => SpellCircle.First;
public override bool DelayedDamageStacking => !Core.AOS;
public override bool DelayedDamage => true;
public override void OnCast()
{
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
}
public void Target(Mobile m)
{
if (m == null)
return;
if (!Caster.CanSee(m))
Caster.SendLocalizedMessage(500237); // Target can not be seen.
else if (CheckHSequence(m))
{
Mobile source = Caster;
SpellHelper.Turn(source, m);
SpellHelper.CheckReflect((int)Circle, ref source, ref m);
double damage;
if (Core.AOS)
{
damage = GetNewAosDamage(10, 1, 4, m);
}
else
{
damage = Utility.Random(4, 4);
if (CheckResisted(m))
{
damage *= 0.75;
m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
}
damage *= GetDamageScalar(m);
}
source.MovingParticles(m, 0x36E4, 5, 0, false, false, 3006, 0, 0);
source.PlaySound(0x1E5);
SpellHelper.Damage(this, m, damage, 0, 100, 0, 0, 0);
}
FinishSequence();
}
}
}