ModernUO/Projects/UOContent/Engines/ConPVP/TournamentRegistrar.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

109 lines
3.1 KiB
C#

using System;
using Server.Factions;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.ConPVP
{
public class TournamentRegistrar : Banker
{
[Constructible]
public TournamentRegistrar()
{
Timer.DelayCall(TimeSpan.FromSeconds(30.0), TimeSpan.FromSeconds(30.0), Announce_Callback);
}
public TournamentRegistrar(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public TournamentController Tournament { get; set; }
private void Announce_Callback()
{
var tourney = Tournament?.Tournament;
if (tourney?.Stage == TournamentStage.Signup)
{
PublicOverheadMessage(
MessageType.Regular,
0x35,
false,
"Come one, come all! Do you aspire to be a fighter of great renown? Join this tournament and show the world your abilities."
);
}
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
base.OnMovement(m, oldLocation);
var tourney = Tournament?.Tournament;
if (InRange(m, 4) && !InRange(oldLocation, 4) && tourney?.Stage == TournamentStage.Signup && m.CanBeginAction(this))
{
var ladder = Ladder.Instance;
var entry = ladder?.Find(m);
if (entry != null && Ladder.GetLevel(entry.Experience) < tourney.LevelRequirement)
{
return;
}
if (tourney.IsFactionRestricted && Faction.Find(m) == null)
{
return;
}
if (tourney.HasParticipant(m))
{
return;
}
PrivateOverheadMessage(
MessageType.Regular,
0x35,
false,
$"Hello m'{(m.Female ? "Lady" : "Lord")}. Dost thou wish to enter this tournament? You need only to write your name in this book.",
m.NetState
);
m.BeginAction(this);
Timer.DelayCall(TimeSpan.FromSeconds(10.0), ReleaseLock_Callback, m);
}
}
public void ReleaseLock_Callback(Mobile m)
{
m.EndAction(this);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write(Tournament);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
Tournament = reader.ReadEntity<TournamentController>();
break;
}
}
Timer.DelayCall(TimeSpan.FromSeconds(30.0), TimeSpan.FromSeconds(30.0), Announce_Callback);
}
}
}