ModernUO/Projects/UOContent/Items/Special/House Raffle/HouseRaffleDeed.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

215 lines
7 KiB
C#

using System;
using Server.Gumps;
namespace Server.Items
{
public class HouseRaffleDeed : Item
{
private Mobile m_AwardedTo;
private Map m_Facet;
private Point3D m_PlotLocation;
private HouseRaffleStone m_Stone;
[Constructible]
public HouseRaffleDeed(HouseRaffleStone stone = null, Mobile m = null) : base(0x2830)
{
m_Stone = stone;
if (stone != null)
{
m_PlotLocation = stone.GetPlotCenter();
m_Facet = stone.PlotFacet;
}
m_AwardedTo = m;
LootType = LootType.Blessed;
Hue = 0x501;
}
public HouseRaffleDeed(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
public HouseRaffleStone Stone
{
get => m_Stone;
set
{
m_Stone = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
public Point3D PlotLocation
{
get => m_PlotLocation;
set
{
m_PlotLocation = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
public Map PlotFacet
{
get => m_Facet;
set
{
m_Facet = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
public Mobile AwardedTo
{
get => m_AwardedTo;
set
{
m_AwardedTo = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
public bool IsExpired => m_Stone?.Deleted != false || m_Stone.IsExpired;
public override string DefaultName => "a writ of lease";
public override double DefaultWeight => 1.0;
public bool ValidLocation() => m_PlotLocation != Point3D.Zero && m_Facet != null && m_Facet != Map.Internal;
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (ValidLocation())
{
list.Add(
1060658,
"location\t{0}",
HouseRaffleStone.FormatLocation(m_PlotLocation, m_Facet, false)
); // ~1_val~: ~2_val~
list.Add(1060659, "facet\t{0}", m_Facet); // ~1_val~: ~2_val~
list.Add(1150486); // [Marked Item]
}
if (IsExpired)
{
list.Add(1150487); // [Expired]
}
// list.Add( 1060660, "shard\t{0}", ServerList.ServerName ); // ~1_val~: ~2_val~
}
public override void OnDoubleClick(Mobile from)
{
if (!ValidLocation())
{
return;
}
if (IsChildOf(from.Backpack))
{
from.CloseGump<WritOfLeaseGump>();
from.SendGump(new WritOfLeaseGump(this));
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write(m_Stone);
writer.Write(m_PlotLocation);
writer.Write(m_Facet);
writer.Write(m_AwardedTo);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 1:
{
m_Stone = reader.ReadEntity<HouseRaffleStone>();
goto case 0;
}
case 0:
{
m_PlotLocation = reader.ReadPoint3D();
m_Facet = reader.ReadMap();
m_AwardedTo = reader.ReadEntity<Mobile>();
break;
}
}
}
private class WritOfLeaseGump : Gump
{
public WritOfLeaseGump(HouseRaffleDeed deed) : base(150, 50)
{
AddPage(0);
AddImage(0, 0, 9380);
AddImage(114, 0, 9381);
AddImage(171, 0, 9382);
AddImage(0, 140, 9383);
AddImage(114, 140, 9384);
AddImage(171, 140, 9385);
AddImage(0, 182, 9383);
AddImage(114, 182, 9384);
AddImage(171, 182, 9385);
AddImage(0, 224, 9383);
AddImage(114, 224, 9384);
AddImage(171, 224, 9385);
AddImage(0, 266, 9386);
AddImage(114, 266, 9387);
AddImage(171, 266, 9388);
AddHtmlLocalized(30, 48, 229, 20, 1150484, 200); // WRIT OF LEASE
AddHtml(28, 75, 231, 280, FormatDescription(deed), false, true);
}
private static string FormatDescription(HouseRaffleDeed deed)
{
if (deed == null)
{
return string.Empty;
}
if (deed.IsExpired)
{
return
$"<bodytextblack>This deed once entitled the bearer to build a house on the plot of land located at {HouseRaffleStone.FormatLocation(deed.PlotLocation, deed.PlotFacet, false)} on the {deed.PlotFacet} facet.<br><br>The deed has expired, and now the indicated plot of land is subject to normal house construction rules.<br><br>This deed functions as a recall rune marked for the location of the plot it represents.</bodytextblack>";
}
var daysLeft = (int)Math.Ceiling(
(deed.Stone.Started + deed.Stone.Duration +
HouseRaffleStone.ExpirationTime - DateTime.UtcNow).TotalDays
);
return
$"<bodytextblack>This deed entitles the bearer to build a house on the plot of land located at {HouseRaffleStone.FormatLocation(deed.PlotLocation, deed.PlotFacet, false)} on the {deed.PlotFacet} facet.<br><br>The deed will expire after {daysLeft} more day{(daysLeft == 1 ? "" : "s")} have passed, and at that time the right to place a house reverts to normal house construction rules.<br><br>This deed functions as a recall rune marked for the location of the plot it represents.<br><br>To place a house on the deeded plot, you must simply have this deed in your backpack or bank box when using a House Placement Tool there.</bodytextblack>";
}
}
}
}