- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
75 lines
1.8 KiB
C#
75 lines
1.8 KiB
C#
using System;
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namespace Server.Items
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{
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public class DisguisePersistance : Item
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{
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public DisguisePersistance() : base(1)
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{
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Movable = false;
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if (Instance?.Deleted != false)
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{
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Instance = this;
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}
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else
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{
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base.Delete();
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}
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}
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public DisguisePersistance(Serial serial) : base(serial) => Instance = this;
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public static DisguisePersistance Instance { get; private set; }
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public override string DefaultName => "Disguise Persistance - Internal";
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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var timerCount = DisguiseTimers.Timers.Count;
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writer.Write(timerCount);
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foreach (var entry in DisguiseTimers.Timers)
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{
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var m = entry.Key;
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writer.Write(m);
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writer.Write(entry.Value.Next - DateTime.UtcNow);
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writer.Write(m.NameMod);
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}
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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var count = reader.ReadInt();
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for (var i = 0; i < count; ++i)
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{
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var m = reader.ReadEntity<Mobile>();
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DisguiseTimers.CreateTimer(m, reader.ReadTimeSpan());
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m.NameMod = reader.ReadString();
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}
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break;
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}
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}
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}
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public override void Delete()
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{
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}
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}
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}
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