ModernUO/Projects/UOContent/Engines/Virtues/Compassion.cs
Kamron Batman 525cda5413
Cleanup & Fixes for .NET 5 (#309)
- [X] Fixes several bugs
- [X] Updates more ordinal issues
- [X] Cleans up the code a bit
- [X] Turns classes static that should have been
- [X] Changes TcpServer.Instances to a HashSet

Bumps release version
2020-11-15 10:03:50 -08:00

43 lines
1.1 KiB
C#

using System;
using Server.Mobiles;
namespace Server
{
public static class CompassionVirtue
{
private const int LossAmount = 500;
private static readonly TimeSpan LossDelay = TimeSpan.FromDays(7.0);
public static void Initialize()
{
VirtueGump.Register(105, OnVirtueUsed);
}
public static void OnVirtueUsed(Mobile from)
{
from.SendLocalizedMessage(1053001); // This virtue is not activated through the virtue menu.
}
public static void CheckAtrophy(Mobile from)
{
if (!(from is PlayerMobile pm))
{
return;
}
try
{
if (pm.LastCompassionLoss + LossDelay < DateTime.UtcNow)
{
VirtueHelper.Atrophy(from, VirtueName.Compassion, LossAmount);
// OSI has no cliloc message for losing compassion. Weird.
pm.LastCompassionLoss = DateTime.UtcNow;
}
}
catch
{
// ignored
}
}
}
}