ModernUO/Projects/UOContent/Engines/ConPVP/Trophy.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

121 lines
2.8 KiB
C#

using System;
namespace Server.Items
{
public enum TrophyRank
{
Bronze,
Silver,
Gold
}
[Flippable(5020, 4647)]
public class Trophy : Item
{
private TrophyRank m_Rank;
[Constructible]
public Trophy(string title, TrophyRank rank) : base(5020)
{
Title = title;
m_Rank = rank;
Date = DateTime.UtcNow;
LootType = LootType.Blessed;
UpdateStyle();
}
public Trophy(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public string Title { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public TrophyRank Rank
{
get => m_Rank;
set
{
m_Rank = value;
UpdateStyle();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Owner { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime Date { get; private set; }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write(Title);
writer.Write((int)m_Rank);
writer.Write(Owner);
writer.Write(Date);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
Title = reader.ReadString();
m_Rank = (TrophyRank)reader.ReadInt();
Owner = reader.ReadEntity<Mobile>();
Date = reader.ReadDateTime();
if (version == 0)
{
LootType = LootType.Blessed;
}
}
public override void OnAdded(IEntity parent)
{
base.OnAdded(parent);
Owner ??= RootParent as Mobile;
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
if (Owner != null)
{
LabelTo(from, "{0} -- {1}", Title, Owner.RawName);
}
else if (Title != null)
{
LabelTo(from, Title);
}
if (Date != DateTime.MinValue)
{
LabelTo(from, Date.ToString("d"));
}
}
public void UpdateStyle()
{
Name = $"{m_Rank.ToString().ToLower()} trophy";
Hue = m_Rank switch
{
TrophyRank.Gold => 2213,
TrophyRank.Silver => 0,
TrophyRank.Bronze => 2206,
_ => Hue
};
}
}
}