ModernUO/Projects/UOContent/Engines/Quests/The Summoning/Items/BellOfTheDead.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

135 lines
3.9 KiB
C#

using System;
using Server.Items;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.Quests.Doom
{
public class BellOfTheDead : Item
{
[Constructible]
public BellOfTheDead() : base(0x91A)
{
Hue = 0x835;
Movable = false;
}
public BellOfTheDead(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1050018; // bell of the dead
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public Chyloth Chyloth { get; set; }
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public SkeletalDragon Dragon { get; set; }
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public bool Summoning { get; set; }
public override void OnDoubleClick(Mobile from)
{
if (from.InRange(GetWorldLocation(), 2))
{
BeginSummon(from);
}
else
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
}
}
public virtual void BeginSummon(Mobile from)
{
if (Chyloth?.Deleted == false)
{
from.SendLocalizedMessage(
1050010
); // The ferry man has already been summoned. There is no need to ring for him again.
}
else if (Dragon?.Deleted == false)
{
from.SendLocalizedMessage(
1050017
); // The ferryman has recently been summoned already. You decide against ringing the bell again so soon.
}
else if (!Summoning)
{
Summoning = true;
Effects.PlaySound(GetWorldLocation(), Map, 0x100);
Timer.DelayCall(TimeSpan.FromSeconds(8.0), EndSummon, from);
}
}
public virtual void EndSummon(Mobile from)
{
if (Chyloth?.Deleted == false)
{
from.SendLocalizedMessage(
1050010
); // The ferry man has already been summoned. There is no need to ring for him again.
}
else if (Dragon?.Deleted == false)
{
from.SendLocalizedMessage(
1050017
); // The ferryman has recently been summoned already. You decide against ringing the bell again so soon.
}
else if (Summoning)
{
Summoning = false;
var loc = GetWorldLocation();
loc.Z -= 16;
Effects.SendLocationParticles(
EffectItem.Create(loc, Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
0,
0,
2023,
0
);
Effects.PlaySound(loc, Map, 0x1FE);
Chyloth = new Chyloth { Direction = (Direction)(7 & (4 + (int)from.GetDirectionTo(loc))) };
Chyloth.MoveToWorld(loc, Map);
Chyloth.Bell = this;
Chyloth.AngryAt = from;
Chyloth.BeginGiveWarning();
Chyloth.BeginRemove(TimeSpan.FromSeconds(40.0));
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(Chyloth);
writer.Write(Dragon);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
Chyloth = reader.ReadEntity<Chyloth>();
Dragon = reader.ReadEntity<SkeletalDragon>();
Chyloth?.Delete();
}
}
}