ModernUO/Projects/UOContent/Items/Special/Holiday/Christmas/HolidayTree.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

304 lines
9.2 KiB
C#

using System.Collections.Generic;
using Server.Multis;
namespace Server.Items
{
public enum HolidayTreeType
{
Classic,
Modern
}
public class HolidayTree : Item, IAddon
{
private List<Item> m_Components;
public HolidayTree(Mobile from, HolidayTreeType type, Point3D loc) : base(1)
{
Movable = false;
MoveToWorld(loc, from.Map);
Placer = from;
m_Components = new List<Item>();
switch (type)
{
case HolidayTreeType.Classic:
{
ItemID = 0xCD7;
AddItem(0, 0, 0, new TreeTrunk(this, 0xCD6));
AddOrnament(0, 0, 2, 0xF22);
AddOrnament(0, 0, 9, 0xF18);
AddOrnament(0, 0, 15, 0xF20);
AddOrnament(0, 0, 19, 0xF17);
AddOrnament(0, 0, 20, 0xF24);
AddOrnament(0, 0, 20, 0xF1F);
AddOrnament(0, 0, 20, 0xF19);
AddOrnament(0, 0, 21, 0xF1B);
AddOrnament(0, 0, 28, 0xF2F);
AddOrnament(0, 0, 30, 0xF23);
AddOrnament(0, 0, 32, 0xF2A);
AddOrnament(0, 0, 33, 0xF30);
AddOrnament(0, 0, 34, 0xF29);
AddOrnament(0, 1, 7, 0xF16);
AddOrnament(0, 1, 7, 0xF1E);
AddOrnament(0, 1, 12, 0xF0F);
AddOrnament(0, 1, 13, 0xF13);
AddOrnament(0, 1, 18, 0xF12);
AddOrnament(0, 1, 19, 0xF15);
AddOrnament(0, 1, 25, 0xF28);
AddOrnament(0, 1, 29, 0xF1A);
AddOrnament(0, 1, 37, 0xF2B);
AddOrnament(1, 0, 13, 0xF10);
AddOrnament(1, 0, 14, 0xF1C);
AddOrnament(1, 0, 16, 0xF14);
AddOrnament(1, 0, 17, 0xF26);
AddOrnament(1, 0, 22, 0xF27);
break;
}
case HolidayTreeType.Modern:
{
ItemID = 0x1B7E;
AddOrnament(0, 0, 2, 0xF2F);
AddOrnament(0, 0, 2, 0xF20);
AddOrnament(0, 0, 2, 0xF22);
AddOrnament(0, 0, 5, 0xF30);
AddOrnament(0, 0, 5, 0xF15);
AddOrnament(0, 0, 5, 0xF1F);
AddOrnament(0, 0, 5, 0xF2B);
AddOrnament(0, 0, 6, 0xF0F);
AddOrnament(0, 0, 7, 0xF1E);
AddOrnament(0, 0, 7, 0xF24);
AddOrnament(0, 0, 8, 0xF29);
AddOrnament(0, 0, 9, 0xF18);
AddOrnament(0, 0, 14, 0xF1C);
AddOrnament(0, 0, 15, 0xF13);
AddOrnament(0, 0, 15, 0xF20);
AddOrnament(0, 0, 16, 0xF26);
AddOrnament(0, 0, 17, 0xF12);
AddOrnament(0, 0, 18, 0xF17);
AddOrnament(0, 0, 20, 0xF1B);
AddOrnament(0, 0, 23, 0xF28);
AddOrnament(0, 0, 25, 0xF18);
AddOrnament(0, 0, 25, 0xF2A);
AddOrnament(0, 1, 7, 0xF16);
break;
}
}
}
public HolidayTree(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Placer { get; set; }
public override int LabelNumber => 1041117; // a tree for the holidays
public bool CouldFit(IPoint3D p, Map map) => map.CanFit((Point3D)p, 20);
Item IAddon.Deed => new HolidayTreeDeed();
public override void OnAfterDelete()
{
for (var i = 0; i < m_Components.Count; ++i)
{
m_Components[i].Delete();
}
}
private void AddOrnament(int x, int y, int z, int itemID)
{
AddItem(x + 1, y + 1, z + 11, new Ornament(itemID));
}
private void AddItem(int x, int y, int z, Item item)
{
item.MoveToWorld(new Point3D(Location.X + x, Location.Y + y, Location.Z + z), Map);
m_Components.Add(item);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write(Placer);
writer.Write(m_Components.Count);
for (var i = 0; i < m_Components.Count; ++i)
{
writer.Write(m_Components[i]);
}
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 1:
{
Placer = reader.ReadEntity<Mobile>();
goto case 0;
}
case 0:
{
var count = reader.ReadInt();
m_Components = new List<Item>(count);
for (var i = 0; i < count; ++i)
{
var item = reader.ReadEntity<Item>();
if (item != null)
{
m_Components.Add(item);
}
}
break;
}
}
Timer.DelayCall(ValidatePlacement);
}
public void ValidatePlacement()
{
if (BaseHouse.FindHouseAt(this) == null)
{
var deed = new HolidayTreeDeed();
deed.MoveToWorld(Location, Map);
Delete();
}
}
public override void OnDoubleClick(Mobile from)
{
if (from.InRange(GetWorldLocation(), 1))
{
if (Placer == null || from == Placer || from.AccessLevel >= AccessLevel.GameMaster)
{
from.AddToBackpack(new HolidayTreeDeed());
Delete();
var house = BaseHouse.FindHouseAt(this);
if (house?.Addons.Contains(this) == true)
{
house.Addons.Remove(this);
}
from.SendLocalizedMessage(503393); // A deed for the tree has been placed in your backpack.
}
else
{
from.SendLocalizedMessage(503396); // You cannot take this tree down.
}
}
else
{
from.SendLocalizedMessage(500446); // That is too far away.
}
}
private class Ornament : Item
{
public Ornament(int itemID) : base(itemID) => Movable = false;
public Ornament(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041118; // a tree ornament
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
private class TreeTrunk : Item
{
private HolidayTree m_Tree;
public TreeTrunk(HolidayTree tree, int itemID) : base(itemID)
{
Movable = false;
MoveToWorld(tree.Location, tree.Map);
m_Tree = tree;
}
public TreeTrunk(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041117; // a tree for the holidays
public override void OnDoubleClick(Mobile from)
{
if (m_Tree?.Deleted == false)
{
m_Tree.OnDoubleClick(from);
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Tree);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Tree = reader.ReadEntity<HolidayTree>();
if (m_Tree == null)
{
Delete();
}
break;
}
}
}
}
}
}