ModernUO/Projects/Server/CityInfo.cs
2020-04-26 00:16:02 -07:00

81 lines
2.7 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: CityInfo.cs - Created: 2019/10/04 - Updated: 2020/01/19 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace Server
{
public sealed class CityInfo
{
private Point3D m_Location;
public CityInfo(string city, string building, int description, int x, int y, int z, Map m)
{
City = city;
Building = building;
Description = description;
Location = new Point3D(x, y, z);
Map = m;
}
public CityInfo(string city, string building, int x, int y, int z, Map m) : this(city, building, 0, x, y, z, m)
{
}
public CityInfo(string city, string building, int description, int x, int y, int z) : this(city, building,
description, x, y, z, Map.Trammel)
{
}
public CityInfo(string city, string building, int x, int y, int z) : this(city, building, 0, x, y, z, Map.Trammel)
{
}
public string City { get; set; }
public string Building { get; set; }
public int Description { get; set; }
public int X
{
get => m_Location.X;
set => m_Location.X = value;
}
public int Y
{
get => m_Location.Y;
set => m_Location.Y = value;
}
public int Z
{
get => m_Location.Z;
set => m_Location.Z = value;
}
public Point3D Location
{
get => m_Location;
set => m_Location = value;
}
public Map Map { get; set; }
}
}