202 lines
6.8 KiB
C#
202 lines
6.8 KiB
C#
using System;
|
|
using ModernUO.Serialization;
|
|
using Server.Mobiles;
|
|
using Server.Network;
|
|
using Server.Spells;
|
|
|
|
namespace Server.Items
|
|
{
|
|
[SerializationGenerator(0, false)]
|
|
public abstract partial class BaseRanged : BaseMeleeWeapon
|
|
{
|
|
[SerializableField(0)]
|
|
[InvalidateProperties]
|
|
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
|
private bool _balanced;
|
|
|
|
[SerializableField(1)]
|
|
[InvalidateProperties]
|
|
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
|
private int _velocity;
|
|
|
|
private TimerExecutionToken _recoveryTimerToken;
|
|
|
|
public BaseRanged(int itemID) : base(itemID)
|
|
{
|
|
}
|
|
|
|
public abstract int EffectID { get; }
|
|
public abstract Type AmmoType { get; }
|
|
public abstract Item Ammo { get; }
|
|
|
|
public override int DefHitSound => 0x234;
|
|
public override int DefMissSound => 0x238;
|
|
|
|
public override SkillName DefSkill => SkillName.Archery;
|
|
public override WeaponType DefType => WeaponType.Ranged;
|
|
public override WeaponAnimation DefAnimation => WeaponAnimation.ShootXBow;
|
|
|
|
public override SkillName AccuracySkill => SkillName.Archery;
|
|
|
|
public override TimeSpan OnSwing(Mobile attacker, Mobile defender, double damageBonus = 1.0)
|
|
{
|
|
// WeaponAbility a = WeaponAbility.GetCurrentAbility( attacker );
|
|
|
|
// Make sure we've been standing still for .25/.5/1 second depending on Era
|
|
if (Core.TickCount - attacker.LastMoveTime >= (Core.SE ? 250 : Core.AOS ? 500 : 1000) ||
|
|
Core.AOS && WeaponAbility.GetCurrentAbility(attacker) is MovingShot)
|
|
{
|
|
var canSwing = true;
|
|
|
|
if (Core.AOS)
|
|
{
|
|
canSwing = !attacker.Paralyzed && !attacker.Frozen;
|
|
|
|
if (canSwing)
|
|
{
|
|
// On OSI you can swing + hold a cast at the same time
|
|
canSwing = attacker.Spell is not Spell { IsCasting: true, BlocksMovement: true };
|
|
}
|
|
}
|
|
|
|
if ((attacker as PlayerMobile)?.DuelContext?.CheckItemEquip(attacker, this) == false)
|
|
{
|
|
canSwing = false;
|
|
}
|
|
|
|
if (canSwing && attacker.HarmfulCheck(defender))
|
|
{
|
|
attacker.DisruptiveAction();
|
|
attacker.NetState.SendSwing(attacker.Serial, defender.Serial);
|
|
|
|
if (OnFired(attacker, defender))
|
|
{
|
|
if (CheckHit(attacker, defender))
|
|
{
|
|
OnHit(attacker, defender);
|
|
}
|
|
else
|
|
{
|
|
OnMiss(attacker, defender);
|
|
}
|
|
}
|
|
}
|
|
|
|
attacker.RevealingAction();
|
|
|
|
return GetDelay(attacker);
|
|
}
|
|
|
|
attacker.RevealingAction();
|
|
|
|
return TimeSpan.FromSeconds(0.25);
|
|
}
|
|
|
|
public override void OnHit(Mobile attacker, Mobile defender, double damageBonus = 1)
|
|
{
|
|
if (attacker.Player && !defender.Player && (defender.Body.IsAnimal || defender.Body.IsMonster) &&
|
|
Utility.RandomDouble() < 0.4)
|
|
{
|
|
defender.AddToBackpack(Ammo);
|
|
}
|
|
|
|
if (Core.ML && _velocity > 0)
|
|
{
|
|
var bonus = (int)attacker.GetDistanceToSqrt(defender);
|
|
|
|
if (bonus > 0 && _velocity > Utility.Random(100))
|
|
{
|
|
AOS.Damage(defender, attacker, bonus * 3, 100, 0, 0, 0, 0);
|
|
|
|
if (attacker.Player)
|
|
{
|
|
attacker.SendLocalizedMessage(1072794); // Your arrow hits its mark with velocity!
|
|
}
|
|
|
|
if (defender.Player)
|
|
{
|
|
defender.SendLocalizedMessage(1072795); // You have been hit by an arrow with velocity!
|
|
}
|
|
}
|
|
}
|
|
|
|
base.OnHit(attacker, defender, damageBonus);
|
|
}
|
|
|
|
public override void OnMiss(Mobile attacker, Mobile defender)
|
|
{
|
|
if (attacker.Player && Utility.RandomDouble() < 0.4)
|
|
{
|
|
if (Core.SE)
|
|
{
|
|
if (attacker is PlayerMobile pm)
|
|
{
|
|
var ammo = AmmoType;
|
|
|
|
pm.RecoverableAmmo.TryGetValue(ammo, out var result);
|
|
pm.RecoverableAmmo[ammo] = result + 1;
|
|
|
|
if (!pm.Warmode)
|
|
{
|
|
if (!_recoveryTimerToken.Running)
|
|
{
|
|
Timer.StartTimer(TimeSpan.FromSeconds(10),
|
|
() =>
|
|
{
|
|
_recoveryTimerToken.Cancel();
|
|
pm.RecoverAmmo();
|
|
},
|
|
out _recoveryTimerToken
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Ammo.MoveToWorld(
|
|
new Point3D(
|
|
defender.X + Utility.RandomMinMax(-1, 1),
|
|
defender.Y + Utility.RandomMinMax(-1, 1),
|
|
defender.Z
|
|
),
|
|
defender.Map
|
|
);
|
|
}
|
|
}
|
|
|
|
base.OnMiss(attacker, defender);
|
|
}
|
|
|
|
public virtual bool OnFired(Mobile attacker, Mobile defender)
|
|
{
|
|
if (attacker.Player)
|
|
{
|
|
var quiver = attacker.FindItemOnLayer<BaseQuiver>(Layer.Cloak);
|
|
var pack = attacker.Backpack;
|
|
|
|
if (quiver == null || Utility.Random(100) >= quiver.LowerAmmoCost)
|
|
{
|
|
// consume ammo
|
|
if (quiver?.ConsumeTotal(AmmoType) == true)
|
|
{
|
|
quiver.InvalidateWeight();
|
|
}
|
|
else if (pack?.ConsumeTotal(AmmoType) != true)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if (quiver.FindItemByType(AmmoType) == null && pack?.FindItemByType(AmmoType) == null)
|
|
{
|
|
// lower ammo cost should not work when we have no ammo at all
|
|
return false;
|
|
}
|
|
}
|
|
|
|
attacker.MovingEffect(defender, EffectID, 18, 1, false, false);
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|