ModernUO/Projects/UOContent/Engines/Quests/Dark Tides/Items/MaabusCoffin.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

172 lines
4.4 KiB
C#

using System;
using Server.Items;
namespace Server.Engines.Quests.Necro
{
public class MaabusCoffin : BaseAddon
{
[Constructible]
public MaabusCoffin()
{
AddComponent(new MaabusCoffinComponent(0x1C2B, 0x1C2B), -1, -1, 0);
AddComponent(new MaabusCoffinComponent(0x1D16, 0x1C2C), 0, -1, 0);
AddComponent(new MaabusCoffinComponent(0x1D17, 0x1C2D), 1, -1, 0);
AddComponent(new MaabusCoffinComponent(0x1D51, 0x1C2E), 2, -1, 0);
AddComponent(new MaabusCoffinComponent(0x1D4E, 0x1C2A), 0, 0, 0);
AddComponent(new MaabusCoffinComponent(0x1D4D, 0x1C29), 1, 0, 0);
AddComponent(new MaabusCoffinComponent(0x1D4C, 0x1C28), 2, 0, 0);
}
public MaabusCoffin(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public Maabus Maabus { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public Point3D SpawnLocation { get; set; }
public void Awake(Mobile caller)
{
if (Maabus != null || SpawnLocation == Point3D.Zero)
{
return;
}
foreach (var c in Components)
{
(c as MaabusCoffinComponent)?.TurnToEmpty();
}
Maabus = new Maabus { Location = SpawnLocation, Map = Map };
Maabus.Direction = Maabus.GetDirectionTo(caller);
Timer.DelayCall(TimeSpan.FromSeconds(7.5), BeginSleep);
}
public void BeginSleep()
{
if (Maabus == null)
{
return;
}
Effects.PlaySound(Maabus.Location, Maabus.Map, 0x48E);
Timer.DelayCall(TimeSpan.FromSeconds(2.5), Sleep);
}
public void Sleep()
{
if (Maabus == null)
{
return;
}
Effects.SendLocationParticles(
EffectItem.Create(Maabus.Location, Maabus.Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
0x7E7
);
Effects.PlaySound(Maabus.Location, Maabus.Map, 0x1FE);
Maabus.Delete();
Maabus = null;
foreach (var c in Components)
{
(c as MaabusCoffinComponent)?.TurnToFull();
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(Maabus);
writer.Write(SpawnLocation);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
Maabus = reader.ReadEntity<Maabus>();
SpawnLocation = reader.ReadPoint3D();
Sleep();
}
}
public class MaabusCoffinComponent : AddonComponent
{
private int m_EmptyItemID;
private int m_FullItemID;
public MaabusCoffinComponent(int itemID) : this(itemID, itemID)
{
}
public MaabusCoffinComponent(int fullItemID, int emptyItemID) : base(fullItemID)
{
m_FullItemID = fullItemID;
m_EmptyItemID = emptyItemID;
}
public MaabusCoffinComponent(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public Point3D SpawnLocation
{
get => Addon is MaabusCoffin coffin ? coffin.SpawnLocation : Point3D.Zero;
set
{
if (Addon is MaabusCoffin coffin)
{
coffin.SpawnLocation = value;
}
}
}
public void TurnToEmpty()
{
ItemID = m_EmptyItemID;
}
public void TurnToFull()
{
ItemID = m_FullItemID;
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_FullItemID);
writer.Write(m_EmptyItemID);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
m_FullItemID = reader.ReadInt();
m_EmptyItemID = reader.ReadInt();
}
}
}