ModernUO/Projects/UOContent/Engines/ConPVP/Games
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00
..
BombingRun.cs fix(core): Fixes several serialization issues (#355) 2020-12-23 07:11:41 -08:00
CTF.cs fix(core): Fixes several serialization issues (#355) 2020-12-23 07:11:41 -08:00
DoubleDom.cs fix(core): Fixes several serialization issues (#355) 2020-12-23 07:11:41 -08:00
EventGame.cs Removes literal variables (#257) 2020-09-18 18:41:26 -07:00
KingOfTheHill.cs fix(core): Fixes several serialization issues (#355) 2020-12-23 07:11:41 -08:00
TourneyMatch.cs Converts Item & Entity Packets (#326) 2020-11-29 03:24:51 -08:00