ModernUO/Projects/UOContent/Items/Skill Items/Thief/DisguisePersistance.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

75 lines
1.8 KiB
C#

using System;
namespace Server.Items
{
public class DisguisePersistance : Item
{
public DisguisePersistance() : base(1)
{
Movable = false;
if (Instance?.Deleted != false)
{
Instance = this;
}
else
{
base.Delete();
}
}
public DisguisePersistance(Serial serial) : base(serial) => Instance = this;
public static DisguisePersistance Instance { get; private set; }
public override string DefaultName => "Disguise Persistance - Internal";
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
var timerCount = DisguiseTimers.Timers.Count;
writer.Write(timerCount);
foreach (var entry in DisguiseTimers.Timers)
{
var m = entry.Key;
writer.Write(m);
writer.Write(entry.Value.Next - DateTime.UtcNow);
writer.Write(m.NameMod);
}
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
var count = reader.ReadInt();
for (var i = 0; i < count; ++i)
{
var m = reader.ReadEntity<Mobile>();
DisguiseTimers.CreateTimer(m, reader.ReadTimeSpan());
m.NameMod = reader.ReadString();
}
break;
}
}
}
public override void Delete()
{
}
}
}